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Isles of Silence News

0.2.61 - Hotfix

FIXES:
- Can no longer craft armor/weapons before having all the ingredients
- Fixed a bug where the Refinery's input wouldn't update properly
- A missing recipe needed for some Isle 2 weapons now unlocks properly

0.2.6 - Into Fire

Isle 2's mechanics have started to arrive! This update was aimed at bringing about the next few steps in progression, while refining, rebalancing, and fixing the entire game from beginning to the current end. Highlights include multiple new armors and weapons, 3 fully new systems to expand the late-game and help the early game, and a boat-load of polish. The next step on a long journey through the flames of Isle 2!

[h2]NEW CONTENT:[/h2]
- The Refinery is finally open for business!
- Fertilizers are here! Currently 3 types, each providing a bonus chance for successful growth
- Dynamic Isle Map for the Dock
- 2 new armor sets! Both on Isle 2, one for a monster and one for the Refinery
- 5 new armor skills: Finesse + Keen
- 5 new weapons, and 1 new weapon type! (Some WIP art)
- The Shipyard is here, allowing your dinghies to become viable
- New recipes for the Shipyard
- Skeerim is fully animated and rebalanced
- Workshop Art (WIP)
[h2]NEW QOL:[/h2]
- Excursions can now be automated
- Isle 2 Watchtower Upgrade for better multitasking
[h2]CHANGES:[/h2]
- Speech Alerts change color if they're coming from a different Isle than currently selected
- Item/Equipment names appear when changing Hunters' inventories/equipment
- Some dialogue changes/additions on Isle 2
- 5th Hunter starts with some starter exp and starting armor for story reasons (should apply retroactively)
- Added some placeholder smoke to the refinery
- Hunters now gain exp if they bail from a quest, at half the rate of sticking it through to the end
- Hunter names are no longer stored in your save file, for better localization in the future
- Hunters gain familiarity relative to how long they were conscious when fighting a monster
- Added a button in settings to show/copy save file location
- Tab sizes can be changed in settings
- Reformatted Forge Armor+Weapons Page
- Reformatted Recipes page into two tabs
- Hunter travel speed no longer increases linearly with the amount of hunters (slightly nerfed)
- Dinghies only support 2 Hunters by default (previously 3), but can be upgraded
- Hunters no longer all attack at once, but have independent speed as a foundation for future weapon variety
- Hunters show their health on the expeditions screen if below max health and assigned to a quest (having idle hunters show their health will be coming later due to some fun past coding decisions)
- Added missing item descriptions
[h2]FIXES:[/h2]
- Village construction properly hidden on Isle 2 again
- Removed an unintentional milestone from hunter levels
- Fixed some layout issues on the Hunter page
- Offline progress box no longer displays inflated values if opened multiple times in one session
- Dock's inventory 'headers' no longer disappear
- No longer shows that you 'carved 0' of an item
- Fixed a bug where Tarasii seeds grew 100x as fast (unfortunately a bug, not a feature)
- Progress Bars are much more performant (hopefully)
- Fixed some (undefined) descriptions
- Cleaned up some dialogue
- Fixed some layering issues with the tabs bar at lower resolutions
- Forced the web-build to always fetch the latest files between updates
- Character speech notifications follow them between tabs
- Speech notifications disappear correctly
- Windup Skill is no longer a nerf and functions correctly, contributing about ~30% more damage than previously. It also no longer slows down all Hunters, including those without the skill. Basically, it functions correctly now, and I'm a bit bewildered it was so bad the first time around.
- Windup Skill no longer displays a bloated attack number when equipped
- 'pressed moss' now appears with the other consumables in the Recipes sorted tabs
- Removed all references to the foreign substance 'stone'
- Can no longer use 'Intro' button to bypass some demo restrictions

Idler Fest Discount!

Isles of Silence is participating in it's first Steam Fest!
Grab it on sale now for 25% off, just in time for the next content update just around the corner!

0.2.54 - A Stable New Years

[h3]FIXES:[/h3]
- Updated the underlying engine to hopefully resolve some stability issues. Needs further testing to see if this resolves the game not fully closing, but it seems better
- Fixed a major bug in the audio-shuffler code that caused the game to hang when switching songs, sometimes indefinitely. Should be no more lag spikes
- Happy 2025!

0.2.53 - Welcome New Hunters

It's been amazing seeing the influx of new players from the Wanderbots video! Thank you for all the feedback and support, the game is very much still actively being updated and I look forward to continue pushing it to be the best it can be!

With that being said, it's been a while since the last update. A lot of QOL, mechanics changes, and hotfixes are ready to go, and they're finally in a state to be pushed live. No new major content yet (there's a good bit of that already made, but it's disabled currently due to needing some more work), but expect that soon!

[h3]NEW CONTENT:[/h3]
- 'Tracker' skill implemented
- New tools unlocked with Isle 2's other new recipes!
- 5th Hunter can join the crew
- Fun new dialogue effects (currently sparsely used)
[h3]NEW QOL:[/h3]
- Dynamic Camera implemented to the active quests display. Currently only used to make the camera follow your mouse
- You can finally bail from quests
- New Workshop upgrade after Drodden to help automate better tools or building materials
- Recipes in the crafting tab can be sorted into type
- Offline progress is displayed, and should lag less when catching up after tabbing out
[h3]CHANGES:[/h3]
- Hunters reorganize on their tab based on their Isle
- Library tab now visually shows the monster's initial locale
- Farm Plots have to be clicked to harvest once done
- Custom scrollbars! No more highlighting text! Feels less like a website now
- Shrunk Hunter HP Bars on Quest screen
- Village Tab now tries to keep top tabs visible when scrolling
- Increased moss cost of 'Mossy Knoll'
- Ships now animate into the distance
- Certain inventories are categorized (such as the dock's)
- Meera renamed to Minrah, as it always should have been
- When selecting a tab, you are scrolled to the top of the tab. This should help in locating the weapons tab the first time.
- Music is pre-loaded to avoid lag when switching songs
[h3]FIXES:[/h3]
- Game finally shows you it catching up if you lose focus, instead of freezing for a couple seconds
- Speech bubbles no longer scale with the character's size
- Health bars stay black after hunters faint
- NPCs will no longer pop into view if you scale the window really fast
- Auto-generated save file backups no longer have weird end encoding that stops them being immediately
loaded
- Isle 2 will no longer allow access to village construction early
- Dock page's fixed divs should no longer be hidden offscreen