1. Master of Piece
  2. News

Master of Piece News

Early Access Patch 1.5.47

[p]Hello Commanders,
This is I M GAME.
[/p][p]Today, we’d like to inform you of the bug fixes and improvements included in the additional Patch 1.5.47.[/p][p][/p][h3]\[Bug Fixes][/h3]
  • [p]Fixed an issue where incorrect tiles were highlighted after restarting while holding the Pioneer’s Compass relic.[/p]
  • [p]Fixed an issue where Ordeal-related achievements could be unlocked under unintended conditions.[/p]
  • [p]Fixed an issue related to the “View Upgrade” button for mercenaries without traits in the Codex.[/p]
  • [p]Fixed an issue where status effect descriptions were missing from relic descriptions in the Codex.[/p]
  • [p]Fixed an issue occurring during the usage reset process of the Command Longsword.[/p]
  • [p]Fixed an issue where relic placement could become misaligned when placing relics rapidly at the Altar of Fire.[/p]
  • [p]Improved crash issues occurring on certain devices.[/p]
[h3]\[Miscellaneous][/h3]
  • [p]Improved wording in some trait descriptions to reduce confusion (e.g. Protection).[/p]
  • [p]Adjusted the UI so that the detailed information window is displayed above record unlock notifications.[/p]
  • [p]Updated the detailed information window so that granted relic effects are displayed under the relic’s name, rather than as a generic “Relic”.[/p]
[p][/p][p]Thank you as always,
and we hope you’ll continue to join us on the next journey of Master of Piece.


\[Notice] Rollback from 1.5.47 to 1.5.46 Due to a Critical Issue[/p][p][/p][p]After deploying patch 1.5.47, we identified a critical issue that could severely affect the relic system.[/p][p]As a result, we have rolled back the game version from 1.5.47 to 1.5.46.[/p][p][/p][p]We sincerely apologize for the inconvenience.[/p]

Early Access Patch 1.5.46

[p]Hello Commanders,
This is I M GAME.[/p][p]Today, we’d like to inform you of the bug fixes and improvements included in the additional Patch 1.5.46.[/p][p][/p][h3]Bug Fixes & Improvements[/h3]
  • [p]Fixed an issue that occurred when double-clicking while placing Facilities in the Garrison.[/p]
  • [p]Fixed an issue where the Crystal Necklace relic was triggering incorrectly.[/p]
  • [p]Fixed an issue where the Second Wind achievement could not be completed.[/p]
  • [p]Disabled the “View Upgrade” button for mercenaries without traits in the Codex.[/p]
  • [p]Disabled the ESC key at the moment a new save slot is created.[/p]
  • [p]Fixed an issue where data was not preserved when the game closed unexpectedly.[/p]
[p][/p][p]Thank you as always,
and we hope you’ll continue to join us on the next journey of Master of Piece.[/p]

Early Access Patch 1.5.45

[p]Hello Commanders,
This is I M GAME.[/p][p]Today, we would like to share the bug fixes and improvements included in Patch 1.5.45, the first update since the Early Access launch.[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the Bombardment trait would intermittently not activate.[/p]
  • [p]Fixed a typo in the English text of the Commander unlock popup.[/p]
  • [p]Fixed an issue where the game language would change unexpectedly regardless of the selected language.[/p]
  • [p]Fixed an issue where the description of the Vanguard Banner relic was displayed incorrectly.[/p]
  • [p]Fixed an issue where only one status effect was applied when upgrading the Monkey Skull relic.[/p]
  • [p]Fixed an issue in the Garrison where objects would visually overlap in hand when canceling placement.[/p]
  • [p]Fixed an issue where facilities would occasionally not appear in the Garrison.[/p]
  • [p]Fixed an issue where the Hourglass could be used by pressing the ESC key in the Saloon.[/p]
  • [p]Fixed an issue where achievement progress was not properly counted when viewed in the Hall of Fame.[/p]
  • [p]Fixed an issue where mercenary stats modified in the Boot Camp were displayed differently between the quick info panel and the detailed info panel.[/p]
  • [p]Fixed an issue where card event text was being cut off.[/p]
  • [p]Fixed an issue where the description of the Riposte trait was displayed incorrectly.[/p]
  • [p]Fixed several minor localization-related issues.[/p]
[h3]Other[/h3]
  • [p]Removed the Wishlist button.[/p]
[p][/p][p]Thank you as always,[/p][p]and we hope you’ll continue to join us on the next journey of Master of Piece.[/p]

