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Master of Piece Devlog #13: Orc Warmonger

[p]Greetings Commanders,[/p][p]This is I M GAME.[/p][p][/p][p]A manifestation that craves war enters Master of Piece.[/p][p]The Orc Warmonger is a being who continues endless battles across the Duskwind Plains, dedicating even his own life to combat. In this developer diary, we introduce the Warmonger’s combat tendencies and key mechanics.[/p][p][/p][h3]A Manifestation of War That Brings Down a Massive Axe[/h3][p][/p][p][/p][p][/p][p]Consumed by an unending thirst for slaughter, the Orc Warmonger worships the battlefield as if it were paradise itself. [/p][p]For him, peace is excruciating agony, and only within battle does he feel truly alive.[/p][p]Forever seeking worthy opponents, he identifies the strongest mercenary the moment the expedition enters the battlefield.
Until that target falls, he unleashes relentless and indiscriminate attacks.[/p][p]This behavior is represented through his traits, ‘Aiming’ and ‘Giant Axe’.[/p][p][/p][p]With the ‘Aiming’ trait, the Orc Warmonger marks a single enemy mercenary with the highest HP at the end of each round.[/p][p]When attacking, he brings down his massive axe upon the marked target, dealing damage to all surrounding mercenaries as well.[/p][p][/p][p][/p][p][/p][p]If the marked target survives, his assault grows even fiercer.[/p][p]Each consecutive attack on the same target increases his attack power, until the strongest mercenary is brutally slain and a new target is chosen.[/p][p]To prevent him from focusing on a single unit, it is crucial to deploy additional mercenaries to spread out the damage.[/p][p][/p][p][/p][p][/p][p][/p][p]Unlike the agile Orc Decimator who excels against multiple foes, the Orc Warmonger defeats enemies one by one with heavy, decisive blows.[/p][p]To match this combat style, we emphasized a sense of weight and power in his massive axe swings.[/p][p]The thick, layered steel armor he wears bears the scars of countless battles endured over time.[/p][p][/p][h3]Prisoners Forced Onto the Battlefield[/h3][p][/p][p][/p][p]The ruthless Orc Warmonger uses prisoners captured in previous battles as living shields to display his brutality and strength.[/p][p]The prisoners are forced onto the battlefield under the watch of the warlord and his underlings. Bound in spiked chains, they are immediately executed for disobedience if they refuse to attack the enemy, serving only as expendable tools to turn the tide of battle. [/p][p]The Warmonger himself shows no concern for their safety when unleashing his attacks.[/p][p][/p][p][/p][p][/p][p]The prisoners possess the ‘Throes’ trait, dealing 5 damage to the unit that kills them just before they die.
Carelessly attacking them under the assumption that they are enemies may result in severe damage to your own mercenaries due to this effect.
Careful positioning is required to prevent allies from attacking prisoners directly.[/p][p][/p][p]However, this trait can also work to the player’s advantage.
Prisoners can be damaged by the Warmonger’s axe attacks, and if they die as a result, ‘Throes’ will still trigger.[/p][p][/p][p][/p][p][/p][p]By adjusting ally positions so that prisoners fall within the Warmonger’s attack range,
players can turn the tide of battle by using the prisoners’ throes to damage him instead.[/p][p](Though in the end, the prisoners’ fate remains grim no matter the choice.)[/p][p][/p][h3]Conclusion[/h3][p][/p][p]As Christmas has passed, 2025 is now drawing to a close. This year has been filled with challenges and experiments through Master of Piece.[/p][p]As we prepare to officially release the game next year, we find ourselves filled with excitement and anticipation.
We eagerly await the day when we can finally share the completed journey with all of you.[/p][p][/p][p]Moving forward, we will continue refining our systems while preserving the unique identity of Master of Piece, striving to create an experience that satisfies as many players as possible.[/p][p]We welcome your feedback through Discord and the Steam discussion forums, and we hope you will continue to join us on this journey.[/p][p]Thank you.[/p]

