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Deadly Days: Roadtrip News

The Deadly Road Ahead - What is next?

[p]Dear survivors,
[/p][p]We hope you had a great start into the new year — and happy upcoming Lunar New Year to those celebrating![/p][p][/p][p]Our team has been working diligently on the further development of Deadly Days: Roadtrip since our "Snowverload" update in December. After a short holiday break to recharge, we're back with full energy! Today, we want to give you a little insight into what we've been working on and a preview of what's planned for upcoming updates.[/p][p][/p]
Updated Roadmap
[p][/p][p][/p]
Next: Bloom & Boom
[p]Our next update is planned for March and will include several features that our wonderful community has been requesting for quite some time. Here's what we're working on:[/p]
  • [p]A brand-new playable character (the roadmap gives you a preview)[/p]
  • [p]New items and 4 new incremental upgrades[/p]
  • [p]Run history and stat tracking[/p]
  • [p]A lite character leveling system based on your tracked runs[/p]
  • [p]Improved RNG for loot drops and missions with Bad Luck Protection[/p]
  • [p]Item Banishing — select items that shouldn't drop in your runs[/p]
  • [p]Stash management QoL improvements (sell with filters, sort by rarity, unequip all, and more)[/p]
  • [p]New Threat stat for missions[/p]
  • [p]Small performance improvements[/p]
  • [p]Character introductions & other little surprises
    [/p]
[p]Here is a sneak peak:[/p][p][/p][p]If we can squeeze it in, we're also aiming to include a Weekly Mode — if not in March, it will follow in the summer update.
[/p][p]While we can't yet guarantee every single item on this list will make it into the spring update, we're giving our absolute best to deliver as much as possible. However, as you may be able to deduce from our roadmap, there is much more to come on our journey to full release...[/p][p][/p]
Outlook: Summer Update
[p]We're currently working on a completely new section of the game, which will contribute to the "Meta Loop" and the "Endgame" in the long term. We don't want to reveal too much just yet, but get ready for a massive challenge in a completely new environment. Even though we're already hard at work on this, it's not expected to be completed until the summer update — after all, we want it to be excellent and, especially for you, particularly challenging.[/p][p]In order to even reach the MKing Headquarters, you'll first have to defeat new bosses and deal with new types of enemies. Perhaps the new weapons, items, or even the new playable character included in the summer update will help you along the way.[/p][p][/p]
Last but not Least
[p]The most requested (and probably also the most difficult to implement) feature — a co-op mode — is currently being evaluated by our team, and we even have an internal prototype. BUT: Don't expect it yet. We can't confirm anything at this point. However, the chances of Deadly Days: Roadtrip getting couch co-op including Steam Remote Play functionality are higher than ever. So please play it cool until we can give you an official confirmation. Beyond that, we're planning further polish and additional content, including more legendary craftable weapons.[/p][p][/p][p]- Your Team Pixelsplit[/p][p][/p][p][/p][p][/p]

Hotfix 0.18.7

[p]Hi everyone,[/p][p][/p][p]we've just released another hotfix addressing some issues in the latest major update.
[dynamiclink][/dynamiclink][/p][p]
Changes[/p]
  • [p]Fixed: Already finished achievements continue to popup[/p]
  • [p]Fixed: Crashes after returning to menu with chicken character and santa character[/p]
  • [p]Fixed: When taking a lot of airdrops to the next level airdrops are not distributed gradually in a larger radius but use largest radius right away.[/p]
[p]Thanks for your continued support and feedback![/p][p]— Team Pixelsplit[/p]

Hotfix 0.18.5 + 0.18.6.

[p]Hi everyone,[/p][p][/p][p]we've just released another hotfix addressing some issues in the latest major update.
[dynamiclink][/dynamiclink][/p][p]
Changes[/p]
  • [p]Balancing: Nerfed armored enemies. Their armor scaling was too high, especially in Endless Mode.[/p]
  • [p]Balancing: Adjusted Copy Shop prices. Fixed an issue where lower rarity items sometimes cost more than higher rarity versions of the same item.[/p]
  • [p]Balancing: Loot Zombies now only flee when damaged, rather than immediately upon entering the viewport. They are also slightly slowed down after taking damage.[/p]
  • [p]Fixed: Switching between save slots could cause saving achievement progress to fail.[/p]
  • [p]Fixed: Save slot menu displaying outdated information.[/p]
  • [p]Fixed: Deleting a save slot now correctly switches to the most recently played slot instead of immediately creating a new empty one.[/p]
  • [p]Fixed: Loot Zombies occasionally getting stuck.[/p]
  • [p]Fixed: Selling an item using controller sometimes sold the previously selected item[/p]
  • [p]Fixed: Mutually exclusive modifiers (e.g., "No Elites" and "Higher Chance of Elite Types") can no longer appear on the same map.[/p]
  • [p]Fixed: A door randomly appearing next to buildings in the Industrial map.[/p]
  • [p]0.18.6 - Fixed: Armor zombies very fast in endless mode[/p]
[p][/p][p]Thanks for your continued support and feedback![/p][p]— Team Pixelsplit[/p]