Master of Piece is Finally Out! + Early Access Roadmap

[p]Hello Commanders,[/p][p]We’re excited to announce that Master of Piece is now available on Steam in Early Access.[/p][p]This marks a major milestone for us—and the beginning of a new chapter for the game. Since the first demo, your feedback and support have played a huge role in shaping Master of Piece, and Early Access allows us to continue that journey together.[/p][p][/p][h3]What’s coming with the Early Access launch[/h3][p]The Early Access release of Master of Piece introduces major new content and systems, including:[/p]
  • [p]A new playable commander, Libius, with unique mechanics and playstyle[/p]
  • [p]Two new playable regions, expanding the world and enemy variety[/p]
  • [p]The Outpost system, which grants permanent upgrades to your runs[/p]
  • [p]The Hall of Fame system, featuring achievement-style challenges[/p]
  • [p]A revamped narrative and storyline, complete with an ending[/p]
  • [p]A new Record system to track your progress and accomplishments[/p]
  • [p]Expanded Ordeal systems, adding multiple layers of difficulty and challenge[/p]
[p]We plan to continue development for 6 months to 1 year until the full release, expanding content and refining the game based on your feedback.[/p][p][/p][p][/p][h3]Early Access Roadmap[/h3][p][/p][p][/p][p]Although we are predicting a very dynamic Early Access period with hopefully lots of player feedback, we would like to present a roadmap that we have planned for the development. [/p][p][/p][p]Of course, this is subject to change, but that does not mean we would be neglecting all of the things written below. Through receiving player feedback and suggestions, we would be constantly re-organizing our priorites in terms of polishing the game, and factors that are the most urgent would be handled first in our dev schedules. [/p][p][/p][p]The Roadmap for now, is as follows.[/p][p][/p][p]2026 Q1[/p]
  • [p]New relics[/p]
  • [p]New items [/p]
[p]2026 Q2[/p]
  • [p]4 new bosses[/p]
  • [p]4 new elite enemy encounters[/p]
[p]2026 Q3[/p]
  • [p]Daily Challenge Mode[/p]
  • [p]New Commander[/p]
  • [p]New ending (the True Ending of the game)[/p]
[p][/p][p]Thank you for your support. [/p][p]Now please, enjoy Master of Piece![/p][p][/p]

Master of Piece is Finally Out! + Early Access Roadmap

[p]Hello Commanders,[/p][p]We’re excited to announce that Master of Piece is now available on Steam in Early Access.[/p][p]This marks a major milestone for us—and the beginning of a new chapter for the game. Since the first demo, your feedback and support have played a huge role in shaping Master of Piece, and Early Access allows us to continue that journey together.[/p][p][/p][h3]What’s coming with the Early Access launch[/h3][p]The Early Access release of Master of Piece introduces major new content and systems, including:[/p]
  • [p]A new playable commander, Libius, with unique mechanics and playstyle[/p]
  • [p]Two new playable regions, expanding the world and enemy variety[/p]
  • [p]The Outpost system, which grants permanent upgrades to your runs[/p]
  • [p]The Hall of Fame system, featuring achievement-style challenges[/p]
  • [p]A revamped narrative and storyline, complete with an ending[/p]
  • [p]A new Record system to track your progress and accomplishments[/p]
  • [p]Expanded Ordeal systems, adding multiple layers of difficulty and challenge[/p]
[p]We plan to continue development for 6 months to 1 year until the full release, expanding content and refining the game based on your feedback.[/p][p][/p][p][/p][h3]Early Access Roadmap[/h3][p][/p][p][/p][p]Although we are predicting a very dynamic Early Access period with hopefully lots of player feedback, we would like to present a roadmap that we have planned for the development. [/p][p][/p][p]Of course, this is subject to change, but that does not mean we would be neglecting all of the things written below. Through receiving player feedback and suggestions, we would be constantly re-organizing our priorites in terms of polishing the game, and factors that are the most urgent would be handled first in our dev schedules. [/p][p][/p][p]The Roadmap for now, is as follows.[/p][p][/p][p]2026 Q1[/p]
  • [p]New relics[/p]
  • [p]New items [/p]
[p]2026 Q2[/p]
  • [p]4 new bosses[/p]
  • [p]4 new elite enemy encounters[/p]
[p]2026 Q3[/p]
  • [p]Daily Challenge Mode[/p]
  • [p]New Commander[/p]
  • [p]New ending (the True Ending of the game)[/p]
[p][/p][p]Thank you for your support. [/p][p]Now please, enjoy Master of Piece![/p][p][/p]