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Forest Heroes News

Forest Heroes Daily Deal !

[p][/p][p][/p][p]Forest Heroes is on a Daily Deal special! Get 20% off from October 27 to November 9. [/p][p][/p][p]We look forward to your interest. Thank you![/p]

The Night Grows Longer

[h3]🔥 Additions[/h3][p]The most requested feature — extended run length — has arrived![/p][p]Your journey now runs Day 3 → Evening 3 → Night 3 → Dawn (Hidden) 1, for a total of 10 stages.[/p][p]No more runs ending just before your deck comes together—if you can survive the longer Night.[/p][h3]■ Chili Stage[/h3][p][/p][p]A battlefield engulfed in flame and spice. The tempo surges; hesitation is defeat.[/p]
[p]Everything burns here. Only those who can withstand the heat[/p]
[h3]■ Bean Stage[/h3][p][/p][p]In the night forest, countless beans advance as one.[/p][p]An evolved take on Stage 3’s swarm tactics—stronger, smarter, more coordinated.[/p]
[p]They turn numbers into strategy[/p]
[h3]⚙️ Changes[/h3]
  • [p]Total run length extended to 10 stages.[/p]
  • [p]Higher chance for Rare cards and skills later in the day.[/p]
  • [p]The Oak difficulty increased.[/p]
  • [p]Cobra reworked into a utility-focused debuffer.[/p]
    • [p]artifact “Wooden Staff”: Bleed → Resilience Reduction; Common → Rare[/p]
  • [p]Luciper attack power increased.[/p]
  • [p]Wild Boar’s knockback power reduced.[/p]
  • [p]Card adjustments: Someone’s fingerprint, Rage, Valuable Wound.[/p]
  • [p]Green Ribbon / White Ribbon duration increased (5s → 7s).[/p]
  • [p]Cradle rarity changed (Common → Uncommon).[/p]
  • [p]Boss/rarity reclassification:[/p]
    • [p]Excreted Lepiota, Bottled Inocybe: Boss → Rare[/p]
    • [p]Chopsticks, Giverstone: Rare → Boss[/p]
  • [p]Sharpingeroot is now immune to knockback.[/p]
[h3]đź§© Bug Fixes[/h3]
  • [p]Fixed an issue where artifact “Kettle” triggered on zero-cost cards.[/p]
  • [p]Fixed Skull Archer not charging when using Desperate Charge.[/p]

Steam Deck Verified!

[p]Hello! This is Hoochoo Game Studios.[/p][p][/p][p]Forest Heroes is now officially "Verified" for Steam Deck and fully compatible![/p][p]We've adjusted the UI layout, text size, and other elements to ensure a comfortable experience on the Steam Deck screen.[/p][p][/p][p]If you've already been playing on the Steam Deck,
please go to Options → Enable "Large Text Mode" for the best experience.[/p][p]Thank you for your support![/p][p][/p]

1.1 Patchnotes

[p]Hello, this is Hoochoo Game Studios. In this patch, we’ve added new units and hats.[/p][p][/p][p]\[Unit Additions][/p][p][/p]
  • [p]Greasy Snail[/p]
  • [p]Skunk[/p]
[p][/p][p][/p][p]\[Hat Additions][/p][p][/p]
  • [p]Pinwheel Hat[/p]
  • [p]New Pinwheel Hat[/p]
  • [p]Pirate Hat[/p]
  • [p]Old Chick Hat[/p]
  • [p]Chick Hat[/p]
  • [p]New Chick Hat[/p]
  • [p]Umbrella Hat[/p]
  • [p]New Umbrella Hat[/p]
  • [p]Lady’s Hat[/p]
[p][/p][p][/p][p]\[Balance Changes - Allies][/p][p][/p]
  • [p]Lemming: Increased attack power[/p]
  • [p]Snowy Owl: Increased attack power[/p]
  • [p]Teenage Monkey: Increased attack power[/p]
  • [p]Marten Artillery: Special addition and decreased attack power[/p]
  • [p]Boar: Increased health and attack range[/p]
  • [p]Silent Swan: Reduced evasion[/p]
  • [p]Hedgehog: Added toughness[/p]
  • [p]Mercenary Reindeer: Reduced cost and increased health[/p]
  • [p]Woolly Sheep: Added toughness[/p]
  • [p]Bullfrog: Added toughness[/p]
  • [p]Bison: Added toughness[/p]
  • [p]Captain Mallard: Increased health[/p]
  • [p]Arctic Fox: Decreased attack power[/p]
  • [p]Assassin Wolf: Decreased health[/p]
  • [p]Phoenix: Decreased attack power[/p]
[p][/p][p][/p][p]\[Balance Changes - Artifacts][/p][p][/p]
  • [p]Fence: Now only applies to a single melee ally[/p]
  • [p]Katushi’s Boots: Attack speed increase effect no longer stacks[/p]
[p][/p][p][/p][p]\[Changes][/p][p][/p]
  • [p]Added a hat re-roll feature to the “Rowdy Stik” event.[/p]
[p][/p][p][/p][p]\[Bug Fixes][/p][p][/p]
  • [p]Fixed an issue in the “Disheveled Throne” event where crown options could change when resuming.[/p]
  • [p]Fixed an issue where acquiring the “Flute” artifact during battle would apply its effect twice.[/p]
[p][/p]

Minor Balance Patch

[p][/p]
  • [p]\[Salt Cube] nerfed: 5 → 8[/p]
  • [p]\[Protective Feather] nerfed[/p]
  • [p]\[Shooter Marten] nerfed: cost 3 → 4, attack speed reduced[/p]
  • [p]\[Dirty Carrot] changed[/p]
  • [p]\[Vampire Bat] nerfed: attack speed reduced[/p]
  • [p]\[Bless] healing increased: 20 → 30[/p]
  • [p]\[Sufficient Rest] cost reduced: 2 → 1[/p]
  • [p]\[Puberty Monkey] changed from ranged single-target to ranged AoE, attack power and range reduced[/p]
[p][/p]