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Relic Abyss News

Relic Abyss on October Next Fest! Play the new demo! + Brazilian Localization

[p]Wow! We're super late! But better late than never! How are you everyone? We have a couple of things we'd like to share to you all right now including a brand new demo that flips the whole core gameplay or Relic Abyss in it's head.[/p][p][/p][h2]Relic Abyss joins October Next Fest![/h2][p][/p][p][/p][p]It's already been a few days since it's started, but we'd like to officially announce that Relic Abyss is currently joining Next Fest! The reason why we're late is because we've been really busy making a new demo for you all to try out! Without further ado:[/p][p][/p][h2]Relic Abyss has evolved again! A new demo is now playable![/h2][p][/p][p]During our demo release, one of the most recurring feedback we had was that the game is too slow, 30 minute runs feel like a slog, the stats system kept stopping players from having fun, runs feel the same. We just want you all to know that we hear you and we have focused on fixing all of those problems with the new demo![/p][p][/p][h2]A new way to play! Random Rarity perks and Advancements![/h2][carousel][/carousel][p]We have decided to remove the Stats placement system to a more sleek Perks + Advancement systems. Perks are the usual stuff but improved! Pick from a randomized pool of Relics and Skills.[/p][p][/p][p]Advancements are a new thing! This is what will help you scale your character infinitely! Perk and advancements are randomly picked per run each advancement brings a new unique twist to the game! [/p][p]From Advancements that flip your magic and physical damages to ones that turn your pick up range into a damaging AoE. We have added over 55 unique advancements to choose from! It's up to you to mix and match or find combos to your hearts content.[/p][p][/p][p]Here's a totally normal looking run with the new demo![/p][h2]Runs are now 20 minutes long![/h2][p][/p][p]Based on multiple feedbacks, 30 minutes is a huge time sink to some players. And dying mid-run on minute 25 and you have to go through all of the level again is so un fun. That's why we're making the runs into a smaller but chunky sized experience.[/p][p]Yes, the game is now harder. But runs now feel more satisfying. We have rebalanced everything to make the action non-stop as it should be since you're trying to survive the Abyss![/p][p][/p][p]The Exp curve has also now been fixed to have a more satisfying curve overall.[/p][p][/p][p]The UI flow for the gameplay levels is now faster. Opening chests can now be done in 3 quick button presses! And other quality of life changes like the highly requested Auto-aim feature![/p][h2]More useful equipment![/h2][p][/p][p]Equipment now drop with random attributes based off it's rarity. And we have now removed class specific requirements for equipment! So you can now equip any equipment to anyone regardless of class! Enchantment and Smithing bonuses are present on top of those![/p][h2]New Shrines: Shrine of Advancement and Challenge![/h2][p][/p][h2]Brazilian Localization: Now Available![/h2][p][/p][h2]You can read the patch notes here:[/h2][p]Removed: Stats System[/p][p]Implemented Advancement System and Random Perk Rarities[/p][p]Implemented over 55 unique advancements[/p][p]Added Auto Attack Feature[/p][p]Runs are now 20 mins long[/p][p]Adjusted difficulty for run changes[/p][p]Implemented new Shrine: Shrine of Advancement[/p][p]Implemented new Shrine: Challenge Shrine[/p][p]Added new Localization: Brazilian[/p][p]Magnetize speed doubled[/p][p]Exp Crystals can now be picked up no matter what state[/p][p]Charging enemies can now be hit even when charging[/p][p]Added ultimate ready indicator[/p][p]Fixed: Can auto select a perk before the perks appear on screen.[/p][p]Reworked Character Select to display Advancements.[/p][p]Reworked Stats and Relics UI to display relic details.[/p][p]Buffed Mildred and all Magic Relics[/p][p]Changed Moon Ornament to target enemies instead of random on map.[/p][p]Increased Dialogue Speed[/p][p]Removed Initial Chest Opening animations[/p][p]Made Chest Opening skip to any button[/p][p]Removed Class Requirements for Equipment[/p][p]Looted equipment now have random bonus stats based on rarity.[/p][p]Fixed: Magic Damage on Attributes appearing as 0 when equipping staff[/p][p]Fixed EXP curve so that levelling is stable throughout the whole run.[/p][p][/p][h2]On to our Early Access Release![/h2][p]Overall, we are extremely happy with the new changes. It has made the game super fun to play. And the potential of advancements and future combinations.[/p][p][/p][p]Hope you have fun playing the new demo and are excited for what's in store with our Early Access build on November 26![/p][p][/p][p]Till next time, happy gaming![/p][p][/p][p]All feedback and bug reports are highly appreciated! Fastest way to report them are on our Discord server![/p]

Early Access Release Date, Next Fest, and Publisher Announcement!

