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The Night Grows Longer

[h3]🔥 Additions[/h3][p]The most requested feature — extended run length — has arrived![/p][p]Your journey now runs Day 3 → Evening 3 → Night 3 → Dawn (Hidden) 1, for a total of 10 stages.[/p][p]No more runs ending just before your deck comes together—if you can survive the longer Night.[/p][h3]■ Chili Stage[/h3][p][/p][p]A battlefield engulfed in flame and spice. The tempo surges; hesitation is defeat.[/p]
[p]Everything burns here. Only those who can withstand the heat[/p]
[h3]■ Bean Stage[/h3][p][/p][p]In the night forest, countless beans advance as one.[/p][p]An evolved take on Stage 3’s swarm tactics—stronger, smarter, more coordinated.[/p]
[p]They turn numbers into strategy[/p]
[h3]⚙️ Changes[/h3]
  • [p]Total run length extended to 10 stages.[/p]
  • [p]Higher chance for Rare cards and skills later in the day.[/p]
  • [p]The Oak difficulty increased.[/p]
  • [p]Cobra reworked into a utility-focused debuffer.[/p]
    • [p]artifact “Wooden Staff”: Bleed → Resilience Reduction; Common → Rare[/p]
  • [p]Luciper attack power increased.[/p]
  • [p]Wild Boar’s knockback power reduced.[/p]
  • [p]Card adjustments: Someone’s fingerprint, Rage, Valuable Wound.[/p]
  • [p]Green Ribbon / White Ribbon duration increased (5s → 7s).[/p]
  • [p]Cradle rarity changed (Common → Uncommon).[/p]
  • [p]Boss/rarity reclassification:[/p]
    • [p]Excreted Lepiota, Bottled Inocybe: Boss → Rare[/p]
    • [p]Chopsticks, Giverstone: Rare → Boss[/p]
  • [p]Sharpingeroot is now immune to knockback.[/p]
[h3]đź§© Bug Fixes[/h3]
  • [p]Fixed an issue where artifact “Kettle” triggered on zero-cost cards.[/p]
  • [p]Fixed Skull Archer not charging when using Desperate Charge.[/p]