- Drop Pockets
- News
Drop Pockets 0.77.22
- TAB now opens the inventory
- WASD can now be used to move the cursor
- E can now be used to lock aim
- F can now be used to charge shot
- If all pockets have unstackable modifications (inverted, heavenly, magnetic, wide,) that modification no longer appears in the shop
- Increased Government Drone's point requirement
- Slightly increased Goddess of the Hunt's point requirement
- Fixed an issue when Goddess of the Hunt's bear traps trapped a ball too fast
- Fixed an issue causing large balls to not shrink when small polish is applied
- Fixed an issue causing small balls to not grow when large polish is applied
- Lowered base controller cursor speed
Drop Pockets 0.77.21
- Added proper number formatting (Including e numbers)
- Increased Nubby's score multiplier to 0.5x (from 0.2x)
- Reduced hits required to shatter a glass ball to 5 (from 6)
- Iron balls now give +20 points and are a little easier to move around
- Frozen balls now slide a lot longer
- Fixed Nubby synergizing with Sextant rack correctly
- Fixed Tournament felt description
- Fixed losing in endless counting as an additional run
- Fixed pickpockets still activating when covered by Lenocity screen pockets
- Fixed chalk uses depleting on break shot
- Fixed a visual bug when depleting the last non-default chalk
- Fixed an issue when selling all but one cue where its effect would disable
Drop Pockets 0.77.20
- [p]Pocket viewer now shows current pocket modifications visually[/p]
- [p]Added text and visual clarification to pocket viewer when purchasing pocket items[/p]
- [p]Chalk prices in the shop are now $1 per use, higher use counts are more rare[/p]
- [p]Chalks now compile uses instead of creating separate objects in the inventory[/p]
- [p]Added a default chalk with infinite uses[/p]
- [p]Added a restart button to the pause menu[/p]
- [p]Tournament felt now starts a round with 15 sinks and sinks do not reset when entering shark phase[/p]
- [p]Added 3 new chalks[/p]
- [p]+10 points per shark defeated (Unlocked by default)[/p]
- [p]+50 points when at 1 sink remaining (Unlocked by defeating Blue-Crested Whipper Willow)[/p]
- [p]+25 points per 8 ball in the rack (Unlocked by defeating April)[/p]
[p][/p]
- [p]Fixed Double Barrel Shotgun cue having chargeable shots when aim is locked[/p]
- [p]Fixed Bullet Chamber pocket[/p]
- [p]Fixed "weed reference 2: the second weed reference" achievement only unlocking after purchasing prize pool tokens[/p]
- [p]Fixed Prize Ball giving prize pool tokens beyond the maximum[/p]
- [p]Fixed Penrose rack not activating The Cool S cue[/p]
- [p]Fixed The Cool S cue not activating Tesseract chalk[/p]
- [p]Fixed Tesseract chalk not activating Penrose rack[/p]
- [p]Fixed a softlock when dropping prize pool tokens only into inactive slots[/p]
- [p]Fixed part of prize pool remaining visible when exiting during prize selection and starting a new run[/p]
- [p]Fixed stalls resetting when shark phase starts on Exhibition and Tournament felts[/p]
- [p]Changed inverted tooltips to better clarify their effect[/p]
Drop Pockets 0.77.19
- Further optimized shader compilation that can cause the game to crash on boot
- Fixed prize pool prize count not resetting
- Fixed double hit sound effects playing when hitting some balls
- Fixed saved chalks not loading when continuing a run
- Changed descriptions of Mouth and Legally Distinct Giant Sand Worm pockets to better convey their effects
Drop Pockets 0.77.18
- Changed stalling to reduce combo instead of reset it
- Adjusted the instant strain of shader compilation that can cause the game to crash on boot
- Fixed the prize pool purchase token being clickable when skipping prize pool
- Fixed the leftmost slot of prize pool displaying an active slot when inactive
- Fixed beaten felt medals only showing up on the Classic felt option
- Fixed "Technically it's called "baize"" achievement
- Fixed a felt visual error when continuing a run from Prize Pool
- Fixed Walnut scoring multiple times when shattering
- Removed sinks from the scoreboard tally
- Lowered the pitch of Giga Doba's sound effects