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Master of Piece News

[Notice] Steam Deck Layout Compatibility Issue & Manual Update Request

[p]Hello, this is I M GAME.[/p][p]Due to the recent update, your Steam Deck layout may not be fully compatible with the latest build.[/p][p]This occurs because layout data created in older versions is not compatible with the latest structural changes in the game,[/p][p]which may result in certain inputs not functioning properly.[/p][p]If you experience this issue after the update, please follow the steps below:[/p][p][/p][p][/p][p]1.On the game’s launch screen, press the Controller Settings button.[/p][p][/p][p][/p][p]2.In the Controller Settings, press the button located below your Current Button Layout.[/p][p][/p][p][/p][p][/p][p]3.Select the Official Layout for Master of Piece Demo from the available options.[/p][p][/p][p][/p][p]4.Apply the layout and restart the game.[/p][p][/p][p]We apologize for the inconvenience caused.[/p][p][/p][p]We are continuously improving to provide a more stable and comfortable controller experience.[/p][p]Thank you for your understanding and support.[/p]

Master of Piece Devlog #10: Battle Log System

[p]Hello Commanders,[/p][p][/p][p]In this Developer Diary, we’d like to introduce the Battle Log system — a feature that lets you track what happens during combat.[/p][p][/p][h3]Battle Log[/h3][p][/p][p][/p][p]Understanding everything that happens in a battle can be harder than it looks.
Who triggered a Trait and when? How was the damage dealt? Which buffs and debuffs affected the outcome?
There’s a lot going on in every encounter.[/p][p][/p][p]We’ve received feedback such as “I can’t tell how my mercenary died,” or “I wish I could review how the last battle unfolded.”
To address this, we’ve added the Battle Log system so players can keep track of all the key moments in combat.[/p][p][/p][p]With this feature, you can trace every event that occurred during a battle,
helping you analyze what led to the result and plan your next strategy more effectively.[/p][p][/p][h3]Key Features[/h3][p][/p][p][/p][p]Death Marker – When a character dies, a skull icon appears under their portrait in the log.[/p][p]This makes it easier to distinguish between living and fallen units and to understand the flow of battle at a glance.[/p][p][/p][p][/p][p]Damage Source Icons – Damage can come from various sources, such as a mercenary’s basic attack, an item effect, or a commander ability.[/p][p]
Different icons indicate the attack source, letting you instantly see how the damage was caused.[/p][p][/p][p][/p][p]Attack Type Display – Attacks can be either basic physical strikes or special Trait-based abilities.
Each attack now displays an attribute icon — for example, a sword for normal attacks, or a unique Trait icon for special ones — so you can easily recognize what kind of action was performed that round.[/p][p][/p][p][/p][p]Log Pinning – Sometimes the short log entries alone don’t provide enough detail.
You can now click on a log entry to pin it and inspect the involved mercenaries’ details directly.[/p][p][/p][h3]Conclusion [/h3][p][/p][p]The Battle Log is more than a record — it’s a tool that helps players understand why a battle was won or lost.[/p][p]We hope it empowers players who want to reflect on past fights or analyze the course of combat in depth.[/p][p][/p][p]We’ll continue polishing and expanding Master of Piece while keeping its unique charm intact.[/p][p]We’d love to hear your feedback through our Discord or the Steam discussion page.[/p][p]Stay tuned for more updates, and connect with us in our Discord and social media below![/p]

Steam Next Fest is over – Thank you for your support! + Challenge Winners

[p]Hello Commanders,[/p][p][/p][p]The Steam Next Fest has officially concluded, [/p][h3]and we have been overwhelmed to see so many players get their hands on our demo and add Master of Piece to their wishlists! ⚔️[/h3][p]
Your enthusiasm and feedback truly mean a lot to our team.[/p][p][/p][p]At the start of the event, we also announced a Community Challenge on our Discord to give away 5 Steam keys.[/p][p][dynamiclink][/dynamiclink]We have just finished listing all the entries and announcing the winners, so you can check out the full results in our Discord server.[/p][p][/p][h3]Categories & Best Records: [/h3]
  • [p]Fastest Commander Award: 2 minutes and 35 seconds 🚀[/p]
  • [p]Bloodthirsty Commander Award: 50 enemies 🩸[/p]
  • [p]Devastating Commander Award: 1088 damage in a single strike ⚔️[/p]
[p][/p][p]Thank you all once again for playing the demo, sharing your thoughts, and supporting Master of Piece throughout the festival. 💛[/p][p][/p][p]For those of you who missed Steam Next Fest, no worries! The Demo will stay online afterwards. 😊[/p][p]
We’ll be continuing development and preparing for the Early Access release next year — so please stay tuned for more updates and surprises![/p][p][/p][p][/p]

Master of Piece Devlog #9: Dice and Hourglass

[p]Hello Commanders,[/p][p][/p][p]Are you enjoying the new Demo at Steam Next Fest?[/p][p]We hope you have a great time, and take part in our community challenge in Discord too![/p][p][/p][p]In today's Devlog, we would like to talk about the Dice and Hourglass, which was added in the updated build for Steam Next Fest this week.[/p][p][/p][h3]Dice System[/h3][p][/p][p][/p][p]Dice are consumable resources that allow players to reroll and receive new choices during a journey.[/p][p]For example, when three mercenaries are presented in the Boot Camp or two relics appear in the Relic Shop, players can use one die to refresh the list and get a new set of options.[/p][p][/p][p][/p][p]This system helps players refine their deck-building strategy, adding a layer of tactical decision-making as they determine when to use their limited dice.[/p][p][/p][h3]Hourglass System[/h3][p][/p][p][/p][p]The hourglass is a consumable resource that allows players to rewind a battle back to its starting point if defeat seems inevitable or a small mistake leads to a disadvantage. Whether to use it immediately or save it for an even greater crisis ahead is a matter of strategic judgment.[/p][p][/p][p][/p][p]We hope that dice and hourglasses become small yet powerful tools that make your journey more flexible and enjoyable.[/p]

Demo 1.5.2 Patch Notes

[p]Hello Commanders, [/p][p][/p][p]Steam Next Fest is ongoing, and it's so heartwarming to see a lot of people playing our Demo, amidst all the great games![/p][p][/p][p]Today we are releasing a 1.5.2 Patch to our demo, and the changes are as follows:[/p][p][/p][h3]Miscellaneous Bug Fixes[/h3]
  • [p]Fixed an issue where the first slot item was automatically prioritized when changing items.[/p]
  • [p]Resolved an issue where the “Abandon Journey” button remained visible even after a journey had ended.[/p]
  • [p]Fixed a bug in the Boot Camp where the highlight indicator was misaligned from its actual position.[/p]
  • [p]Corrected inconsistencies in event order and count in the Archive to ensure more accurate information display.[/p]