Monthly Dev Update #5
Hello fans!
Today we have a preview of a fun cutscene we just started working on this week. Here you can see the first time Sheela brings Victor to the peak of Dinosaurland and shows him what's up. We had to make a special landscape version just for this one sequence but it sure paid off.
Note that this is still a WIP as you can see from the spears being at the wrong angles at times and the look of the water at the lake. That's because we've got all new water in the game!
NEW WATER
We've had a placeholder volume in place for the game's water for quite some time.
We've now put some work in to upgrade it and the map is looking way better as a result.
It not only makes an impact on the cinematography but also the general vibe of the gameplay. Once we add some nice ambient water sounds as well the world will feel more alive.


BIRD FIGHT
On the 6th and 9th days of the game you have an encounter with the orange birds. This involves Victor fighting them with a spear while Sheela shoots them down one by one.
We wanted to offer some variety in this mode so we created three different colors/sizes of bird with yellow being the smallest, orange being regular and the darker ones being more mature with the biggest size and higher HP.

You can see a preview of this mode on our test map below:

We consider this a raid sequence as it involves waves of enemies coming at you that need to be cleared. We're planning to add some mini-game style elements to it as well later such as dodging air attacks from the birds.
Making the pelagornis have unique attacks that take advantage of their wings even after they've been shot down has been a priority for us and we're getting that done now too.
KACERIE NSFW PREVIEW
We're still chipping away at "the pink one" and her scenes in the NSFW module. Here you can see two of her new animations in engine.


We'll show some more off on the new NSFW maps once they're ready.
HUMANOID ANIMATIONS
Another big part of production lately has been working on all of the humanoid animations we need for the game, such as bow and spear attacks. This has been a long time coming, but we finally managed to bring some help on board to get them done.
Adding these to the game will finally give it a "real" game feel rather than having everything be pre-alpha placeholders.

WHAT'S NEXT?
Next week we'll have another cutscene preview you for you and some more information about our upcoming internal build test. Make sure you check out our Patreon for news.
There will also be more NSFW previews as we continue working on Kacerie's scenes.
Thanks for your support! See you again next time.
Today we have a preview of a fun cutscene we just started working on this week. Here you can see the first time Sheela brings Victor to the peak of Dinosaurland and shows him what's up. We had to make a special landscape version just for this one sequence but it sure paid off.
Note that this is still a WIP as you can see from the spears being at the wrong angles at times and the look of the water at the lake. That's because we've got all new water in the game!
NEW WATER
We've had a placeholder volume in place for the game's water for quite some time.
We've now put some work in to upgrade it and the map is looking way better as a result.
It not only makes an impact on the cinematography but also the general vibe of the gameplay. Once we add some nice ambient water sounds as well the world will feel more alive.


BIRD FIGHT
On the 6th and 9th days of the game you have an encounter with the orange birds. This involves Victor fighting them with a spear while Sheela shoots them down one by one.
We wanted to offer some variety in this mode so we created three different colors/sizes of bird with yellow being the smallest, orange being regular and the darker ones being more mature with the biggest size and higher HP.

You can see a preview of this mode on our test map below:

We consider this a raid sequence as it involves waves of enemies coming at you that need to be cleared. We're planning to add some mini-game style elements to it as well later such as dodging air attacks from the birds.
Making the pelagornis have unique attacks that take advantage of their wings even after they've been shot down has been a priority for us and we're getting that done now too.
KACERIE NSFW PREVIEW
We're still chipping away at "the pink one" and her scenes in the NSFW module. Here you can see two of her new animations in engine.


We'll show some more off on the new NSFW maps once they're ready.
HUMANOID ANIMATIONS
Another big part of production lately has been working on all of the humanoid animations we need for the game, such as bow and spear attacks. This has been a long time coming, but we finally managed to bring some help on board to get them done.
Adding these to the game will finally give it a "real" game feel rather than having everything be pre-alpha placeholders.

WHAT'S NEXT?
Next week we'll have another cutscene preview you for you and some more information about our upcoming internal build test. Make sure you check out our Patreon for news.
There will also be more NSFW previews as we continue working on Kacerie's scenes.
Thanks for your support! See you again next time.