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Forest Heroes News

0.2.0.3 Patchnotes

[h2]✨ Major Changes ✨[/h2]

  • 🌰 New Stage: Chestnut
    A new stage themed around chestnuts and Spikess.


[h2]🔧 Keyword Adjustments & New Keyword: Bleed 🔧[/h2]

  • 🧪 Poison
    Poison is a powerful theme that focuses on stacking damage but was too strong against melee allies due to its indiscriminate area attacks. The poison mechanic has been adjusted to maintain its delayed AoE fixed damage while reducing the damage dealt to large allies.

  • 🕵️‍♂️ Stealth
    Previously, stealth only prevented targeting but did not protect against area attacks. Now, stealth ignores all types of attacks (including their effects). As a unique player effect, we hope players will utilize it in creative ways.



  • 🩸 Bleed
    The new status effect Bleed was added alongside the Chestnut stage. Enemies with Bleed take fixed damage with every attack. Additional skills and artifacts related to Bleed are under development.


[h2]🎯 Difficulty Adjustments 🎯[/h2]

  • During early access, we received many feedback points regarding difficulty. We are adjusting difficulty to create an enjoyable experience.
  • Current focus points:
    • To address the variance in experience due to component appearances (artifacts, allies, skills), we adjusted appearance rates based on stage progression. Additionally, we are considering adding more fun relics at the common and uncommon levels seen early in the game.
    • While making the curse lvl 0 more accessible to new players, we aim to keep high lvl curse challenging. Buffs for enemies in later stages will be strengthened.
  • Note that these difficulty changes are not final and will continue to improve during early access based on your feedback.


[h2]⚙️ Fixes ⚙️[/h2]

  • Node event “Yoradi’s Classroom”: prevented upgrade card duplication
  • Node event “Yoradi’s Classroom”: lowered unlock conditions
  • Adjusted projectile locations for ranged area units
  • Added missing VFX for some bosses
  • Added UI for displaying cards gained during battle


[h2]🛠️ Skill Changes 🛠️[/h2]

  • Morale Boost: increased cost, increased buff
  • Blessing: changed healing to fixed value, reduced cost
  • Vitality of Death: changed healing to fixed value
  • Injection: reduced cost
  • Replicate: changed effect


[h2]🛡️ Ally Changes 🛡️[/h2]

  • Warrior Raccoon: +3 health
  • Slingshot Squirrel: +2 health
  • Mute Swan: decreased attack
  • Bullfrog: reduced buff effect


[h2]🪙 Artifact Changes 🪙[/h2]

  • Open Jar: decreased range increase
  • Oaken Waster: increased rarity
  • Unripe Acorn: increased stun chance
  • Taker Stone: removed recovery effect
  • Vial of Hardship: reduced cost
  • Oaken Shield: increased rarity
  • Fork: increased attack
  • Sleigh: increased cost
  • Broken Mirror: increased healing
  • Sandbag: increased pit duration
  • Flowerless Pot: increased rarity


[h2]📌 Other Changes 📌[/h2]

  • Hiim Mushroom & Yoradi’s Classroom: cannot be applied simultaneously
  • Hiim Mushroom: adjusted buff effect
  • Yoradi’s Classroom: reduced unlock requirement
  • Skull Soldier: +1 health, +1 poison
  • Ranged AoE attacks now target the enemy center


[h2]🐞 Bug Fixes 🐞[/h2]

  • Ballista Tortoise relic “Lock”: fixed issue where reduced range became shorter than the base range
  • Hat “Sombrero”: fixed issue where certain enemy patterns (e.g., Oakquake) caused issues
  • Pale Elf skill “Empty Graves”: fixed issue where no graves were generated

0.1.11.3 Patch Notes

[h2]🎄 0.1.11.3 Patch Notes 🎄[/h2]

[h2]🆕 Key Updates 🆕[/h2]
  • 🎅 Added 13 new hats, including the Santa Hat
  • Changed the status effect Panic to Charm
    - Charmed enemies will not attack or use attack effects and will slowly walk forward.

[h2]🐞 Bug Fixes 🐞[/h2]
  • Fixed an issue where the mouse did not work during the node event “Hiim Mushroom” when selecting cards
  • Fixed a save/load error related to the node event “Flame of Loss”

0.1.10.3 Patch Notes

[h2]🌹 New Battle Theme: Rose 🌹[/h2]
A new thorn-themed battle theme.



