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Deadly Days: Roadtrip News

End of open playtest round #4

Hello survivors,

today our playtest round #4 is ending. Thank you so much for taking part. We received over 3.000 completed feedback forms and at times had over 400 players at the same time. Almost 100 ideas were added to opendecks by the community and on top of that we received almost 500 ingame submissions. Feel free to take a look.

[h2]So how did the playtest go?[/h2]

We are very pleased that the gameplay experience was already smooth and stable for the vast majority of you – this is great validation for our work so far. At the same time, we are grateful for the reports of crashes and other issues that some players encountered. This is precisely the purpose of a playtest: to identify these hurdles early on and iron them out, ensuring the demo and the full release offer an even better experience.

Thanks to your help, we were able to deploy a total of five patches and hotfixes during the testing phase. Our primary focus was on improving stability and performance, but we also implemented requested quality-of-life enhancements such as map stats on the loading screen, inventory access at the merchant and an overhaul for the item tooltips.

Find all the changes here:
https://store.steampowered.com/news/app/3026450/view/500571481680379919
https://store.steampowered.com/news/app/3026450/view/563620684686688831
https://store.steampowered.com/news/app/3026450/view/500569576639038124
https://store.steampowered.com/news/app/3026450/view/500568942379533794
https://store.steampowered.com/news/app/3026450/view/500568942379533659
https://store.steampowered.com/news/app/3026450/view/500568942379532464

[h2]What happens next?[/h2]
  • We'll get an overview of the feedback you've sent in, organize it and prioritize the various tasks.
  • We are preparing the first public demo of Deadly Days: Roadtrip, which will be part of the upcoming Next Fest in June.
  • We are working on the content for the full version, which should be released this summer.
  • We are completing the key raffle on our Discord.


We will keep you up to date on our Discord. Feel free to drop by!

- Your Team Pixelsplit

Hotfix 0.6.12 + Playtest ending soon

Hello survivors,

A new hotfix has just been released! Here are the changes:
  • Fixed: Crashes occurring when using directional input (WASD, controller stick) on the loading screen.
  • Fixed: A rare crash that could happen when monitors were disabled.
  • Improved: Display monitors are now identified by their name instead of a number in settings.
  • Improved: The size of the reset button in settings has been slightly reduced.
  • Improved: Minor adjustments have been made to sound effects (SFX) and music.


If you experience a crash and the reporter window appears, please make sure to click "Send" to help us diagnose the issue. If you were experiencing crashes before and this patch has resolved them, please feel free to let us know on our Discord.

We encourage you to use the in-game bug report button if you encounter any bugs or wish to provide feedback. You're also welcome to join our Discord community to discuss Deadly Days: Roadtrip and participate in our "Open Deck" community to upvote issues and share ideas.

[h2]Playtest #4 Ending Soon[/h2]

Playtest #4 will conclude at the end of this week, on Sunday, April 27th, 2025. We extend a warm welcome to both new and returning players who have participated. You've shared fantastic screenshots, submitted valuable feedback and ideas via Open Decks, and helped us identify crashes that we've worked to fix in several patches.

Some impressions from our Discord, what you have been cooking up:


So, make the most of this final week to playtest the game thoroughly if you can. Afterwards, we will take all the feedback and ideas gathered and begin implementing them. We look forward to making Deadly Days: Roadtrip an outstanding game with your continued support.

Thank you very much.

- Your Team Pixelsplit

Playtest Patch 0.6.11

Hello survivors,

A new patch has just been deployed! Here are the changes:

