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Demo Update #1.1

Merhaba, hello, and thank you to everyone who's played the demo and left feedback so far!

Today's demo update introduces a full Turkish translation courtesy of community member dubtoshi!
I've also fixed a few minor issues and made some balancing tweaks to the melee enemies.
Let me know what you think about the changes on the forums!

Also, did you know that Seconds Till Destruction is participating in this year's DevGAMM Awards?
If you enjoyed the demo, I'd appreciate if you could vote for the game!
Just click here, and look for "Seconds Till Destruction by The Eagle Studios":



Thank you for your support!

Update Size: 2.6mb

Tweaks and Additions
  • Updated the localization files.
  • Added a Turkish translation courtesy of dubtoshi.
  • Reduced the range of melee enemies, and reduced the range that they start attacking by 50%.
    • Their previous range was deceptively long; now melee enemies have to be almost touching you to get a hit in. Hopefully this feels more fair!
  • Adjusted the Credits to better distinguish developer names from their respective categories.
Fixes
  • Fixed some bad enemy spawns in two of the room layouts. (You will be missed, spinning man.)
  • Fixed the way the Database scales with wide window sizes; it should now stay centered.
  • Fixed buttons in the Weapons section of the Database being hard to click.