[h2]⚔️ Ally Changes ⚔️[/h2]
  • 🐺 Assassin Wolf: Increased health
  • 🦌 Battle Reindeer: Reduced cost
  • 🕊️ Phoenix: Reduced health / Increased revival interval
  • 🦔 Hedgehog: Reduced spike effect
  • 🐢 Ballista Tortoise: Increased required hits, no need to target the same enemy, reduced range


[h2]🔮 Skill Changes 🔮[/h2]
  • 🤜 Strike: Reduced stun duration
  • 🕳️ Unearth: Reduced mana gained
  • 🌀 Replicate: Increased cost


[h2]👹 Enemy Changes 👹[/h2]
  • 🎯 Shootwig: Changed effects of curse-triggered abilities


[h2]🪙 Artifact Changes 🪙[/h2]
  • 🧵 Thread: Adjusted rarity
  • 🧂 Salt Cube: Increased cooldown
  • 🔑 Key: Increased required attacks
  • 🔥 Red Flame: Increased time to decrease effects


[h2]Bug Fixes[/h2]
  • Fixed an issue where the Stage 6 Boss “Helltooth” did not eat the living “Chomper”
  • Fixed an issue where the deck UI became unresponsive when exceeding a certain card count
  • Fixed an issue where the relics “Apple Juice” and “Empty Acorn” did not work properly in Stage 8
  • Fixed overlapping UI issues with tooltips and related card displays
  • Fixed an issue where the enemy unit “Sluggarlic” did not function properly
  • Fixed an issue where hat prices sold by “Sdik the Executioner” were reset upon continuing a game
  • Fixed an issue where the relic “Club” incorrectly discounted shop reroll costs
  • Fixed an issue where increased Mushroom Tower HP requirements for fairy revival caused by curses were not reflected in the UI
  • Fixed an issue where allies created by the skill “Replicate” did not copy movement or attack speed correctly

0.1.9.7 Hotfix

  • Fixed an issue where selecting Raccoon Trio caused problems during gameplay.
  • Fixed an issue where Stage 6 could not be cleared properly.

We apologize for any inconvenience caused.

Patch Notes 0.1.9.5

Patch Notes


[h2]🎲 Reroll Added[/h2]

Players can now reroll using Calm when they don’t find desired artifacts, allies, or skills in certain node events.
Affected nodes include:

  • Seed the Creator
  • Yoradi the Teacher
  • Vanneka the Poacher


[h2]🐿️ Squirrel and Raccoon Improvements[/h2]
Base stats of squirrels and raccoons have been improved, along with additional and upgraded specific artifacts.

  • 3 new squirrel-specific artifacts added
  • Raccoon-specific artifact stats improved


[h2]🧚‍♀️ Elf-Specific Artifacts and New Artifacts Added[/h2]
Artifacts have been added, including ones that enhance the unique characteristics of each elf.

[h2]🎮 Stage Difficulty Adjustments[/h2]
Overall stage difficulty has been improved.

[h2]⚙️ Changes[/h2]
Here are some of the changes:

  • New enemy Shootwig added
  • Mole Poop Crown: Now spawns units instead of summoning only melee units
  • Squirrel: Attack speed changed to fast
  • Lemming: Attack damage reduced
  • Phoenix-specific artifact effect updated
  • Apple Bomb: Damage increased
  • Apple Pie: Thorn effect increased
  • New artifacts added:

    • Angry Acorn
    • Unripe Acorn
    • Three Acorns
    • Bone Club
    • Punched Coin
    • Heart Drawing
    • Wooden Chair
    • Club
    • Headless Doll
    • Giant Truffle
    • Shovel
    • Leather Pouch
    • Umbrella



[h2]🔧 Fixes[/h2]

  • Respawn UI now displays the Mushtower health reduction when reviving elves.
  • Indicators added to new node events unlocked by advancing curse stages.


[h2]🐞 Bug Fixes[/h2]

  • Fixed an issue where Old Elf's skills "Finger Snap" and "Whistle" could fail to trigger properly when used immediately after ally cards.
  • Fixed an issue where quickly playing skill cards in succession could result in ignored skill usage.
  • Fixed an issue where Old Elf's skill "Bless" did not remove certain harmful effects.
  • Fixed an issue where identical node events could appear on both sides.
  • Fixed an issue where focus did not shift to the ally area during 8th stage boss UI focus transitions.