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Dying Light: The Beast News

Hotfix 1.2.4

[p]Thanks for all your reports and patience! Our team made an effort to deliver fix for the following topics:[/p]

Stability & Performance
  • Fixed several crashes and improved overall game stability across all platforms.
  • Optimized shutdown and map loading processes to prevent rare fatal errors.
  • Improved Steam and PS5 compatibility, reducing unexpected crashes and freezes.
  • Optimized FPS limiter and Frame Generation for smoother gameplay experience.
  • Fixed various visual artifacts in SSR.


Gameplay improvements
  • Enhanced parkour ledge grabbing animations for faster, more responsive movement.


Quests & Progression

MQ - Safe Haven:
  • Added better indicators and logic fixes for story sequences and world events.

MQ - Power Gambit:
  • Fix for doors in Power Plant not opening in COOP after the spawner executed.
  • Fix for enemies not appearing during exit from the Power Plant.

MQ - School's Out:
  • Fix for quest progress block if the door (scientist’s room) is closed at the start of the fight.

SQ - Don't Look Back in Anger:
  • Fixed resetting fury and fury meter entirely before forcing fury during the mini boss fight.

Progression:
  • Fixed achievement unlock issues in co-op mode (“Good Samaritan”, “Glimpse into the Future”, “We’re Safe here!”).
  • Improved co-op replication for doors, enemies and quest events that previously resulted in softblocking players.
  • Fixed several blocked Tier 1 and Tier 2 Hidden Stashes.


Environment
  • Fixed multiple world geometry issues (terrain gaps, missing occluders, and OOW spots).
  • Improved lighting and rain effects in several locations.
  • Added missing environmental details (mural).


Audio
  • Fixed music and combat themes getting stuck after mission failure.
  • Improved quest-related music transitions for smoother atmosphere flow.


General Improvements
  • Fixed displayed weapon damage inconsistencies as well as upgrade damage values.
  • Fixed incorrect weapon definitions to address crafting discrepancies.
  • Fixed visible scroll position re-adjustment when transferring items between inventory and stash.
  • Added Info about availability of shared progression on the Public Games/Friends game list.
  • Improved selected translations in several languages.

THE BEAST VS THE BARON - COSPLAY CONTEST

[h3]Think you've got what it takes to become Kyle Crane or Baron?
[/h3][p]Now's your chance to prove it
We're launching a cosplay contest that celebrates your creativity and passion for Dying Light universe. [/p][p]
Choose your character either Kyle Crane or The Baron and bring them to life through your cosplay!
Share your creation on our Contest Page[/p][p][/p][previewyoutube][/previewyoutube][p][dynamiclink][/dynamiclink][/p]

Dying Light: The Beast players have killed enough zombies in two weeks to equal a quarter of the world's population




Dying Light: The Beast has only been out for about two weeks—but for players, that's been more than enough time to slice and dice a record number of zombies to un-undeath. According to developer Techland, in the first 12 days after the survival horror game launched, players have killed more than 2.2 billion zombies...
Read more.

Dying Light The Beast players have used its best feature 176 million times

Dying Light The Beast has found a real sweet spot. The gritty survival action (and fan-favorite protagonist, Kyle Crane) of the first game returns, but the best bits of Dying Light 2 have been retained and improved. Throw in some new innovations, et voila, you've got one of the best zombie games of the last few years. Thanks to its excellent parkour, simply evading the undead feels almost as satisfying as annihilating them... almost. Techland has just published a bunch of stats showcasing what players have been up to since Dying Light The Beast launched, and with 2.2 billion zombies slayed, all I can do is doth my cap to all the Kyle Cranes out there.


Read the rest of the story...


RELATED LINKS:

Dying Light The Beast docket codes October 2025

A new Dying Light The Beast update will hand its biters a restraining order

Dying Light The Beast release date, gameplay, and more

HOTFIX 1.2.3

[p]Thanks for all your reports and patience! Our team made an effort to deliver fix for the following topics:[/p][p]
[/p][p]Stability & Performance[/p]
  • [p]Fixed various crashes to improve overall game stability.[/p]
  • [p]Resolved an issue where sharpening was not applied correctly while using DLSS.[/p]
  • [p]Addressed occasional stuttering when playing with Frame Generation enabled.[/p]
  • [p]Fixed graphical glitches when using HDR on PlayStation 5.[/p]
[p]Gameplay Improvements[/p]
  • [p]Grabbing Biters is now less frustrating and feels more fair.[/p]
  • [p]Fixed an issue where patrolling routes of Screamers in Dark Zones were broken.[/p]
[p]Quests & Progression[/p]
  • [p]Tutorial:[/p]
    • [p]Fixed a critical issue where, if a player received a modded weapon from someone who had already completed the tutorial, the game attempted to apply the mod a second time, thus blocking the progress.[/p]
  • [p]The Mine (Co-op):[/p]
    • [p]Fixed an issue where destructible doors could remain indestructible for one player, blocking quest progression.[/p]
  • [p]Safe Spots:[/p]
    • [p]Fixed a bug where breakable doors and windows respawned after reloading, trapping players inside.[/p]
  • [p]Mental Asylum Safe Spot:[/p]
  • [p]Fixed an issue where reloading the save could leave the entrance blocked by an unintended obstacle, preventing players from entering.[/p]
  • [p]Fixed an issue where music could loop infinitely after reloading certain quests.[/p]
[p]UI & Consoles[/p]
  • [p]Fixed the missing “Join the Community” button on consoles.

    [/p]
[p]Make sure to update your game to the newest version![/p][p]Still having trouble? Share your platform, specs, and a short clip/logs so we can dig in![/p][p]
[/p][p]We are not stopping! Each day we carefully read and review your feedback about the game - stay tuned for next news!

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