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Times of Survival News

Hotfix: Crashes, Spike Trap Fix & Tooltips

[p]Hotfix is now live.
This update focuses on stability and playtest quality: fewer crashes, less lost progress, and clearer UI.[/p][p]Changes[/p]
  • [p]Tooltips: Fixed UI tooltips to make interactions and systems easier to understand.[/p]
  • [p]Barbed wiere placement fix: The trap could sometimes place under the ground due to an incorrect pivot/origin. This is now fixed.[/p]
  • [p]Crash fix - broken item in quick slot: Fixed a critical crash that could occur when picking up a broken item and placing it into a quick slot.[/p]
  • [p]Additional stability fixes: Resolved another crash that could occur during resource gathering/looting, which made playtesting frustrating by forcing restarts.[/p]
[p]Thanks for all the reports - they help a lot. If you hit anything else, please include steps to reproduce + what you had in inventory/quick slots.[/p]

Multiplayer Demo is LIVE! (Open Beta Playtest)

[h2]We're LIVE![/h2][p][/p][p]The public multiplayer demo for Times of Survival is now available.[/p][p]This is an open beta playtest, so we need two things from you:

1) stress tests 2) honest feedback.
[/p][h3]What’s in this build[/h3]
  • [p]Co-op multiplayer (public) — play together and push it hard[/p]
  • [p]Progression & gameplay systems expanded since the last public build[/p]
  • [p]More survival decisions (risk vs reward, resources, timing)[/p]
[h3]What we need feedback on[/h3]
  • [p]Stability: disconnects, desync, party/invite issues, host/client weirdness[/p]
  • [p]Performance: FPS drops, stutters, loading times[/p]
  • [p]Bugs / softlocks: where you got stuck, crashes, broken interactions[/p]
  • [p]Balance & pacing: too punishing / too easy / too slow[/p]
  • [p]Clarity: what was confusing, what needs better UI/UX
    [/p]
[p]Thanks to everyone who jumps in — every report helps us ship faster and better.
[/p][p][/p]

Public Demo - Massive Update drops in the next few days

[p]What’s coming:[/p]
  • [p]Co-op lobby + invites (start together or pull friends in mid-run)[/p]
  • [p]Grid inventory + containers (drag & drop like it should be)[/p]
  • [p]Interactive houses (real interiors, real loot - exploring buildings finally matters)[/p]
  • [p]Craft stations + upgrades[/p]
  • [p]Stealth takedowns + smarter aggro[/p]
  • [p]Survival pressure (hunger / thirst / fatigue + gathering)[/p]
[p]We kept co-op out of the spotlight until it was stable - now we want you to stress-test it.
When the update drops: bring a friend, break the demo, and send us your opinion.[/p]

Pre-Alpha Demo is Here — Time to Bleed

The world is dead — but the demo is alive!


Steam Fest: Zombies vs Vampires has officially begun — and so has the chaos.
Jump into the first-ever public build of Times of Survival, our brutal top-down zombie survival game. It’s raw, it's unforgiving, and you're the last line of defense.

What to Expect:
  • Single-player experience — you’re on your own out there
  • Raw, dirty combat — shoot, smash, survive
  • One mission: hold the base or die trying
  • 60+ minutes of gameplay with crafting and survival
  • 5 types of zombies, 3 ranged weapons, 3 melee


How to Join the Fight:
  • Download the free demo now on our Steam page;
  • Share your feedback in our Discord community;
  • Wishlist the game to stay updated — every click helps us survive!


💥 You’re not just playing — you’re helping us build the world.
Now grab your gear and get bloody.

Closed Playtest for Times of Survival!

Playtest time!

We’re excited to open up a closed playtest for our upcoming action-RPG survival game, Times of Survival! This is an early development build, and we’re looking for 10-15 players to help us shape the game.
How to Apply:
  • Join our community on discord;
  • Visit our Steam page and add the game to your wishlist.
  • Fill out the form announced in our Discord community and stay tuned!

You’ll receive your invitation via email.