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Forest Heroes V1.0 Official Release!

[p]Hello, this is Hoochoo Game Studios![/p][p][/p][p]Forest Heroes has officially launched today, ending its 6-month-long Early Access journey![/p][p][/p][p][/p][p]We would like to sincerely thank everyone who provided valuable feedback and helped us grow the game during this time.[/p][p][/p][h3]Rule Change – "Flower"[/h3][p][/p][p]From Curse Level 5 and above, a mysterious flower will appear at the start of battle.[/p][p]It looks incredibly tempting to pull…
But what will happen if you do?[/p][p]Check it out in the game![/p][p][/p][h3]Hidden Act 4 “Dawn” Now Open[/h3][p][/p][p]Along with the official release, the hidden Act 4: Dawn has been revealed.[/p][p]Beyond the “Long the Oak” stage, a secret final area awaits—
only accessible to fairies who meet certain conditions.[/p][p][/p][h3]Card Border Added[/h3][p][/p][p]Units who achieve victory together with you will now have card borders applied.[/p][p][/p][p]Units who survive and win a Curse Level 15 battle will receive a gold border as a special honor![/p][p][/p][h3]New achievements added[/h3][p][/p][p]8 new achievements have been added.[/p][p][/p][h3]Balance Changes[/h3]
  • [p]Buffer: Duration increased from 5 → 8 seconds[/p]
  • [p]Boomulina: Explosion radius increased[/p]
  • [p]Rose Cupcake: Common → Uncommon[/p]
  • [p]Heart Cupcake: Uncommon → Common[/p]
  • [p]Voodoo Doll: Uncommon → Common[/p]
  • [p]Rainbow: Damage increased from 10 → 30[/p]
  • [p]Shampoo: Thorns gain reduced from 2 → 1[/p]
  • [p]Charcoal: Activation time increased from 5 → 6 seconds[/p]
  • [p]Socks: Common → Uncommon[/p][p][/p]
[h3]Additions[/h3]
  • [p]New skill for Pale Elf : Skull Archer[/p]
[p][/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where Puberty Monkey was not affected by Deceptive Arrow[/p]
  • [p]Fixed an issue where Chubcheek Hamster did not give buffs to special units[/p]
  • [p]Fixed an issue where self-destructing units like Angry Rooster were not properly registered as died[/p]
  • [p]Fixed an issue where Vulnerable applied to fixed damage like Poison and Bleed[/p][p][/p]
[h3]And One More Thing...[/h3][p]We're currently working on implementing Steam Deck–optimized UI layouts
to provide the best possible experience on Steam Deck![/p][p]Since the game was designed with controller play in mind from the beginning,
we’ll make sure it feels great on Steam Deck as well.[/p][hr][/hr][p]Thank you!
– Hoochoo Game Studios[/p]