[p]Hey everyone![/p][p]It has been a long road, filled with hiccups and eureka moments, and we’re proud of what we’ve achieved so far. We can’t wait to show you what the future holds for
Tamer: King of Dinosaurs![/p][h2][dynamiclink][/dynamiclink]
Early Demo Out[/h2][p]Let’s start with the most important thing: our early demo is now available to our supporters! You can see how to get it on our
Discord server![/p][p]The demo consists of three parts: Galmine’s romance scene with its sex module and outro animation, and the cutscene demo preview:[/p][p][/p][h3]
Day 1 Chase Sequence[/h3][p]This is the very first gameplay section of Tamer, where Victor meets Hope and they work together to escape some hungry deinonychus. We've included a preview video with this post so you can see what you'll be playing soon![/p][p]We've overlayed audio from our non-combat theme for now, as the gameplay triggers for SFX are still being worked on. We also did a recent recording session with the voice of Victor himself to include some new lines![/p][p]This really helps to elevate the experience and make it feel natural.[/p][p]In particular, this chase includes a lancing segment where Victor will use his spear to end some predators that try to dismount him. You can also experience the jump/duck system we use in our chases here.[/p][p]We're looking for lots of feedback here, so let us know what you think when you get to play it![/p][p][/p][h3]
NSFW System Demo[/h3][p]This will essentially be an updated version of the original Galmine NSFW demo.[/p][p]So what has changed? First off, the lighting is vastly improved, as well as the camera system. We've also added a new map, and the voice samples of the characters have been expanded.[/p][p]You'll definitely see and feel a difference here.[/p][p]We will be expanding this part of the demo more as development continues. Expect to see an additional character and map next month![/p][p][/p][h3]
Cutscene Preview[/h3][p]Finally, we have a cutscene preview. Lots of people have asked us if Tamer's cutscenes are in-engine or pre-rendered, and the answer is, of course, in-engine! There is not a single second of pre-rendered footage in Tamer, and we're very proud of that.[/p][p]This is being included so people can see how it performs on their machine while it is not fully optimized. We'll be doing an optimization pass later, so we're checking to see how far to go with that.[/p][p][/p][h2]
Overall Feedback[/h2][p]We were happy to hear everyone was impressed by the demo! Positive feedback was directed towards the visuals, the energy and presentation of the chase sequence, the writing and character development of the cutscene, and the improvements in the NSFW content.[/p][p][/p][h2]
Upcoming Changes[/h2][p]However, we did receive some excellent feedback that some features could use some improvements. Thankfully, these were all things we were already discussing, and we had potential solutions lined up.[/p][p][/p][h3]
Dino Lancing[/h3][p]The sections of the map where you lance deinonychus with your spear don't have clear visual indicators that allow you to understand how to properly time your attack. Additionally, the controls were unclear.[/p][p]We have thrown out the old indicator and replaced it with a target that hovers on the dino like the old one, but is easier to see. In addition, two arrows on the left and right collapse inward at a consistent pace to show when to activate your weapon to score a successful hit.[/p][p]
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Obstacle QTE Indicator[/h3][p]While everyone expressed it jumping and ducking on the parasaur was smooth and simple to understand, it was noted that every obstacle has the same setup and can therefore feel repetitive.[/p][p]We've adjusted this by making it so the "success" section of the indicator is on the top if you're jumping and on the bottom if you're ducking. This slightly changes the time and action and feels more natural.[/p][h3]
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NSFW Content Interaction[/h3][p]This has been requested since our first demo dropped earlier this year, and it's something we still want to explore. With our combat system in full swing, along with finishing the NSFW animation itself, it will take some time, but we'll do our best to add more interactive elements to the love scenes as we get closer to launch, such as hand position, spanking, grabbing, etc.[/p][p][/p][h2]
Carnotaurus Warnings[/h2][p][dynamiclink][/dynamiclink]This week's cutscene preview is from right after Victor and Sheela escape the carnotaurus. Note that, as usual, this is pre-alpha, so there are some animations and many other aspects like VFX that are still in progress.[/p][p]Day 8 is when this narrative break occurs, right after the epic chase sequence. At this point, Victor has won over Trel, Galmine, and Sheela, and they're actively working to build the fort. Trel also starts to really help the group, although whether she's motivated by the goodness in her heart or the need for Victor's insemination remains up for debate.[/p][p][/p][h2]
Trel's NSFW Preview[/h2][p]Now that Kacerie's animations are wrapped, we're working on Trel's romance scenes. Since Victor is less experienced and Trel is more dominant, her early encounters have a different flavor from the later ones, as shown in the preview image below:[/p][p]
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Book Promos[/h2][p]We're making some more promo content for the game and book series, so we've started posing the girls for a few lovely pinup shots of them enjoying some good literature.[/p][p]
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Look-at Tech[/h2][p]An important part of achieving immersion with games like this is having functional look-at tech, which means the character's eyes appropriately engage with the environment and the characters around them.[/p][p]We now have this up and running, and it makes things so much more alive. It's often subtle touches like these that bring games from A to AA level, and that's definitely what we want to strive for with this production - something that shows we actually care about every level detail.[/p][p]
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What's Next?[/h2][p]Right now, we're working on adding subtitles to all the scenes. First, we need to add the text, and then we'll clean up the presentation so they're not so scrunched.[/p][p]This process will also give us a shot at localization for several key regions, like China.[/p][p]
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[/p][p]Our next major objective is two separate sequences where Victor and Sheela fight against the orange birds from Hope's back in an effort to cull their numbers before they can overrun the cave, while the fort isn't ready yet.[/p][p]We already have a prototype up and running, and construction is underway![/p][p]It's likely that as soon as it's finished that we will add this to the demo build and release it for our Patreons to play.[/p][p]We're also doing some LOD upgrades to the map to bring it up to more modern standards.[/p][p]You can see some key areas we're focusing on in the image below:[/p][p]
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[/p][p]See you next month with more good news![/p][p]
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