Update 0.18 - Get ready for the SNOWVERLOAD

[p]Hello Survivors,[/p][p]2025 is drawing to a close. Together with our fantastic community, we had a great early access launch three months ago, and we are now delighted to present our second major update: Get ready for the SNOWVERLOAD.[/p][p]Last but not least, we have two pieces of good news: A 35% discount (the first significant discount since the early access launch) and official Steam Deck verification. Yay![/p][p][/p][h3]What was important to us?[/h3][p]
In addition to new items and events, a powerful new character, and a new snowy biome, we wanted to add more depth to the game and give players more agency and weightier decisions to make on their road trip. [/p][p][/p]
Changes
[h2]New Content[/h2][h3]New Character: Santa[/h3][p]A new survivor joins the fight! Before the zombie apocalypse, he delivered presents to children; now he delivers deadly airstrikes on zombie hordes.[/p][p]The best part: sometimes these airstrikes leave behind gifts that you can add to your inventory. The more you collect, the more powerful your special ability becomes. [/p][p][/p][p][/p][h3]New: The shady merchant[/h3][p]A dubious merchant who has some very special items on offer. Interested in a bloody hand, a second-hand syringe or a rotten heart? Then you've come to the right place…[/p][p]Unlock the vendor at the workbench and he will appear from time to time. Take good care of yourself, because the items you can purchase from him come at a price beyond scrap currency.[/p][p]Look, who is hiding suspiciously behind the trees? Can you spot him?[/p][p][/p][p][/p][h3]New: Stage events/mods[/h3][p]This new feature means you'll face some totally new challenges when planning your road trip. Some stages on the map are now marked with an ‘!’ symbol. If you hover over these locations, you'll see what's different here compared to usual.[/p][p]For example, the Reaper may appear earlier, the player may receive 150% experience points, only Elite Zombies may appear, or the chance of certain items may be increased.[/p][p]This means that you now should put a little more thought into planning your route, but also ensures that every run will be unique and full of surprises.[/p][p][/p][h3]New: Savegame management[/h3][p]Thanks to this new feature, it is now possible to have multiple save games. This allows, for example, several people to play on the same device and have their own save game. It also means you can play the game again from the beginning without having to delete your save game.[/p][p][/p][h3]New: Labyrinth Event[/h3][p]What could be worse than being stranded with an empty tank in an area overrun by zombies? That's right: being stranded with an empty tank in front of a confusing maze where the precious petrol is hidden in the far corner. Let us know in the comments what you think of this new alternative to the Highway Blockade event.[/p][p][/p][p][/p][h3]New: Snowy Mountains Biome[/h3][p]A biome with increased snow and sometimes even snowfall. [/p][p][/p][p][/p][h3]New: Quest panel in base camp[/h3][p]A new POI in your base. Track your achievements and see at a glance what you can unlock with them. Why not take a look?[/p][p][/p]
Impressions
[p]A few impressions of a typical Santa road trip. Yes, bicycle pumps can be used on presents:[/p][carousel][/carousel][p][/p][h2]Balancing & other Changes[/h2][p]• Balancing: Nerfed fire zombie explosion range [/p][p]• Balancing: Nerfed apple pie damage [/p][p]• Balancing: Armor of armored enemies now scales with threat level [/p][p]• Balancing: Status effect damage (poison, fire) can now bypass armor and directly damage enemies [/p][p]• Balancing: The pressure cooker is inflatable now[/p][p]• Changed: No more spaceshuttle on the non spaceshuttle maps[/p][p]• Changed: Banana costume is now findable in base after incremental upgrades unlocked (first apple collected)[/p][p]• Changed: First 1000 Kills achievement now unlocks the encyclopedia and the unlock for encyclopedia is gone[/p][p]• Improved: Steamdeck Code entry panel in main menu and bug report panel is controller navigatable now \[Note: On steamdeck bug reports can only be opened via pause menu][/p][p]• Improved: Reworked melee weapons to hit enemies more reliably at high attack speed and low fps[/p][p][/p][h2]Visibility Quality of Life Changes[/h2][p]• Improved: Better object occlusion when character behind buildings / structures[/p][p]• Improved: Enemy attack telegraphs (especially vs Snowy Mountain biome white ground colors)[/p][p]• Improved: Added glow / outlines to item lootdrops in world, so you know the rarity[/p][p]• Improved: Notification window for loot also shows the rarity now[/p][p]• Improved: Long tooltips (incl. list of buffing items) autoscrolls now [/p][p][/p][h2]Fixes[/h2][p]• Fixed: When the reaper dies, time and threat level continue to rise [/p][p]• Fixed: Enemies just standing around if they died offscreen, but then become visible [/p][p]• Fixed: Pumpkins can land above the canyon chasm and appear to float [/p][p]• Fixed: The pressure cooker doesn’t apply damage correctly [/p][p]• Fixed: Melee weapon attack sound delayed [/p][p]• Fixed: Titan blockage can sometimes not be completed because titans disappear [/p][p]• Fixed: Items can spawn out of reach and softlock the player in e.g. the titan blockage [/p][p]• Fixed: Costume shop is usable multiple times [/p][p]• Fixed: Fps drops when opening bug report panel or promo code panel [/p][p]• Fixed: Special rarity has wrong graphics when hovering over items[/p][p]• Fixed: Crash when upgrading powerup[/p][p]• Fixed: Alarm Tower alarm sound didn't stop[/p][p]• Fixed: Pumpkin + Spaceshuttle events could appear in endlessmode[/p][p]• Fixed: When player surrounded by airdrops then zombies couldn't reach player. Now - as last resort - they walk through the airdrops.[/p][p]• Fixed: Sometimes currency icons (e.g. reroll dice or apples) can get stuck above opened inventory[/p][p]• Fixed: Inventory sometimes not updating when switching between two instances (e.g. shop vs airdrop)[/p][p]• Fixed: Spaceship / pumpkin lootspots didn't remove the ? marker on minimap[/p][p]• Fixed: Spaceship / pumpkin lootspots looted too fast[/p][p]• Fixed: When dying edge case possible where animation doesn't fire complete event and game gets stuck[/p][p]• Fixed: Item + fuel pickup sounds instance limited (so not overlapping too much when looting a lot)[/p][p]• Fixed: Map generation coloring and small object spawning was not seed based[/p][p]• Fixed: Airdrop lid not fully disappearing sometimes after opening airdrop[/p][p]• Fixed: Navmesh inside of police building (thus zombies spawning inside)[/p][p]• Fixed: Spike projectile not aligning with flight path[/p][p][/p]
Outlook
[p]We want to take a big step closer to our goal of taking the game to the next level during Early Access with the Bloom and Boom update.[/p][p]To accomplish this, we will take a little more time for the next major update. We don't want to reveal too much at this point, but our goal is to offer all players an enjoyable gaming experience: This means making the introduction to the game a little more appealing, but above all, offering experienced players endless challenges that match their skill level.[/p][p][/p][p][/p][p][/p]
Becoming a part of development
[p]Some of you already know this, but here's a reminder for everyone: We use a great tool called Open Decks. Via Discord, you can submit your ideas and feedback directly to our ticket system or vote up existing suggestions.[/p][p]Our goal is to create the best possible version of “Deadly Days: Roadtrip”. Together with you. So feel free to check it out.[/p][p][/p][p]Last, but not least: Check out the supporter pack:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Thanks for your support, feedback and patience,[/p][p]Team Pixelsplit[/p][p][/p]

