Revision 69
[h2]WHAT'S NEW[/h2]
• Battle changes:
• Added counters to (non-permanent) status conditions
• Increased preference chances for certain moves while the opponent is vulnerable from/to a status condition
[h2] WHAT'S FIXED[/h2]
• Potential game crashing from:
• Certain Planting-related variables either not being present or not actually being a boolean value
• History patching on saves < R68 targeting a non-existent value instead of the player character's alts
• History not being present at all in saves made after R59
• Battle oddities:
• Most stats of the player and enemy being switched during battle
• Freeze status condition causing damage instead of immobility
• Dodging allowing the target to ignore their status condition(s) for the turn
• Calendar oversights:
• Party members' birthdays not having the correct calendar icon, leeching off from special events instead
• Sales showing up after special events and not with them
• Shells on WearOS reverting to the desktop/mobile skinnable shell instead of the bespoke canvas shell when reloading a save
• Battle changes:
• Added counters to (non-permanent) status conditions
• Increased preference chances for certain moves while the opponent is vulnerable from/to a status condition
[h2] WHAT'S FIXED[/h2]
• Potential game crashing from:
• Certain Planting-related variables either not being present or not actually being a boolean value
• History patching on saves < R68 targeting a non-existent value instead of the player character's alts
• History not being present at all in saves made after R59
• Battle oddities:
• Most stats of the player and enemy being switched during battle
• Freeze status condition causing damage instead of immobility
• Dodging allowing the target to ignore their status condition(s) for the turn
• Calendar oversights:
• Party members' birthdays not having the correct calendar icon, leeching off from special events instead
• Sales showing up after special events and not with them
• Shells on WearOS reverting to the desktop/mobile skinnable shell instead of the bespoke canvas shell when reloading a save