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Forest Heroes News

Minor Balance Patch

[p][/p]
  • [p]\[Salt Cube] nerfed: 5 → 8[/p]
  • [p]\[Protective Feather] nerfed[/p]
  • [p]\[Shooter Marten] nerfed: cost 3 → 4, attack speed reduced[/p]
  • [p]\[Dirty Carrot] changed[/p]
  • [p]\[Vampire Bat] nerfed: attack speed reduced[/p]
  • [p]\[Bless] healing increased: 20 → 30[/p]
  • [p]\[Sufficient Rest] cost reduced: 2 → 1[/p]
  • [p]\[Puberty Monkey] changed from ranged single-target to ranged AoE, attack power and range reduced[/p]
[p][/p]

1.0.0.11 Hot Fixes

[p]We’ve quickly addressed the issues discovered after the official release.[/p]
  • [p]Fixed a problem where some dialogues in the Russian version were not displayed, preventing progress.[/p]
  • [p]Also fixed an issue where Shado’s pattern was stuck in a single behavior.[/p]
[p]Thank you for enjoying Forest Heroes![/p]

Forest Heroes V1.0 Official Release!

[p]Hello, this is Hoochoo Game Studios![/p][p][/p][p]Forest Heroes has officially launched today, ending its 6-month-long Early Access journey![/p][p][/p][p][/p][p]We would like to sincerely thank everyone who provided valuable feedback and helped us grow the game during this time.[/p][p][/p][h3]Rule Change – "Flower"[/h3][p][/p][p]From Curse Level 5 and above, a mysterious flower will appear at the start of battle.[/p][p]It looks incredibly tempting to pull…
But what will happen if you do?[/p][p]Check it out in the game![/p][p][/p][h3]Hidden Act 4 “Dawn” Now Open[/h3][p][/p][p]Along with the official release, the hidden Act 4: Dawn has been revealed.[/p][p]Beyond the “Long the Oak” stage, a secret final area awaits—
only accessible to fairies who meet certain conditions.[/p][p][/p][h3]Card Border Added[/h3][p][/p][p]Units who achieve victory together with you will now have card borders applied.[/p][p][/p][p]Units who survive and win a Curse Level 15 battle will receive a gold border as a special honor![/p][p][/p][h3]New achievements added[/h3][p][/p][p]8 new achievements have been added.[/p][p][/p][h3]Balance Changes[/h3]
  • [p]Buffer: Duration increased from 5 → 8 seconds[/p]
  • [p]Boomulina: Explosion radius increased[/p]
  • [p]Rose Cupcake: Common → Uncommon[/p]
  • [p]Heart Cupcake: Uncommon → Common[/p]
  • [p]Voodoo Doll: Uncommon → Common[/p]
  • [p]Rainbow: Damage increased from 10 → 30[/p]
  • [p]Shampoo: Thorns gain reduced from 2 → 1[/p]
  • [p]Charcoal: Activation time increased from 5 → 6 seconds[/p]
  • [p]Socks: Common → Uncommon[/p][p][/p]
[h3]Additions[/h3]
  • [p]New skill for Pale Elf : Skull Archer[/p]
[p][/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where Puberty Monkey was not affected by Deceptive Arrow[/p]
  • [p]Fixed an issue where Chubcheek Hamster did not give buffs to special units[/p]
  • [p]Fixed an issue where self-destructing units like Angry Rooster were not properly registered as died[/p]
  • [p]Fixed an issue where Vulnerable applied to fixed damage like Poison and Bleed[/p][p][/p]
[h3]And One More Thing...[/h3][p]We're currently working on implementing Steam Deck–optimized UI layouts
to provide the best possible experience on Steam Deck![/p][p]Since the game was designed with controller play in mind from the beginning,
we’ll make sure it feels great on Steam Deck as well.[/p][hr][/hr][p]Thank you!
– Hoochoo Game Studios[/p]

0.5.3 Patchnotes

[h3]5 New Units[/h3][p][/p]
  • [p]Cool Red Panda
    [/p]
  • [p]Chubcheek Hamster
    [/p]
  • [p]Old Black Goat
    [/p]
  • [p]Scaredy Cat
    [/p]
  • [p]Growing Poodle
    [/p]
[p]
[/p][h3]Node Event Changes[/h3]
  • [p]Choices in the Yoradi’s Classroom event have been changed or added.[/p][p] [/p]
  • [p]You can now earn Calm in the Thulema the Witch event.[/p][p][/p][p]
    [/p]
[p]
[/p][h3]Unit Adjustments[/h3]
  • [p]Puberty Monkey: Ranged AoE → Single-target ranged, stats adjusted.
    [/p]
[p]
[/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where bullet damage UI for The Relentless Elf displayed differently from actual damage under certain conditions.
    [/p]
  • [p]Fixed an issue where Bard Badger occasionally stopped healing/attacking.[/p]
[p][/p][h3]🎉 Official Launch Celebration Event Ongoing[/h3][p][/p][p]To celebrate the official launch, we're hosting a small event![/p][p]Leave your mark in the ending credits of Forest Heroes by participating![/p][p][/p][p][/p][p]For more details, please check out our Discord server..[/p]

Official Release Date Announcement & Patch Notes v0.5.2

Hello! This is Hoochoo Game Studios.

[h2]Official Release Date Announcement[/h2]

Forest Heroes is officially launching this coming July!

The release version will include new hidden stages that can only be accessed by meeting specific conditions, along with unique gameplay mechanics tied to them.



[h3]Steam Deck Support[/h3]

You can now officially enjoy Forest Heroes on the Steam Deck!


[h2]Patch Notes - v0.5.2[/h2]

[h3]Changes[/h3]

Custom Key Binding Support


You can now customize your key bindings in the Options menu to fit your preferences.
*Currently not supported on macOS. We plan to add support soon.

New Effects for Waiting Cards and Some Talismans


– When using a standby card, an effect will appear on your hand based on the card’s ability.


– Visual effects will now appear on the hand or screen when certain artifacts are activated.

[h3]Bug Fixes[/h3]
  • Fixed an issue where the mouse cursor would disappear after switching from the reward UI to the stage info UI and back.
  • Fixed an issue where the movement speed effect could not be reapplied to a unit.



We’ll keep improving Forest Heroes leading up to the official July release.
Thank you for your continued support!