[h2]Relic Abyss is coming to Early Access on November 26, 2025![/h2][p][/p][p]We're so happy to announce that Relic Abyss will be coming to Early Access on November 26! We also have made a brand new trailer to accompany our announcement! Check it out below![/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Mameshiba Games will now be publishing the game![/h2][p][/p][p]It's been a long journey this past year trying to get a publisher that would be a perfect match for the game and our team. But we've finally found them! All welcome our new publisher Mameshiba Games![/p][p][/p][p]They have given us funding, QA support, and marketing support. They are also the ones responsible for making the new Key Art and all of the new portrait changes in the game! So we know we're in good hands.[/p][p][/p][p]They will continue to support us throughout Early Access so be rest assured that we will do our best to produce the best product we can make![/p][p][/p][p]Mameshiba games will also be bringing Relic Abyss to all consoles in 2026![/p][p][/p][h2]We are joining October Next Fest![/h2][p][/p][p]Before releasing the game in Early Access, we want to make sure to join the Steam October Next Fest happening in October 14-21! Hoping that it will help us get that boost that we need for a good momentum for EA.[/p][p][/p][p]There will be a major demo update on the Next Fest demo build like the rest of the difficulties in Outer Layer, the true relics (combination relics), Survivors Mode (formerly Arcade Mode), and who knows maybe a certain character will be playable then as a limited feature in Next Fest. [/p][p][/p][p]That is all for now folks! Thank you again for supporting us and playing our demo! We hope that you continue to support us throughout this whole Early Access up to the full release. See you on October 14![/p]

No Time To Loot Event + Key Art & Illustration Revamp + new Demo & Localizations

[p]Greetings everyone! It's been a while! We have some amazing news regarding Relic Abyss this week! First and foremost, would like to say that this is 1 of 2 announcements we will make this week. So be sure to tune in for our second announcement as well as it's pretty special![/p][p][/p][h2]Relic Abyss has been featured in No Time to Loot steam event![/h2][p][/p][p]True to the event name, Relic Abyss is indeed a looter survivors-like game. So if you're interested in the types of games that feature looting, then be sure to check the event below:[/p][p]https://store.steampowered.com/developer/humanqube/sale/notimetolootfestival2025[/p][p][/p][p]Special thanks to Human Qube for including us in this event![/p][p][/p][h2]A brand new Key Art for the game![/h2][p][/p][p]It's been hard to keep this a secret, but one of the things we have been working on to improve are the illustrations and Key Art of the game! It's done by a wonderful new artist that has joined our team. This means, our main game artist could now focus on making gameplay art so we can now accelerate our development timeline.[/p][p]More info about it in our next announcement![/p][p][/p][h2]New Demo update: New character illustrations[/h2][p][/p][h2]New demo Localizations: French, German, Russian, & Spanish[/h2][p][/p][carousel][/carousel][p][/p][h2]Bug Fixes and QoL updates:[/h2]
  • [p]Added Steam Cloud support[/p]
  • [p]Fixed Stats Screen Auto/Open on Level don't show tooltip on hover.[/p]
  • [p]Fixed dropped card item will look like a coin if you picked up a coin first.[/p]
  • [p]Added new sprites for dungeon blockages.[/p]
  • [p]Added Walking smoke effect[/p]
  • [p]Moved Wilson and Marga Rine's intro cutscenes to play after alongside major cutscenes.[/p]
  • [p]Marga Rine now requires Wilson to be unlocked before she appears on the next run.[/p]
  • [p]Fixed Wilson/Rine NPC indicator on gameplay rendering below HUD.[/p]
  • [p]Fixed Lv on HUD text doesn't scale properly.[/p]
  • [p]Fixed pressing Tab when over two interactable entities does not cycle but opens skills and relics UI.[/p]
  • [p]Adjusted Warrior Slash so it doesn't only hit where the sprite is.[/p]
  • [p]Language settings will now persist upon each playthroughs.[/p]
  • [p]Fixed: Gidf explosions sending you to Brazil after you explode.[/p]
  • [p]Fixed Mostra getting stuck when stunned.[/p]
  • [p]Fixed Mostra Dive collider doesn't trigger after first slam.[/p]
  • [p]Fixed Mostra Dive Attack not dropping to the indicated area.[/p]
  • [p]Adjusted Mostra Collider to adapt on normal state and charging state.[/p]
  • [p]Increased Results Screen Wait timer after Boss Defeat by 5 secs.[/p]
  • [p]Fixed particles in level bugging when walking to a different chunk.[/p]
[p][/p][h2]A new trailer and Early Access release date reveal later this week + a special secret![/h2][p]Yes! Finally after two years in development, Relic Abyss is entering Early Access soon! Please tune in to our new trailer this week for our early access release date! We also have another special thing we plan to announce during its reveal.[/p][p][/p][p]Thank you again everyone for the patience and for supporting us throughout our demo release! Please look forward to more good news coming soon![/p]

Sword Celebration + 7000 Wishlists + Something special coming soon!