[h2]Changes[/h2]
  • Added: Attack sounds for enemies.
  • Improved: Items can now be unequipped using CTRL + Click.
  • Improved: A tooltip appears when trying to upgrade an item, so you see the upgraded stats.
  • Improved: Item tooltips can now be hidden by holding the ALT key.
  • Improved: The recipe list now displays item previews.
  • Improved: The recipe list now features an icon indicating whether an item is craftable.
  • Balancing: Adjusted shop prices to be more consistent with standard repair costs.
  • Balancing: Adjusted item rarity in the shop; common items will now appear more frequently than rarer items (previously, probabilities were equal).
  • Balancing: Players will now be slowed when walking directly into a crowd of enemies.
  • Changed: Updated the sound effect that plays when the threat level changes.
  • Performance: Implemented minor performance improvements related to the battery item.
  • Performance: Optimized Runner enemy AI by reducing expensive raycasts, which previously impacted late-game FPS.
  • Performance: Improved performance related to the snake item.
  • Performance / Audio: Reduced the maximum concurrent instances for frequently played sounds to improve performance and audio clarity.
  • Fixed (+ changed Balancing): Resolved an issue where the Snake item's poison effect would not reapply to already poisoned targets. The poison now stacks, significantly increasing its effectiveness.
  • Fixed: Corrected an issue where the Epic version of the Snake item was weaker than the Rare version.
  • Fixed: Addressed an issue causing boxing gloves to sometimes appear floating incorrectly on the map.
  • Fixed: Prevented Runner enemies from clipping through objects and geometry.
  • Fixed: Resolved instances where the player could become stuck between airdrops and walls.
  • Fixed: Reduced visual clipping issues where zombies would partially sink into geometry.
  • Fixed: Resolved a crash that could occur when changing screen resolution.
  • Fixed: Addressed an issue causing currency counters to tick up slowly for an extended period after loading a new level.
  • Fixed: Fixed a crash that occurred when clicking on an empty item slot in the merchant interface.
  • Fixed: Corrected the Banana item's equip position for the Bananaperson character (it no longer equips below the pistol).
  • Fixed: Resolved several crashes related to inventory management.
  • Fixed: Fixed an issue where the inventory screen within the merchant panel could sometimes not be closed when the storage limit was reached.
  • Fixed: Crash when opening an airdrop after interacted with inventory in merchant panel
  • Fixed: Audio / game running behind round ending screen


If you experience a game crash and the reporter window appears, please make sure to click "Send" to help us diagnose the issue.

We encourage you to use the in-game bug report button if you encounter any bugs or wish to provide feedback. You're also welcome to join our Discord community to discuss Deadly Days: Roadtrip, and participate in our "Open Deck" community to upvote issues and share ideas.

See the full details for initial playtest patch #4 here:
https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/

- Your Team Pixelsplit

Playtest Patch 0.6.10

Hi survivors,

We hope you are enjoying the playtest so far! A new patch just went live, tackling the first round of feedback:

Changes:
  • Improved: The inventory is now fully accessible at the merchant.
  • Improved: The Sheriff character's backpack has been changed so the star item is immediately active without requiring inventory rearrangement.
  • Improved: We made several performance adjustments that should make the game run a bit smoother, especially in late-game scenarios. This includes a rate limiter for damage numbers and impact effects (like Fireworks). We'd appreciate your feedback on whether this change feels responsive or introduces too much delay.
  • Improved: Map stat information is now displayed on the loading screen.
  • Improved: The loading screen now has a smooth transition animation.
  • Improved: Settings menu improvements: Added confirmation popup for resolution changes, added tabs at the top (switchable with controller bumpers), increased navigation speed, added display monitor selection.
  • Fixed: An issue where muting individual sound categories (other than Master Volume) didn't correctly silence those sounds.
  • Fixed: Panels (e.g., character selection) can now be closed with the Escape key again.
  • Fixed: A crash that occurred when rotating items in the inventory.
  • Fixed: An issue with workbench recipes not accepting ingredients if they were upgraded before.
  • Fixed: Several miscellaneous settings issues.
  • Fixed: Loot sometimes spawning inside geometry.
  • Fixed: An issue where switching input methods could sometimes cause multiple items to rotate simultaneously.
  • Fixed: An issue where graffiti decals could sometimes be duplicated (e.g., appearing identically on a wall directly in front of a house).
  • Fixed: Various typos.
  • Fixed: Character being able to shoot while the merchant panel is open.
  • Fixed: Strange visual artifacts appearing when opening the settings menu.
  • (Potentially) Fixed: Items disappearing from inventory (e.g., during upgrades).
  • (Potentially) Fixed: Crashes related to the garbage collector.
  • (Potentially) Fixed: Another crash potentially caused by throwable items.


If the game crashes and the reporter window appears, please make sure to click "Send".
Feel free to use the in-game bug report button if you encounter any bugs or have feedback. You're also welcome to join our Discord to chat about Deadly Days: Roadtrip, and join our "Open Deck" community to upvote issues and ideas.

See the full details for initial playtest patch #4 here:
https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/

- Your Team Pixelsplit

Playtest #4 Hotfix 0.6.9

Hi survivors,

we just released another hotfix which fixes a regression caused by 0.6.8.

When interacting with multiple airdrop boxes at once the game did soft-lock and you couldn't continue. This is fixed now.

- Your Team Pixelsplit