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  3. First Major Demo Update!

First Major Demo Update!

[p]Hello everyone,[/p][p][/p][p]We're excited to bring you the first major patch for the PSYCHODEAD demo! Since the release, we've been reading all your incredible feedback—thank you so much for every comment and suggestion you've sent our way.[/p][p]A quick note : while this patch tackles a lot of your reports, it doesn't fix everything just yet. We still have a list of things to improve, but this is a big first step for us. Our main goal is always to make the full game the best experience it can be for you.[/p][p][/p][p]Below are the detailed patch notes for this update.[/p][h2] PATCH NOTES[/h2][h3]

Major Changes[/h3]
  • [p]Enemies are now more aggressive and will chase you more consistently.[/p]
  • [p]The Glowing Bracelet is no longer an inventory item! You can activate it whenever you want.[/p]
  • [p]The "Limps" creature now explodes after it dies.[/p]
  • [p]Added more environmental details and made the lighting darker and scarier.[/p]
  • [p]You can now shoot zombies in the leg to make them fall down.[/p]
  • [p]Increased the starter inventory size to 5 slots.[/p]
  • [p]Made Elixia's movement feel more responsive to your controls.[/p]
  • [p]Added a new graphics option: you can now choose between Screen Space and Lumen reflection methods.[/p]
[h3]
Minor Changes[/h3]
  • [p]Aim assist now works for both head and leg shots.[/p]
  • [p]Increased the size of the Barrier ability's protective area.[/p]
  • [p]Boosted the damage of the Shock Shot ability.[/p]
  • [p]Adjusted the player's camera position for a better view.[/p]
  • [p]Reduced film grain and removed the bleach bypass filter for cleaner visuals.[/p]
  • [p]Added an aim sensitivity slider in the settings.[/p]
  • [p]Optimized the demo level to reduce hitches and frame drops.[/p]
  • [p]Made the electrical panel puzzle visuals more intuitive.[/p]
  • [p]Psycho Inhealer gain Psycho Energy faster.[/p]
  • [p]New Elixia's hair and skin material.[/p]
[h3]
Bug Fixes
[/h3]
  • [p]Fixed a freeze that could happen when loading an empty save slot on classic mode.[/p]
  • [p]Fixed the Barrier ability using too much Psycho Energy when blocking Turret bullets.[/p]
  • [p]Stopped Elixia's hurt sound from playing during cutscenes.[/p]
  • [p]Made the "object destruction" sound less overwhelming when many break at once.[/p]
  • [p]The game now remembers your selected inventory slot after loading a save.[/p]
  • [p]Fixed players getting stuck on locker collision.[/p]
  • [p]Prevented monsters from being knocked through walls by powerful impacts.[/p]
[p][/p][p]We'll keep working on more fixes, optimizations, and improvements based on your feedback.[/p][p]Thank you so much for playing and for being part of our journey![/p]