[p]Howdy everybody! It's been a while! We're gearing up for some really cool stuff coming soon! First off, we're happy to announce that Relic Abyss has been featured in another steam event called Sword Celebration happening on September 1-8th![/p][h2]Sword Celebration Steam Sale[/h2][p][/p][p]It's a pretty neat event that features games that have swords or featuring swords. It's the perfect time to start Swordtember! [/p][p]You can check out the Steam Sale event here:[/p][p]https://store.steampowered.com/developer/mythwright/sale/swordcelebration2025[/p][p][/p][p]We all know we've released the Bladefall Relic on a previous patch. If you haven't tried it yet, it's the best time to do it now! Again, the demo will be up permanently in case anyone has missed it![/p][p][/p][h2]Relic Abyss has reached 7000 Wishlists![/h2][p][/p][p][/p][p][/p][p]It's been 3 months since we released Relic Abyss's Demo to the public. And I'm happy to say that 7000 people have wishlisted our game! Wow! That's a lot of people! Thank you so much for all the wishlists! As a small game dev team, it means the world to us that we got so many wishlists for our game. If you haven't yet, and you have loved the demo, please do considering wishlisting the game as it really helps us a lot![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We've also received a lot of feedback that helped us improve the game. With your help we have significantly improved the game since our initial demo release on May. We did 12 public demo updates since then and we're now on a more stable build v0.4.31![/p][p][/p][p]If you missed it, we also did a localization update a while back that add support to Simplified Chinese, Traditional Chinese, and Korean![/p][p][/p][p]We have more localization coming soon:[/p][p]Brazilian, Spanish, Russian, French, and Japanese![/p][p][/p][h2]A special announcement coming late September[/h2][p][/p][p]We've been working hard and we're excited to announce something really special coming this late September! It is something that we have been working towards since we have released the demo in May. Please look forward to it![/p][p][/p][p][/p][p]Here's a small teaser. Let me know if you figure it out what it is in the comments below. I'll give you a cookie. :D[/p][p][/p][p]Anyways that's it for now! Just wanted to do an update in case people think we're dead haha! We're pretty much alive and well and are super excited for what's in store this late September![/p]

East Asia Indie Games Celebration + Chinese & Korean Demo Localization!

[p]Greetings![/p][p]We happy to announce that we are a part of the 2025 East Asia Indie Games Celebration! To celebrate this, we have released the Simplified and Traditional Chinese versions of our demo![/p][p][/p][p]诚挚邀请试玩圣物深渊(Relic Abyss)简体中文试玩版[/p][p]本团队已参与二零二五年东亚独立游戏庆典(East Asia Indie Games Celebration 2025)!为庆祝这一盛事,本团队已发布圣物深渊(Relic Abyss)简体中文试玩版!现诚挚邀请阁下成为首批体验此游戏的创作者。[/p][p][/p][p]敝團隊已參與二零二五年東亞獨立遊戲慶典(East Asia Indie Games Celebration 2025)!為慶祝這一盛事,敝團隊已發布聖物深淵(Relic Abyss)繁體中文試玩版!現誠摯邀請閣下成為首批體驗此遊戲的創作者。[/p][p][/p][p]\[Relic Abyss] 애니메이션에서 영감을 받아 만들어진 액션 로그라이트 RPG의 한국어 버전 데모가 공개되었습니다![/p][p]저희 게임이 2025년 8월 5일부터 19일까지 진행되는 스팀 동아시아 인디 게임 셀레브레이션에 참가하게 되어, 해당 행사를 위해 게임의 한국어 버전을 추가 공개했습니다. 저희 게임을 플레이하고, 한국에 알려주실 첫 크리에이터가 되어주셨으면 합니다![/p][p][/p][p][/p][p]You may now access the Korean, Chinese Simplified and Chinese Traditional localizations of the game by clicking the drop down on the Title Screen or on the Settings menu![/p][p][/p][carousel][/carousel][p][/p][carousel][/carousel][p]Thank you again everyone for the patience and for playing the game! More updates and Localizations are coming soon![/p][p][/p][p]Play the demo here:[/p][p][dynamiclink][/dynamiclink][/p][p][/p]