Revision 63
[h3]WHAT'S NEW[/h3]
• Home changes:
• The player now shares the same home screen party members do, acting like a generic NPC as they do while visiting a party member
• Attempting to have a party member visit them will also make them the Active, however
• Home menu's DUTY, ROOM and GAME entries are now moved to its own dedicated ACTIVE section
• Renamed ROOM → CHECK to BOND
• Added proper checks for the current game mode for when the last party member dies
• Certain held items now have passive decay-related, ailment curing and relationship effects
• S. SALTS now have a random chance to instantly wake a sleeping party member without being consumed, increasing Energy recovery if it doesn't
• Battery items completely disable Hunger and Energy decay for party members with a Geo diet, and speeds up Energy recovery while asleep
• And some other, less noticeable effects
• (Soon-to-be) plantable items now play a sound effect when cloned by someone with Pollinate
• Battle changes:
• Pressing Button A during a battle now speeds them up at any time (during default/full bouts) or skips them entirely if pressed before it properly starts (during quick/P2P fights)
• Speed ties are no longer always in the team's favour, now randomly choosing between the enemy and the teammate
• Shadow Walker ability now acknowledges night-time during Ventures
• Lock-On ability is no longer suppressed by Neutraliser
• Weather-affecting abilities now activate in battles (so long as no one with Zero Weather is present)
• If both battlers have these abilities, nothing happens
• Items now have stats that correspond to party member's (invisible) likes and dislikes
• Trimmed down certain translated strings that may clip with UI
• Certain species are now functionally immortal by regular means (injuries notwithstanding)
• Cleaned up coding for calculating food compatibility
• Maybe some other things
[h3]WHAT'S FIXED[/h3]
• Home oddities:
• Potential game crashes from:
• Attempting to quick check profiles while the player is the Active
• Motivator ability activating on the visiting player, who doesn't have decay stats
• Colour sprites showing up in the player character's home screen even when B/W character sprites are set
• Certain functions not checking if the visitor is a party member, or even present at all
• Universal stat decay not being used for anything but energy decay while awake
• Feeding erroneously checking if the consumer is the player and not a party member while calculating how much they like/dislike what they're eating
• Corrected S. SALTS not doing anything to Puppets being reverted at some point, on top of it still increasing Energy on failure
• Missing check for food that don't have two types, potentially checking for a non-existent diet value
• Weather being set in the wrong location during training battles, causing non-Clear conditions when a weather changer is present
• Potential game crash from having the player losing themselves to a (non-existent) previous form in their evolution history while calculating fondness
• Adoption scene not showing any background
• Shell skins still being selectable in the WearOS port, potentially crashing the game when switching back to a canvas shell
• Blank screen still showing up in player select while colour sprites are showing
• Worbolg and Vividera still using their old names in certain databases
• Corrected INFO → PLAYER's menu only updating the first and (non-existent) third option instead of the second, leading to INFO → PLAYER → PLAYER instead of INFO → PLAYER → ACTIVE
• Home changes:
• The player now shares the same home screen party members do, acting like a generic NPC as they do while visiting a party member
• Attempting to have a party member visit them will also make them the Active, however
• Home menu's DUTY, ROOM and GAME entries are now moved to its own dedicated ACTIVE section
• Renamed ROOM → CHECK to BOND
• Added proper checks for the current game mode for when the last party member dies
• Certain held items now have passive decay-related, ailment curing and relationship effects
• S. SALTS now have a random chance to instantly wake a sleeping party member without being consumed, increasing Energy recovery if it doesn't
• Battery items completely disable Hunger and Energy decay for party members with a Geo diet, and speeds up Energy recovery while asleep
• And some other, less noticeable effects
• (Soon-to-be) plantable items now play a sound effect when cloned by someone with Pollinate
• Battle changes:
• Pressing Button A during a battle now speeds them up at any time (during default/full bouts) or skips them entirely if pressed before it properly starts (during quick/P2P fights)
• Speed ties are no longer always in the team's favour, now randomly choosing between the enemy and the teammate
• Shadow Walker ability now acknowledges night-time during Ventures
• Lock-On ability is no longer suppressed by Neutraliser
• Weather-affecting abilities now activate in battles (so long as no one with Zero Weather is present)
• If both battlers have these abilities, nothing happens
• Items now have stats that correspond to party member's (invisible) likes and dislikes
• Trimmed down certain translated strings that may clip with UI
• Certain species are now functionally immortal by regular means (injuries notwithstanding)
• Cleaned up coding for calculating food compatibility
• Maybe some other things
[h3]WHAT'S FIXED[/h3]
• Home oddities:
• Potential game crashes from:
• Attempting to quick check profiles while the player is the Active
• Motivator ability activating on the visiting player, who doesn't have decay stats
• Colour sprites showing up in the player character's home screen even when B/W character sprites are set
• Certain functions not checking if the visitor is a party member, or even present at all
• Universal stat decay not being used for anything but energy decay while awake
• Feeding erroneously checking if the consumer is the player and not a party member while calculating how much they like/dislike what they're eating
• Corrected S. SALTS not doing anything to Puppets being reverted at some point, on top of it still increasing Energy on failure
• Missing check for food that don't have two types, potentially checking for a non-existent diet value
• Weather being set in the wrong location during training battles, causing non-Clear conditions when a weather changer is present
• Potential game crash from having the player losing themselves to a (non-existent) previous form in their evolution history while calculating fondness
• Adoption scene not showing any background
• Shell skins still being selectable in the WearOS port, potentially crashing the game when switching back to a canvas shell
• Blank screen still showing up in player select while colour sprites are showing
• Worbolg and Vividera still using their old names in certain databases
• Corrected INFO → PLAYER's menu only updating the first and (non-existent) third option instead of the second, leading to INFO → PLAYER → PLAYER instead of INFO → PLAYER → ACTIVE