Master of Piece Devlog #12: Orc Decimator

[p]Greetings, Commander,[/p][p]This is I M GAME.[/p][p]A blood-hungry predator emerges in Master of Piece.[/p][p]The Orc Decimator hunts intruders across the Duskwind Plains, seeking to satisfy his endlessly surging instinct for slaughter. In this devlog, we introduce his combat patterns and characteristics.[/p][p][/p][h3]A Chain-Wielding Predator[/h3][p][/p][p][/p][p][/p][p]Ruling over the Duskwind Plains, the Orc Decimator is a brutal predator who rends his enemies apart with spiked chains. Wherever he passes, the battlefield is filled with the sharp screech of scraping metal and the lingering stench of blood.[/p][p][/p][p]When enemies appear on the battlefield, the Orc Decimator surveys his targets with a terrifying gaze, and an ominous presence gathers around those he is about to strike.[/p][p][/p][p][/p][p][/p][p]Once the attack begins, the chains are hurled toward their designated targets like starving beasts.[/p][p]Amid their suffering, the Decimator grows ever more excited and frenzied. Anyone caught within his gaze has little chance of escaping his assault.[/p][p]The chains can strike multiple enemies at once, attacking targets marked with red bands in order of distance.[/p][p][/p][p]When the chained axe reaches the farthest target, he pulls the chain back, striking all enemies caught along the return path once again.[/p][p]Judging the situation solely by his low attack power and assuming “they’ll survive” can lead not only your strongest mercenary, but your entire expedition, to ruin.[/p][p][/p][p]He does not wear heavy armor that would hinder his chain swings. Instead, he equips spiked shoulder guards to display his lethal sharpness.[/p][h3][/h3][h3]Bloodbound Minions[/h3][p][/p][p][/p][p][/p][p]The Decimator never enters the battlefield alone. His minions inherit his nature, growing more savage and powerful as their enemies suffer.[/p][p]The more damage your expedition takes, the stronger they become—enough to render even the mightiest expedition helpless.[/p][p][/p][h3]Design Background[/h3][p][/p][p][/p][p]Unlike Regions 1 and 2, Region 3 is the first area to be introduced in the early access release. After becoming familiar with the game’s core systems in the earlier regions, the Duskwind Plains are designed as a higher-difficulty region that tests how effectively players can utilize those systems.[/p][p][/p][p]In previous regions, understanding traits, forming basic synergies, and building a deck allowed players to overcome encounters through simple movement and attacks. In Region 3, however, players must consider battlefield conditions, carefully position their mercenaries, and anticipate the flow of combat to succeed.[/p][p][/p][p][/p][p]The Orc Decimator was designed with this difficulty in mind, making mercenary positioning a critical factor in battle. If allied mercenaries are spread across different rows, his chains will strike all of them, reaching even the farthest target. Worse still, when the chains are pulled back, mercenaries caught along the path are struck once more—potentially leaving the entire expedition battered by a single boss attack.[/p][p][/p][p][/p][p][/p][p]Fortunately, the Orc Chain-Slaughterer’s attacks always target the farthest enemy. What happens, then, if all allied mercenaries are positioned on the same row? In this case, the chains cannot pierce multiple targets and will instead strike one randomly selected mercenary on that row.[/p][p][/p][p]Of course, the boss’s minions may block tiles on the battlefield, making it difficult to keep all mercenaries on the same row. Still, by reading the battlefield and anticipating how combat will unfold at the start of a turn, players can discover placements and movements that minimize damage.[/p][p][/p][p][/p][p][/p][p]When the full game is released, will you be able to overcome their relentless onslaught?[/p][p]We wish you the best of luck.[/p][p][/p][p]Check out the new shorts video about the Orc Decimator too![/p][p][dynamiclink][/dynamiclink][/p]

Master of Piece is coming to Beaver Rocks 2025!