Upcoming: Major Winter Update + STEAM Awards + Discount

[p]Dear Survivors,
[/p][p]Winter is coming and so is our next major update. Mark 4th December in your calendars! To celebrate the occasion, we will be offering a substantial discount for the first time since our early access launch.[/p][p]Here's a little preview of what you can look forward to in the upcoming update:
[/p][p][/p][p][/p][h2]Nominate and Review our Game[/h2][p]A small suggestion to bridge the waiting time until the update:[/p]
  • [p]Nominate Deadly Days: Roadtrip for a category of your choice. For example the[/p][p]Best Game You Suck At Award ːsteammockingː[/p]
  • [p]Review Deadly Days: Roadtrip. Did you know, that you do level up your badge, if you Review (or update your review) for a game you've nominated? You would help us enormously on our road to 2000 reviews. Thank you.[/p]
  • [p]Congratulations on reading this far! Here is the secret clue to our closed beta on the final weekend of November. What do you need to do? Simply visit our Discord and obtain exclusive access![/p]
[p][/p][p]Perfectly timed with the upcoming SNOWVERLOAD update, there are also three fantastic events we will be participating:[/p]
  1. [p]Be a hero! - Comic Con Stuttgart 2025 (29 Nov - 05 Dec):[/p][p][/p]
  2. [p]Bullet Heaven Festival 3.0 (04 - 11 Dez):[/p][p][/p]
  3. [p]Endix Indie Showcase (29 - 30 Nov):[/p][p][/p]
[p]Thanks for your support,[/p][p]your Team Pixelsplit[/p][p][/p]