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Skin Deep Hotfix02

Hi all! Thank you all for your support, and thank you for playing Skin Deep. Here are further fixes in this Hotfix02 update:

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[h3]Crash: Wiregrenade [/h3]
The wiregrenade weapon had a bug in its save-load system.

The wiregrenade had a typo in its save-load logic, that was accidentally saving-loading an incorrect piece of information. This is now fixed!

[h3]Render issue when alt+tabbing while using a fullscreen GUI[/h3]
There was a bug where the render system would behave strangely when alt+tabbing out of the game while using a fullscreen GUI (such as the email screen or level selector).

This was due to some logic that made the game render the 3D environment and 3D elements in the GUI at the same time, which made the graphics renderer unhappy. This is now fixed!

[h3]Softlock: Using memorypalace in outer space[/h3]
There was a bug where opening the memorypalace in outer space put the player into a strange state.

This happened because we have some logic where we close the memorypalace when the player jumps (goes airborne). However, when the player was floating around in outer space, the player was being considered always airborne. This is now fixed!

[h3]Quiet/muted audio after loading a savegame[/h3]
This was a bug where loading the game sometime resulted in the game audio becoming very quiet/muted.

The game does "audio ducking", where in order to make dialogue more audible, we temporarily lower the volume of ambient/environmental sounds. The save-load system wasn't fully cooperating with this. This is now fixed!

[h3]Crash: Brazilian Portuguese[/h3]
We had a crash in certain levels when the language was set to Brazilian Portuguese.

Passwords in the game are randomized. In text notes, special characters are used to represent them. For example, in a text note: "Hello, the password is %s%s%s%s", the '%s' characters are replaced with the password letters you see in the game. The bug here is that one extra '%s' was accidentally added, resulting in a crash. This is now fixed!

[h3]Missing credits[/h3]
We added some missing credits in the opening credits sequence.

[h3]Fix render issues with AMD RX 480 and AMD HD 7800[/h3]
Some people were experiencing render issues with specific video cards. This is now fixed!

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Thanks for reading. Enjoy Skin Deep!

Skin Deep Hotfix01

We're so happy with the reception Skin Deep is receiving. You all are the best.

We have a future quality of life and bug fix update planned, but in the meantime, we have a small hotfix for some critical issues we've noticed.

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[h2]Crash: Duping an autopistol[/h2]
When the player was using the Duper on an autopistol, this was sometimes causing a crash.

When a weapon hits the ground, it "misfires" by firing a round. This consumes ammo from the weapon. Due to a combination of how the Duper works and how the Autopistol's ammo magazine was empty, the duplicated Autopistol spawned, hit the ground, misfired, and crashed.

This is now fixed!

[h2]Crash: throwing a destroyed object[/h2]
This crash involved being in "throw mode" for an object, and then that object somehow getting destroyed.

With the throw button held down, and the object no longer existing in this earthly realm, the game got confused and crashed.

This is now fixed!

[h2]Crash: hold-interacting a destroyed object[/h2]
This crash involved using the hold-interaction (hold down the Use button) on an object that got destroyed.

Because the object no longer existed, the game no longer knew why the Use button was being held down, and this resulted in a crash.

This is now fixed!

[h2]Crash: EMP Grenade interacting with object that has no location information[/h2]
The EMP Grenade interacts with objects that are in the same room as itself. It does this by comparing the grenade's location to the location of other objects.

For various reasons, some objects end up in places that technically don't have a location. This made the location comparison check blow a fuse, resulting in a crash.

This is now fixed!

[h2]Crash: inspecting something that explodes[/h2]
This was a crash involving using the zoom-inspection on an object that is about to explode.

This resulted in the game getting mad that you were now zoom-inspecting something that no longer existed.

This is now fixed!

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That's all for now, thanks for reading. Enjoy Skin Deep!

Skin Deep is OUT NOW and there are cats to rescue!

We’re so thrilled to be able to say this - Skin Deep is out now on Steam. The response to our Steam Next Fest demo was really special, and it’s such a pleasure to now share the full game with you all!



Now that Skin Deep is available (now! Did we say that already?), you can enjoy the full offering of starships, knick-knacks, creative chaos, and the entire roster of loveable cat personalities that color Nina Pasadena’s sometimes wonky but always wonderful world.

Skin Deep combines immersive sim staples (stealth, multiple solutions to every problem) with a slapstick sense of humor. Play as Nina Pasadena and learn to defeat pirates with toilets, flammable deodorant, and laundry detergent. Suffer through one or two existential crises. Rescue your friends, who are talking cats. It’s also another game fully developed in the id 4 Engine, and continues to push the boundaries of what we can achieve with that technology.

Stay tuned for some potential post-launch plans, and a special shoutout to the speedrunning community - can’t wait to see how you bend the full game the same way you did the demo.

We hope you enjoy Skin Deep as much as we enjoyed making it!

https://store.steampowered.com/app/301280/Skin_Deep/

Thanks,
Blendo Games

Skin Deep review


"I. WANT. NINA. PASADENA. DEAD!" This is a distressing thing to hear from the mouth of a space pirate boss, much less see punching onto the screen in bold red text with every word. That's you, see - Nina Pasadena, deep freeze insurance commando. You eavesdrop on the angry rant early in this tightly packed immersive sim. You'll discover why the masked marauder hates you so much, but only after you spend a lot of levels crawling through vents, throwing pepper at guards, flushing their heads down toilets, and pulling glass shards from your bare feet. Skin Deep is a sci-fi caper of sudden and plentiful surprise, and it is dense with gags that land with the happy sting of a slap to the brain.


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Skin Deep review




Skin Deep lays bare a truth about the immersive sims we anoint to holiness: Beneath a veneer of grizzled assassins and sunglassed corpo agents, beyond the virtues of player choice and non-linear level design, is a genre by and for goofballs...
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