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PSYCHO DEAD News

20,000 WISHLISTS & HAPPY HALLOWEEN! 🎃

[p]A massive thank you to everyone in our community! Since the demo's release, your incredible support and valuable feedback have propelled PSYCHO DEAD past a huge milestone: 20,000 wishlists on steam!

From the very beginning, our small team has poured everything we have into bringing this vision to life. Your support, feedback, and encouragement have kept us going through every challenge — and this milestone belongs to you as much as it does to us.

Thank you to everyone who has played the demo, shared feedback, and supported us.
[/p][p]
We’re also be part of Steam Scream Fest 2025! To celebrate this, we’ve released a major demo update featuring improvements and adjustments based on all your valuable feedback. (Full details can be found in the patch notes!)

Reaching this goal during the month of October feels uniquely fitting. To celebrate this spooky season, we're thrilled to share a sneak peek at a Gothic Outfit for Elixia!
[/p][p][/p][p]This is incredible news for our team, and it motivates us more than ever.[/p][p]Our goal is to make the full release an experience that lives up to your expectations. We look forward to sharing further development updates in the near future.[/p][p]
If you haven't yet, you can try the demo right here:[/p][p][dynamiclink][/dynamiclink]If you’ve played the updated demo, please feel free to share your feedback with us. Every comment helps us continue improving PSYCHO DEAD.

Help us reach the next goal by wishlisting and following on Steam![/p][p]Your support means everything.[/p]

First Major Demo Update!

[p]Hello everyone,[/p][p][/p][p]We're excited to bring you the first major patch for the PSYCHODEAD demo! Since the release, we've been reading all your incredible feedback—thank you so much for every comment and suggestion you've sent our way.[/p][p]A quick note : while this patch tackles a lot of your reports, it doesn't fix everything just yet. We still have a list of things to improve, but this is a big first step for us. Our main goal is always to make the full game the best experience it can be for you.[/p][p][/p][p]Below are the detailed patch notes for this update.[/p][h2] PATCH NOTES[/h2][h3]

Major Changes[/h3]
  • [p]Enemies are now more aggressive and will chase you more consistently.[/p]
  • [p]The Glowing Bracelet is no longer an inventory item! You can activate it whenever you want.[/p]
  • [p]The "Limps" creature now explodes after it dies.[/p]
  • [p]Added more environmental details and made the lighting darker and scarier.[/p]
  • [p]You can now shoot zombies in the leg to make them fall down.[/p]
  • [p]Increased the starter inventory size to 5 slots.[/p]
  • [p]Made Elixia's movement feel more responsive to your controls.[/p]
  • [p]Added a new graphics option: you can now choose between Screen Space and Lumen reflection methods.[/p]
[h3]
Minor Changes[/h3]
  • [p]Aim assist now works for both head and leg shots.[/p]
  • [p]Increased the size of the Barrier ability's protective area.[/p]
  • [p]Boosted the damage of the Shock Shot ability.[/p]
  • [p]Adjusted the player's camera position for a better view.[/p]
  • [p]Reduced film grain and removed the bleach bypass filter for cleaner visuals.[/p]
  • [p]Added an aim sensitivity slider in the settings.[/p]
  • [p]Optimized the demo level to reduce hitches and frame drops.[/p]
  • [p]Made the electrical panel puzzle visuals more intuitive.[/p]
  • [p]Psycho Inhealer gain Psycho Energy faster.[/p]
  • [p]New Elixia's hair and skin material.[/p]
[h3]
Bug Fixes
[/h3]
  • [p]Fixed a freeze that could happen when loading an empty save slot on classic mode.[/p]
  • [p]Fixed the Barrier ability using too much Psycho Energy when blocking Turret bullets.[/p]
  • [p]Stopped Elixia's hurt sound from playing during cutscenes.[/p]
  • [p]Made the "object destruction" sound less overwhelming when many break at once.[/p]
  • [p]The game now remembers your selected inventory slot after loading a save.[/p]
  • [p]Fixed players getting stuck on locker collision.[/p]
  • [p]Prevented monsters from being knocked through walls by powerful impacts.[/p]
[p][/p][p]We'll keep working on more fixes, optimizations, and improvements based on your feedback.[/p][p]Thank you so much for playing and for being part of our journey![/p]

Thai Indie Studio Behind PSYCHO DEAD Exclusive Interview.

