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Containment Initiative 2 News

Update 2025.3 is Now Available(Voice acting, story, + more)

For this update, I've completed the games' story and was able to hire two fantastic voice actors who have done amazing work. The game is now much closer to feeling like a complete package. Writing a script and hiring voice actors is a new experience for me, but I couldn't be happier with the end result.

[h2]Introducing Kay(KD-1):[/h2]

Kay will provide valuable information and guidance to the player throughout the game. I've added a new monitor inside the safe house where she will appear whenever she contacts the player. I hired an artist to create multiple expressions which will change based the voice line being played.





[h2]Intro Improvements:[/h2]

The intro has been redesigned with new animation, sound, and voiced lines. In this clip, you can hear a preview of some of Kay's lines.

[previewyoutube][/previewyoutube]

[h2]Refinements:[/h2]
-Added an animation to the crafting menu when the player crafts an object or upgrade
-School map and Subway now start out locked until the player has progressed far enough into the story
-Levels that aren't available will now appear as question marks on the map
-Escape level is now slightly longer to accommodate additional voice overs
-Save data wipe will now prompt players who have played before this update to wipe their saves. This should be the only time I need to do this. (Due to the nature of adding voiced lines to the game at various checkpoints, I wanted to make sure everyone gets to experience them all and this also reduces the chance for bugs to occur)
-Added outro sequence where the player boards a helicopter before the credits roll
-The player now unlocks the AR-556 when they board the subway train(instead of the grenade launcher)
-Grenade launcher has been moved to the Escape level as a hidden unlock

[h2]Miscellaneous changes/fixes:[/h2]
-Fixed a bug where C4 in inventory could go negative if the player pulled the trigger multiple times in quick succession
-Adjusted held position on AR556, AR762 magazines and C4
-Fixed drone speed bug when spawning
-Fixed credits scrolling too fast
-Made some small changes to the current objective text in the safe house

[h2]Price increase:[/h2]
On April 24th, the price for the game will increase to $14.99 USD. This will be the price that the game releases at, and it will not increase again. I plan on offering a launch discount and will still put the game on sale as often as I can.


Please don't hesitate to let me know what you think of the update and the new characters and their voiced lines. Prior to release, I'm hoping to add a few more lines for Kay that trigger at various points throughout the game.

Thanks for playing,

-CIDev

Upcoming Save Wipe and Update News

[h2]An update on the next update[/h2]
For the past few weeks I've been busy writing a script and was able to hire some very talented voice actors to get the game's story fully fleshed out. I've nearly reached the point where the development work on this update(2025.3) is done. I expect that this latest update will be available in the next one to two weeks, depending on how testing goes.

As part of this update, a new radio operator(Kay) will guide the player through the major plot points in the game.

[h2]Preview[/h2]
Here is a clip of the current work in progress. I want to stress that this isn't final, and Kay's picture is just a placeholder:

[previewyoutube][/previewyoutube]

[h2]Save Wipe[/h2]
Due to the nature of these changes, I've implemented an optional save wipe that will detect if you've played prior to this update. You will be presented with an option to wipe your save and start fresh once you download the 2025.3 update. I would strongly encourage you to do this. You will experience more bugs and will miss out on a lot of new content if you continue using a pre-2025.3 save.

I will also post directions on the forum for manually deleting your save in case the need ever arises.


[h2]Release Plans[/h2]
After this update, I expect to release one more major update before v1.0 is ready to be released. I also want to give everyone plenty of heads up that when the game releases, the price will also increase. I still haven't arrived on a final price yet, but it will be an increase compared to it's current price.



2025.2 Released(Drones, Boss Encounter, + more)

Features


[h2]New Enemy: Drones[/h2]
Once the player has reached the midpoint of the game and attempted to escape on the subway car, drones will now start appearing in multiple maps and will need to be destroyed to escape the city. They will drop explosives on the player if they get close enough.



The subway encounter has been revised to reflect the modification to the story at this point in the game. Containment Operation's drones have been hijacked by an unknown entity and are attacking their own operatives. You will be tasked with destroying the drones in the area so that a transport helicopter is able to assist in your escape.

[h2]Final Boss Encounter:[/h2]

I've added the final map that player will unlock that includes an autonomous Armored Personnel Carrier that serves as the final boss. I wanted to make sure that CI2 had a good final encounter(Since the original's was a bit underwhelming and didn't feature a boss fight). Having an enemy that shoots back is quite exhilarating. The encounter is complete with new rocket launchers that either player can pick up.




Full release notes:

-Added Escape map that the player can unlock after destroying 25 drones
-Modified subway encounter when the player first tries to escape the city
-Added new Drone enemies that spawn in Emerald Creek and Market once the player tries to escape on the subway
-Added APC Boss fight that occurs on the Escape map
-Added RPG Launcher items that are used during boss fight(Both players can pick these up)
-Fixed an AI pathfinding bug that primarily affected the fast zombies. Sometimes they would stutter when running. This no longer occurs
-Reduced the crafting cost of the following items by approximately 15-20%: Light weight Boots Lvl1, Ammo Holster Lvl1, Control Lever.





[h2]Road to release/Post release support:[/h2]

Right now, I'm hoping to release by early summer. I expect there to be 2-3 updates that occur before then. Please feel free to leave feedback on what you'd like to see added in these final Early Access updates. I still plan on updating the game after release for a few years, just like I did with the first one. The only difference is that the updates will probably be slower to come out compared to the Early Access period.

Below are my priorities for these final updates:

-Add a true tutorial
-Re-work supply drop mechanic(Plan on having the player defend their position until the drop arrives instead of it self destructing)
-Add voice acting to give the player more direction and flesh out the story(Planning on hiring a few professional's to do this to ensure its high quality)
-Add animation when crafting items in the base of operations
-Hoping to add one additional PC player weapon
(As always, these are subject to change)


Thanks for playing! Please don't forget to review the game on Steam if you haven't already.

-CIDev

Hotfix 2025.1.2.1

-Added total headshot count to save data.

Minor Update 2025.1.2

-Fixed issue where Revolver could become locked out and the player would be unable to reload it
-Added total zombie kill tracker to the main menu near on the supply drop screen
-Added total head shot tracker to the main menu near on the supply drop screen