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Forest Heroes News

0.1.9.7 Hotfix

  • Fixed an issue where selecting Raccoon Trio caused problems during gameplay.
  • Fixed an issue where Stage 6 could not be cleared properly.

We apologize for any inconvenience caused.

Patch Notes 0.1.9.5

Patch Notes


[h2]๐ŸŽฒ Reroll Added[/h2]

Players can now reroll using Calm when they donโ€™t find desired artifacts, allies, or skills in certain node events.
Affected nodes include:

  • Seed the Creator
  • Yoradi the Teacher
  • Vanneka the Poacher


[h2]๐Ÿฟ๏ธ Squirrel and Raccoon Improvements[/h2]
Base stats of squirrels and raccoons have been improved, along with additional and upgraded specific artifacts.

  • 3 new squirrel-specific artifacts added
  • Raccoon-specific artifact stats improved


[h2]๐Ÿงšโ€โ™€๏ธ Elf-Specific Artifacts and New Artifacts Added[/h2]
Artifacts have been added, including ones that enhance the unique characteristics of each elf.

[h2]๐ŸŽฎ Stage Difficulty Adjustments[/h2]
Overall stage difficulty has been improved.

[h2]โš™๏ธ Changes[/h2]
Here are some of the changes:

  • New enemy Shootwig added
  • Mole Poop Crown: Now spawns units instead of summoning only melee units
  • Squirrel: Attack speed changed to fast
  • Lemming: Attack damage reduced
  • Phoenix-specific artifact effect updated
  • Apple Bomb: Damage increased
  • Apple Pie: Thorn effect increased
  • New artifacts added:

    • Angry Acorn
    • Unripe Acorn
    • Three Acorns
    • Bone Club
    • Punched Coin
    • Heart Drawing
    • Wooden Chair
    • Club
    • Headless Doll
    • Giant Truffle
    • Shovel
    • Leather Pouch
    • Umbrella



[h2]๐Ÿ”ง Fixes[/h2]

  • Respawn UI now displays the Mushtower health reduction when reviving elves.
  • Indicators added to new node events unlocked by advancing curse stages.


[h2]๐Ÿž Bug Fixes[/h2]

  • Fixed an issue where Old Elf's skills "Finger Snap" and "Whistle" could fail to trigger properly when used immediately after ally cards.
  • Fixed an issue where quickly playing skill cards in succession could result in ignored skill usage.
  • Fixed an issue where Old Elf's skill "Bless" did not remove certain harmful effects.
  • Fixed an issue where identical node events could appear on both sides.
  • Fixed an issue where focus did not shift to the ally area during 8th stage boss UI focus transitions.

Forest Heroes Q&A

[h3]Q. Improvements to Basic Units like Squirrel/Raccoon[/h3]
  • In the Day 1 patch, we made slight buffs to the range of Squirrel and the health of Raccoon.

  • However, Squirrel and Raccoon serve as a buffer that provides reasons to draw other cards and prevents the deck from changing too quickly.

  • If these units perform well, there will be less reason to add units to the deck, and during internal testing, there were instances where the game proceeded entirely with Squirrel whenever it was buffed even slightly.

  • Rather than buffing Squirrel and Raccoon uniformly, we aim to enhance their situational utility through dedicated artifacts, ensuring that players can't solely rely on them but can expect some growth potential.

    • We plan to enable Squirrel to contribute in various ways to battles through dedicated artifacts.
    • We will continue to buff Raccoon's dedicated artifacts while monitoring their performance, ensuring Raccoon does not overshadow other melee allies.




[h3]Q. Unit Balance[/h3]
  • We wanted a pool of units that can occupy various positions, including universally good units, units that excel in specific situations, units that need to be centered around a deck to perform well, and units that feel different at low and high curse levels.

  • As a result, a variety of decks have emerged, but we understand that players feel that some units are too good or too bad. Here are a few examples:

  • Battle Reindeer provides early tanking at low curse levels and durability through unit artifacts at high curse levels, but does not leave a good impression in other situations.
    We plan to improve this through the addition of dedicated artifacts.



    • Lemmings guarantees too much growth potential with a single card. It makes it easy to imagine the most complete deck in Forest Heroes before trying out various decks, so we must be cautious in nerfing it, but some nerfing is necessary.
    • We understand the gap between a unit's potential, its numerical performance, and its feel, and reducing this gap is one of the primary goals of the early access period.
  • We believe this is an area that needs significant improvement during the early access period. If any specific unit feels too strong or undesirable, please let us know through Discord or the Steam forums, and we will actively work on improvements.


[h3]Q. Card Reroll Feature[/h3]
  • We are preparing a patch that allows you to reroll for new options using Calm in Vaneka's shop, Yoradi's shop, and Seed when the available options are unsatisfactory.
    This patch will be released very soon.


[h3]Q. Improvements to the Oak Tree Boss[/h3]
  • Major changes to the Oak Tree are planned during the early access period.


[h3]Additional Information[/h3]
  • Russian language support is planned for this month.