Skin Deep Hotfix03
Hi all, we're releasing this hotfix to address a couple crashes we've noticed.
When the Swordfish robot is in its death throes, it will automatically aim toward "juicy" entities (i.e. a Pirate) and fly toward them. There was a crash where if the target entity no longer had a physics component, the game would crash. This is now fixed.
The Healthstation has an announcer that plays a little sound when it detects an entity nearby that is below maximum health. Similar to the Swordfish crash above, when the target entity no longer had a physics component, the game would crash. This is now fixed.
Swordfish crash
(spoiler-text'd in case you don't want to know how the Swordfish works)When the Swordfish robot is in its death throes, it will automatically aim toward "juicy" entities (i.e. a Pirate) and fly toward them. There was a crash where if the target entity no longer had a physics component, the game would crash. This is now fixed.
Healthstation crash
The Healthstation has an announcer that plays a little sound when it detects an entity nearby that is below maximum health. Similar to the Swordfish crash above, when the target entity no longer had a physics component, the game would crash. This is now fixed.