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Call to Arms News

Steam Autumn Sale!



Save on all of our games during the Steam Autumn Sale!


Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!




https://store.steampowered.com/app/302670/Call_to_Arms/?curator_clanid=1560170

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/?curator_clanid=1560170

https://store.steampowered.com/app/244450/Men_of_War_Assault_Squad_2/?curator_clanid=1560170

https://store.steampowered.com/app/920840/Men_of_War_Assault_Squad_2__Ostfront_Veteranen/

https://store.steampowered.com/app/1260050/Assault_Squad_2_Men_of_War_Origins/

https://store.steampowered.com/app/1135240/Men_of_War_Assault_Squad_2__Cold_War/

https://store.steampowered.com/app/64000/Men_of_War_Assault_Squad/?curator_clanid=1560170

Call to Arms - Gates of Hell: Ostfront -- Announcement!



We are happy to announce Call to Arms - Gates of Hell: Ostfront!

Digitalmindsoft, the makers of Men of War: Assault Squad 2 and Call to Arms, teamed up with Barbedwire Studios to deliver a new and exciting WW2 gameplay.

Call to Arms - Gates of Hell: Ostfront is aimed to convey the realism that strategy players have always desired: Historically accurate visuals and locations, no health bars, no simplifications, no shortcuts taken. Offering unrivalled immersion to give the most legitimate WWII RTS/RTT to date.

Learn more about the game in our announcement trailer and new store page!

https://www.youtube.com/watch?v=rD0o9xC8lkM

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/?beta=1

Developers Update #35

Welcome to our 35th developers update for Call to Arms.

We have been silent for quite a while, but we are finally ready to talk about a couple of huge changes to come!

[h3]Russian Campaign[/h3]
One of the most urgent questions many of you have is about the progress of the Russian campaign. Here is good news, we have completed the campaign this month and plan to release it September at the latest after some intense QA and VO. So the waiting time is almost over!


[h3]Weapons[/h3]
More weapons have been updated and will be available in the next update!


[h3]Performance[/h3]
We are working on performance tweaks and improvements, as well as netcode enhancements in the next couple of weeks and months. Expect some improvements with next update already, which will be released this month.

[h3]Conquest V3.0[/h3]
Conquest V3.0 will be available later this year. Based on your feedback Conquest will be enhanced into a defender/attacker gameplay. We tried to achieve a gameplay that is close to our previous games, where you had to conquer flag positions that are well entrenched by enemies. The same is now the case in Conquest. If you are attacking, you will not face a blindly charging enemy, but a well defending one. If you are being attacked by enemies, allied AI will help you out, based on your research tree!

[h3]Map rework[/h3]
During the progress of Conquest V3.0 we decided to rework every multiplayer map. Expect larger, more polished, and balanced maps in a huge update later this year (together with Conquest V3.0)!


[h3]More News[/h3]
Lastly, Barbed Wire Studios has joined our venture and their project will be incorporated into Call to Arms.
https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

Call to Arms – Gates of Hell: Ostfront will be available as a DLC for the base game and will feature its own distinct WW2 RTS gameplay with a focus on realistic battles and two new singleplayer campaigns. It will also support its own version of Conquest and unique multiplayer gamemodes. The DLC will be available later this year and requires at least the Basic Edition of Call to Arms. It will not be included in the Season Pass, as it is a co-development between two studios. However, we plan to have a discount for Ultimate Edition owners!

Call to Arms – Gates of Hell: Ostfront is due for later this year.



Call to Arms update!

A new update for Call to Arms is available. It includes the new Conquest mode, as well as the advanced netcode that has just been further improved. Check the link below to find out more about Conquest V2.0. Additional features, such as attacker & defender mode are already under development, so stay tuned for more news!





https://store.steampowered.com/app/302670/Call_to_Arms/

https://store.steampowered.com/app/561140/Call_to_Arms__Season_Pass/




Conquest V2.0 now available!

Conquest V2.0 is available now and Call to Arms is on sale this weekend!


Conquest V2.0


[h2]Strategic Map[/h2]
Conquest V2.0 switches between attacking and defending missions. When in attacker mode, you can choose what location you want to attack. Each location comes with a specific capture bonus. For instance, a successfully completed mission will give you control over a factory and therefore will provide you extra MP and SP (supplies).


You can also choose the difficulty of the next mission. How tough your enemies are, is indicated by 1 to 3 stars above the mission. The more difficult a mission is, the more extra resources you get for completing it. But be aware, you will face off enemy veteran units!

When hovering a mission, you will see what enemies you are going to face off by the background flag being displayed. The region (winter, summer, desert), as well as the resources you get are also shown. Your units will automatically change their camouflage depending on the region you will fight your battle at!

[h2]Supplies[/h2]
Watch out! Now your units require supplies to fill up their empty ammo stacks. Supplies are also used for repairing damaged vehicles. This new resource adds another layer of dynamics to the game and gives players who manage their units very well an extra edge. You can find the amount of supplies you have in the middle menu, next to the ammo icon. Specific mission capture bonuses give you additional supplies, so choose your targets wisely!

[h2]Research Tree[/h2]
We also introduced a new research tree. Now you can choose what units you want to unlock, but be aware you need to collect research points first. These can be collected by either completing missions or additionally by choosing the right mission capture bonuses. Choosing the right units to research is very important to be successful later down in your Conquest campaign, so make wise choices!


[h2]Airstrikes[/h2]
Airstrikes are finally in the game! You can research them and add them to your special units menu, by collecting enough special points. These are powerful extras that come in handy, if you face off large enemy armies and of course, the destruction they cause is some nice eye-candy!


New Netcode

Say good-bye to out of syncs! Our new netcode took more than a year to be completed. But now we moved away from peer-to-peer networking to a client to server model. This means much better performance for clients in online games and no more game breaking out of syncs. Also slow players won't lag down the whole match for everyone.

Because this feature required a major engine rehaul and lots of data collected by players, we will need a little bit of extra time to polish it up perfectly. Please report any issues you may experience in our forums and we will address them as quickly as possible!

Developer Q&A

We started to do some Q&A with our community and we invite you over to our twitch channel to get notified, whenever we are online and ready to answer your questions!
https://www.twitch.tv/videos/576085583

Thanks for your attention and see you on the battlefield!