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Eye of the Commando News

14 October hotfix

Corrected a few minor issues, and one major one: saving and loading shouldn't break on level 2 anymore.

Pay no attention to the knife in the bottom right of the UI.

EA 1.0a: Saving and Loading!

[h2]Saving and loading now available for those who don't want to play all six areas back to back.[/h2]

The game will autosave in an autosave slot at the start of every area, but you have four other save slots to do with as you please.

Loading a game will disqualify the run from the speedrun leaderboards but eventually there will be leaderboard categories that allow loading.

Please hit me up with any bugs you find! Thank you so much.

Early Access Roadmap

Thanks for an exciting first week of Early Access! Bring on the feedback, swing by the Discord, and if you want to help the game succeed, please consider leaving a review.

[h3]Today's Build[/h3]
  • Audio pass on death sounds and some of the music.
  • More fixes for Combinator errors.
  • Enemy grenades no longer occasionally move twice per turn.


Here's what's coming up next.

[h3]Phase 1[/h3]
Critical bug fixes (some of which went out today)
Save and Load working. Not sure if this is going to be one of those F5-F9 games, but at minimum you'll be able to save at the start of a level, and save+quit to go do boring real life things.

Target: 1 October -- next Tuesday!

[h3]Phase Sooner[/h3]
Iterate on new ways to play the game, but with the same content.

* New commando actions
* Dodge roll, has a cooldown, allows you to move two spaces and ignore damage during the move.
* Commando Knife, no-action short range throw attack, or a melee attack maybe
- Maybe. Maaaybe. This isn't really a melee game and there's no stealth yet.

* New weapon choices
* Bigass machine gun: Longest range, good damage.
* Shotgun: Shorter range, higher damage.
* Pistola / Uzi: Medium range, least damage, turning is free.'

Target: Late 2024

[h3]Phase Later[/h3]
New content!

* New crafted areas
* Similar to missions 1-6, but different.
* Some existing missions may get extended (like Sewer)

* New enemies
* Bosses that can placed in areas.
* New mooks too.

* Procedural Content?!?
* Do people want this? Do they want it more than crafted areas?

Target: Early 2025

[h3]Phase Latest[/h3]
Ideas that are the most flexible and amorphous.

* Skill trees for the Commando
* Wide variety here, but lots of new work required.

* Level Editor!?
* Do people want this? Do enough people want this?

Target: Before Launch

Probably fixed the skybox thing

Probably!

Also, the Combinator shouldn't have the ability to drop health kits any longer.

20 September hotfix

  • Fixed Destroy inventory slot not working.
  • Fixed a couple of bugs with the Combinator. But not all!