[p]Hello Commanders,[/p][p]Master of Piece is joining Beaver Rocks 2025![/p][p]This will likely be our final exhibition before the Early Access launch. 🥹
Come to DDP and check out everything we’ve built together throughout 2025—from various offline events to our online demo![/p]
  • [p]Date: December 5 (Fri) – December 7 (Sun) / 10 AM – 6 PM[/p]
  • [p]Location: DDP Art Hall 1 & Conference Hall, Dongdaemun, Seoul
    (Connected to Dongdaemun History & Culture Park Station on Lines 2, 4, and 5)[/p]
  • [p]Booth: G-29 (refer to the highlighted green booth on the floor map below)[/p]
[p][/p][p][/p][p][/p][p]Even if you’ve already tried the game at other events, we’d love for you to stop by![/p][h3]Unlike PlayX4 or BIC, this time—since the launch is just around the corner—you’ll be able to experience:[/h3]
  • [p]The Garrison, a core progression system from the full version[/p]
  • [p]Ordeals, our advanced difficulty content[/p]
[p]We’ve prepared Ordeals with a special difficulty mode designed so that even those familiar with the previous demo can enjoy something new and satisfying. Please come visit us![/p][p][/p][p]See you this Friday at DDP! 🥰[/p]

Master of Piece is heading to WePlay Expo 2025 in Shanghai!

[p][/p][p][/p][p]Master of Piece is heading to WePlay Expo 2025 in Shanghai![/p][p]We’re excited to meet players in China as we bring Master of Piece to WePlay Expo 2025.[/p][p][/p][p]📍 Booth A57, S01 (IndiePlay Booth)
📌 Shanghai World Expo Exhibition & Convention Center
📅 November 22–23, 9:30 AM – 5:30 PM[/p][p][/p][p][/p][p][/p][p]This will be a rare chance to play the demo right before our Early Access release in Q1 2026. If you’ve been waiting to try the latest build on-site, this is the perfect opportunity.[/p][p]Come visit, meet the team, and experience the world of Master of Piece firsthand.[/p][p][/p][p]👇 If you haven’t yet, wishlist the game to stay notified when Early Access launches.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Master of Piece Devlog #11: Obstacles

[p]Hello commanders, [/p][p]this is I M GAME.[/p][p]
In this devlog, we’d like to introduce the “Obstacles” system — a new element that expands strategic possibilities by adding dynamic variables to the battlefield.[/p][p][/p][h3]Obstacles[/h3][p][/p][p][/p][p][/p][p]If every battlefield were a flat plain, player placement and movement would soon become monotonous, and tactical depth would be limited.[/p][p]
To address this, we’ve added environmental elements that not only enhance narrative immersion but also encourage a wider range of strategic approaches.[/p][p][/p][p]However, if these “Obstacles” were perceived merely as hindrances, battles might feel cramped or frustrating.[/p][p]
That’s why we’ve designed each obstacle with unique effects, allowing players to utilize them proactively rather than avoid them.[/p][p][/p][p]Obstacles can attack enemies, empower allies, or sometimes even influence the entire battlefield.[/p][p][/p][p][/p][h3]Key Features of Obstacles[/h3][p][/p][p]Obstacles are interactive for both sides.[/p][p]While most are designed to benefit the player, enemies can also interact with them — so complacency can lead to danger.[/p][p][/p][p][/p][p]Some obstacles can even be moved like mercenaries.[/p][p]However, moving them consumes Action Points, so players must decide carefully when and where to reposition them.[/p][p][/p][p][/p][p]In upcoming regions that have yet to be revealed, you’ll encounter various obstacles that reflect each area’s unique characteristics.[/p][p][/p][p][/p][h3]Looking Ahead[/h3][p][/p][p]The “Obstacles” system is more than a mere blockade — it’s a strategic tool that can completely turn the tide of battle, depending on how it’s used.
Since the potential ways to utilize obstacles are virtually limitless, we encourage players to experiment and discover their own tactics.[/p][p]
We’ll continue polishing and expanding Master of Piece while keeping its unique charm intact.[/p][p]We’d love to hear your feedback through our Discord or the Steam discussion page.[/p][p]Stay tuned for more updates, and connect with us in our Discord and social media below![/p][p][/p]