[h3]MOON CATALYST – Thai Indie Studio Behind PSYCHO DEAD Talks with Online Station
[/h3][p]We at MOON CATALYST had the opportunity for an exclusive interview with Online Station, one of Thailand’s largest digital gaming media.
[/p][p]In this feature, we discussed PSYCHO DEAD — a Thai-made survival horror game — covering topics such as the game’s core concepts, inspirations, development process, expectations and more. Without further delay, let’s dive into the full interview. [/p][p][/p][hr][/hr][p]Q: How many people are currently on the PSYCHO DEAD development team, and what roles does each person take on? A: We’re an indie studio with a core team of just four people. Each of us handles multiple roles including game development, game design, 3D modeling, writing, and marketing.
For other specialized tasks, we collaborate with external contractors to achieve the quality we’re aiming for. We also receive great support from interns from various universities majoring in game development and digital arts.[/p][hr][/hr][p]Q: What was the starting point or inspiration behind creating PSYCHO DEAD? A: We’ve all been close friends since high school. The game’s director, Yutthana Chankhruea (Earth), has always been a huge fan of the survival horror genre, which became the foundation for this project.[/p][p]PSYCHO DEAD draws heavy inspiration from classics like Resident Evil, Dead Space, Galerians, and Parasite Eve.
On the anime side, our major influences include Deadman Wonderland, Akira, and Elfen Lied — in fact, the opening scene featuring the mysterious red-helmet girl is a direct tribute to Elfen Lied.[/p][p][/p][p][/p][p][/p][hr][/hr][p]Q: During development, what kinds of challenges did your team face, and how did you overcome them? A: Honestly, we ran into so many problems that we didn’t even know where to begin fixing them. Every stage of development came with its own set of challenges — that’s the reality of making your first-ever game.[/p][p]We learned through trial and error, trying out different approaches to make things work. On top of that, working with a limited budget meant we had to carefully plan and spend every bit of it efficiently to ensure we could complete the game the way we envisioned.[/p][p][/p][p][/p][p][/p][hr][/hr][p]Q: What will the game’s price be? A: We plan to set the price at $29.99 USD.[/p][hr][/hr][p]Q: How long will it take players to finish the game for the first time? A: Based on our playtesting, we estimate around 8 hours for the average player. Of course, that depends on the chosen difficulty and the decisions each player makes — it could range anywhere between 7 to 10 hours in total.[/p][hr][/hr][p]Q: Will there be any unlockable costumes for Elixia aside from her default outfit? A: Absolutely! Players will be able to unlock multiple special costumes for Elixia through various in-game challenges and conditions.
We want to emphasize that there will be no microtransactions or additional payments required — all costumes can be unlocked purely through gameplay.[/p][p][/p][p][/p][hr][/hr][h3]
Developer’s Closing Message
[/h3][p]Since releasing the demo, we’ve received an overwhelming amount of feedback from players around the world. We truly appreciate every comment and suggestion — they’ve been invaluable in helping us improve and polish PSYCHO DEAD even further to deliver the best possible experience.

We want to sincerely thank everyone who has supported and encouraged us along this journey.

If you’d like to support us, please consider adding PSYCHO DEAD to your Steam Wishlist and following the game — it really means a lot to our small indie team and helps us continue developing this project with all our heart.[/p]

PSYCHO DEAD Demo Out Now!

[h2]PSYCHO DEAD Demo Out Now! - Experience the First Hour of Terror[/h2][p][/p][p]The PSYCHO DEAD demo is now live on Steam! Face the nightmare and experience the first 45–60 minutes of our survival horror journey.[/p][p][/p][p]In the demo, you’ll play as Elixia, a girl with psychic powers who awakens with no memory of her past. Can you help her survive and uncover the truth behind what happened?[/p][p][/p][p]We’ve also released both the Demo Announcement Trailer and the Gameplay Reveal Trailer during the Horror Game Awards: Halloween Showcase. If you’d like a glimpse beyond what the demo offers, be sure to check them out below.[/p][p][/p][h3]DEMO Announcement Trailer[/h3][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Gameplay Reveal Trailer[/h3][p][/p][previewyoutube][/previewyoutube][p][/p][p]Last but not least, we’d love to hear from you. If you have any feedback, suggestions, or thoughts about the PSYCHO DEAD demo, please share them with us through the in-game feedback form.
[/p][p]And if you’d like to support us further, consider leaving a review on Steam—it truly helps us a lot.[/p][p][/p][p]We hope you enjoy this milestone we’ve been working so hard to bring to you.


[dynamiclink][/dynamiclink][/p][p]If you interested and want to support us, Don't forget to wishlist and follow![/p]

PSYCHO DEAD Big Reveal and Our Thanks to You!

[p] [/p][p][/p][p]Hi everyone, [/p][p][/p][p]First of all, thank you for following and supporting us throughout this journey. It has been two and a half years since we began developing PSYCHO DEAD—a project born from our small team’s love, passion, and determination for the survival horror genre. Every step has been a challenge, but also a step closer to realizing our dream. [/p][p][/p][carousel][/carousel][p][/p][p]Now, we’re thrilled to share that the wait is almost over. PSYCHO DEAD will have its major reveal during the Horror Game Awards: Halloween Showcase, and we can’t wait for you to see what we’ve been preparing. We hope this moment excites you as much as it does us, and that the experience we’ve created will meet—and even surpass—your expectations. [/p][p][/p][p]Stay safe,[/p][p]Moon Catalyst[/p][p][/p][p][/p][carousel][/carousel]