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  3. Patch Notes 0.3.0

Patch Notes 0.3.0

Hello from Hoochoo Game Studios!

[h2]Major Updates[/h2]

[h3]40+ New Artifacts Added[/h3]

Based on the feedback we’ve received since the early access launch, we’ve decided to add a large number of artifacts. These additions aim to improve the following aspects of the game:
  • Provide a wider range of victory plans and playstyles
  • Offer more ways for your team to grow stronger
  • Enhance the utilization of existing keywords (poison, bleed, stealth, etc.)

This large-scale addition was a challenging choice for both development and balancing, but we’re delighted to bring you a much richer experience. We have adjusted it so that an artifact is unlocked every time a curse is cleared.

[h3]Final Boss "The Oak" Reworked[/h3]
The Oak was intended to be the ultimate challenge in early access, but its current skill set and unit usage up to stage 7 made it less threatening. We’ve reworked its skills and associated units to make the stage much more challenging and enjoyable.

[h3]New Components[/h3]
  • New skill “The Pale Elf”
    - Void of Life
    - Dead-Card Pile
    - Condense
  • New crown “Flask Crown”


[h2]Minor Updates[/h2]

[h3]System Changes[/h3]
  • Fixed damage indicators have been added to some skills. Fixed damage ignores fortitude and evasion and is applied directly to the enemy.
  • Some artifacts will no longer appear at stages that are too high or too low.


[h3]Ally Changes[/h3]
  • The charm duration of “Lurer Peacock” has been reduced.


[h3]Artifact Changes[/h3]
  • The effect of the artifact “Gold Flag” has been changed.
  • The effect of the artifact “Delicious Cheese” has been changed.
  • The artifact “Sandbag” now deals damage equal to the attack power of the “Stormer Mole.”
  • The artifact “Snail Shell” has been changed from a boss artifact to a rare artifact.
  • The effect of the artifact “Bubbles” has been changed.
  • The mana gained from the artifact “Flute” has been reduced.
  • The effect of the artifact “Chestplate” has been changed.


[h3]Skill Changes[/h3]
  • The cost of “Pale Follower” has been reduced.
  • The health consumed and increased by “Infusion” has been reduced.
  • The mechanics of the card “Buffer” have been reworked.
  • The range increase provided by “Standstill” has been improved.
  • “Rage” now deals fixed damage, and its additional scaling has been removed.
  • The effect of “Wind Blast” has been changed.
  • The cost of “Violent Shadow” has been reduced.
  • The cost of “Trap of the Dead” has been reduced.
  • “Trap of the Dead” and “Curse of the Dead” now affect areas.
  • The mana provided by “Unearth” has been increased, and it now has an exhaust effect.
  • “Desperate Charge” now deals fixed damage, but its damage has been reduced.
  • The attack power increase from “Last Stand” has been reduced.


[h3]Bug Fixes[/h3]
  • Fixed an issue where the exclusive artifact “Spoon” for the “Brave Baby Pig” was applied multiple times when continuing a game.
  • Fixed an issue where the “Plant a Mine” skill created Fungus Mines that could remain on the field indefinitely.
  • Fixed overlapping death triggers
  • Fixed an issue where the artifact “Shovel” did not work properly.
  • Multiple issues related to ally group HP bars have been resolved.
  • Option save files are now excluded from Cloud Save.
  • Fixed an issue where the game could not be launched if the save file was corrupted.