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Containment Initiative 2 News

2025.1 is Now Available(Shove ability, ammo drops, level details + more)

Features


[h2]Shove[/h2]
The VR player can now shove zombies with their gun. This uses up around 60 percent of their stamina meter, so it's designed for emergencies. It's perfect for when you need some extra space to reload. I played around with a few different melee solutions and ultimately decided this felt the least janky and allows me to focus more on the gunplay over the long run instead of spending lots of time on an additional fighting method.



[h2]Ammo drops from Zombies[/h2]

Zombies now have a small chance of dropping ammo when you kill them. This should keep new players in the action longer and keep up the pace in the early game. SWAT zombies have a larger chance at dropping ammo and only they can drop ammo for higher level weapons. Normal zombies will only drop .40, .44, .45, and shotgun shells. The ammo dropped will favor the gun the player is currently using, but they can still drop other random ammo. As MrShovelNstuff on the forums put it: Less ammo, is less zombie's, is less killing, is less fun.



[h2]Additional Level Details[/h2]

I've been adding lots of small touches to hopefully boost immersion and make the environments feel more alive and lived in rather than the boring static places they currently are. I plan to continue adding more to this area. Some of the things that have been added is additional audio for trees, fluorescent lights, birds that fly in the sky, random jet fly bys, etc. Emerald Creek also got a facelift that involved adding a lot of additional foliage and grass.



[h2]Zombie Idle State[/h2]

Zombies can now stand still and randomly idle. This makes sneaking around without them noticing a bit easier.




Full change list:

-Zombies can now be shoved when you are holding any item(This will drain your stamina meter by around 60 percent)
-Zombies now have an idle state + animation
-Added additional lighting to dark areas of Emerald Creek and Police Station
-Zombies now have a chance to drop ammo when they die(Approx. 7% currently). The ammo type is weighted to the current gun the player is carrying by a factor of 4x. Normal zombies can drop .40, .45, Shotgun shells, and .44 bullets. SWAT zombies drop higher level ammo and do so at with a 25% chance.
-Added additional environment detail to Emerald Creek(mainly grass/foliage)
-Fluorescent lights now emit a hum sound when the player gets close
-Trees now emit wind noise when the player gets close
-Random Fighter jet will sometimes fly by on Emerald Creek
-Boosted SMG damage by 30%
-Birds added to multiple levels and randomly fly around the sky and sometimes make noise
-Water drips with sounds added to Subway
-Audio reverb zone added to Subway to more accurately reflect sound emission in the underground environment
-Rain added to intro sequence
-Night time ambience sounds added to Market
-Fixed a few occlusion issues on Emerald Creek
-Fixed a bug where the PC player animations weren't playing correctly for their upper torso



Thanks for playing!

-CIDev

Year End Update(2024.10) is now available(New crates, new equipment)

Features:


[h2]Revolver Speed Loader(Craftable upgrade):[/h2]

Players can now craft an upgrade to the RV-44 weapon to make reloading much quicker and easier.




[h2]Proximity Bombs(PC Player):[/h2]

I've brought back the proximity bombs that were added late in the update cycle for the original game. These are purchasable with cash and the PC player will get 5 every time they go into a mission.




[h2]New Crate Types:[/h2]

I'm trying to further smooth out progression for certain crafted items and decided that adding two new crates would make a lot of sense. These randomly spawn(About an 80 percent chance of one spawning) and contain anywhere from 5-20 resources(Tech/Weapon Parts). They need to be placed in the truck just like the yellow crates.


[h2]Fixes[/h2]
-Fixed CT-45 Dual wielding not working
-Fixed an issue where the School level selection arrow could stay highlighted
-Added additional lighting to house containing Sawed off Shotgun
-Fixed some behind the scenes errors that were being added to the logs


I look forward to continuing progress on the game during this next year and listening to all of your feedback. Thanks again for playing and please consider leaving a Steam review if you've enjoyed your time with the game.

-CIDev

Hotfix 2024.9.9

-Fixed an issue where the player could start the incorrect level from the main menu
-Fixed a few occlusion issues on School map

Update 2024.9 is now Available

Features


[h2]New map: School[/h2]
An additional area to scavenge for supplies has been added to the game. This map is heavy on fabric and tech resources, so come here if you need to unlock new upgrades from the crafting bench.



[h2]Progression changes[/h2]
The new map has allowed me to shift around how the player progresses through various unlocks. A key item from Market has been moved to this map and there is a new Satellite relay that needs to be powered up in this map. It will unlock L3 supply drops. Previously, players were able to get their hands on the higher end weaponry a bit too fast for my liking. This should serve to smooth out that progression somewhat. Now, powering up the relay in Emerald Creek will only unlock L1 and L2 supply drops.





Full release notes

-New map(School)
-Moved subway keycard from Market to School
-Supply drops will only start with L1/L2 available. Additional satellite relay will need to be powered up to unlock L3
-Fixed an issue with the muzzle flash on the revolver
-Fixed an issue with the revolver and sawed off shotgun not outputting haptic pulse
-Fixed pathfinding issue behind gate containing Revolver in Market


In the next update, I plan on adding a speed loader upgrade for the revolver and also proximity mines for the PC player. I'm hoping this will be sometime around the end of the month or just after.

Please don't forget to leave feedback and please consider leaving a review if you've had time with the game and enjoy it!

Thanks,

-CIDev

Update 2024.8(New Revolver + More)

Features:


-New VR Player Weapon: Revolver. It carries 7 rounds and can kill most zombies in one hit and will also penetrate up to three zombies.

You can press B/Y to eject the cylinder and then flick your wrist to close it once you are done inserting new bullets. It's a blast to use and has some really chunky sound effects. I hope you enjoy it as much as I have.




Miscellaneous Changes:


-Adjusted lighting in Market to brighten it up somewhat.
-Added a new door + puzzle to Market to solve to unlock the Revolver.
-Lowered the crafting cost of the car battery to ensure the early game has a quicker pace.



Please continue leaving feedback! Also, please consider leaving a Steam review if you have time.


Thanks for playing,

-CIDev