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Tamer: King of Dinosaurs News

Meet Kacerie, the Stylist

[h2]Kacerie, Elegant Survivor[/h2][p]Kacerie looks mostly human, except for her natural neon pink hair. Not fitting in at first, you will win her heart if you can show how well you can take care of her.[/p][p][/p][p]Pink-haired and sassy, she only really wants one thing: to not die on this dino-infested planet. And who can blame her?[/p][p]Kacerie is skilled in hairdressing and cosmetics, and she’ll be in charge of making sure your fort truly feels like a home. [/p][p]In a pinch, she can channel raw energy into her hands, storing up to two devastating Lance Strikes at a time. Each blast unleashes a focused beam of destruction with precision and style. After firing them, she needs 14 full days to recharge, and that’s when she’ll need your help the most![/p][h3]Usually impeccably dressed, occasionally not dressed at all[/h3][p][/p]
  • [p]Bust: 83cm[/p]
  • [p]Waist: 51cm[/p]
  • [p]Hips: 83cm[/p]
[p]Beautiful, elegant, and irresistibly hot. Win her heart, and she might just let you see the breathtaking body hiding beneath that adorable outfit.[/p][h3]Advanced Technology and Elegance[/h3][p][/p][p][/p][p]Interests:[/p]
  • [p]Not dying in the wilderness[/p]
  • [p]A passion for bringing out the beauty in people and the world around her[/p]
  • [p]Eye Contact and Deep Thrusts[/p]
[p]Are you willing to risk it all to have her?[/p][p][/p][p]Wishlist Tamer: King of Dinosaurs NOW![/p][p][dynamiclink][/dynamiclink][/p]

Monthly Dev Update #09 - Early Demo Out, Demo Feedback, Look-at Tech, and more!

[p]Hey everyone![/p][p]It has been a long road, filled with hiccups and eureka moments, and we’re proud of what we’ve achieved so far. We can’t wait to show you what the future holds for Tamer: King of Dinosaurs![/p][h2][dynamiclink][/dynamiclink]Early Demo Out[/h2][p]Let’s start with the most important thing: our early demo is now available to our supporters! You can see how to get it on our Discord server![/p][p]The demo consists of three parts: Galmine’s romance scene with its sex module and outro animation, and the cutscene demo preview:[/p][p][/p][h3]Day 1 Chase Sequence[/h3][p]This is the very first gameplay section of Tamer, where Victor meets Hope and they work together to escape some hungry deinonychus. We've included a preview video with this post so you can see what you'll be playing soon![/p][p]We've overlayed audio from our non-combat theme for now, as the gameplay triggers for SFX are still being worked on. We also did a recent recording session with the voice of Victor himself to include some new lines![/p][p]This really helps to elevate the experience and make it feel natural.[/p][p]In particular, this chase includes a lancing segment where Victor will use his spear to end some predators that try to dismount him. You can also experience the jump/duck system we use in our chases here.[/p][p]We're looking for lots of feedback here, so let us know what you think when you get to play it![/p][p][/p][h3]NSFW System Demo[/h3][p]This will essentially be an updated version of the original Galmine NSFW demo.[/p][p]So what has changed? First off, the lighting is vastly improved, as well as the camera system. We've also added a new map, and the voice samples of the characters have been expanded.[/p][p]You'll definitely see and feel a difference here.[/p][p]We will be expanding this part of the demo more as development continues. Expect to see an additional character and map next month![/p][p][/p][h3]Cutscene Preview[/h3][p]Finally, we have a cutscene preview. Lots of people have asked us if Tamer's cutscenes are in-engine or pre-rendered, and the answer is, of course, in-engine! There is not a single second of pre-rendered footage in Tamer, and we're very proud of that.[/p][p]This is being included so people can see how it performs on their machine while it is not fully optimized. We'll be doing an optimization pass later, so we're checking to see how far to go with that.[/p][p][/p][h2]Overall Feedback[/h2][p]We were happy to hear everyone was impressed by the demo! Positive feedback was directed towards the visuals, the energy and presentation of the chase sequence, the writing and character development of the cutscene, and the improvements in the NSFW content.[/p][p][/p][h2]Upcoming Changes[/h2][p]However, we did receive some excellent feedback that some features could use some improvements. Thankfully, these were all things we were already discussing, and we had potential solutions lined up.[/p][p][/p][h3]Dino Lancing[/h3][p]The sections of the map where you lance deinonychus with your spear don't have clear visual indicators that allow you to understand how to properly time your attack. Additionally, the controls were unclear.[/p][p]We have thrown out the old indicator and replaced it with a target that hovers on the dino like the old one, but is easier to see. In addition, two arrows on the left and right collapse inward at a consistent pace to show when to activate your weapon to score a successful hit.[/p][p][/p][p][/p][h3]Obstacle QTE Indicator[/h3][p]While everyone expressed it jumping and ducking on the parasaur was smooth and simple to understand, it was noted that every obstacle has the same setup and can therefore feel repetitive.[/p][p]We've adjusted this by making it so the "success" section of the indicator is on the top if you're jumping and on the bottom if you're ducking. This slightly changes the time and action and feels more natural.[/p][h3][/h3][p][/p][h3]NSFW Content Interaction[/h3][p]This has been requested since our first demo dropped earlier this year, and it's something we still want to explore. With our combat system in full swing, along with finishing the NSFW animation itself, it will take some time, but we'll do our best to add more interactive elements to the love scenes as we get closer to launch, such as hand position, spanking, grabbing, etc.[/p][p][/p][h2]Carnotaurus Warnings[/h2][p][dynamiclink][/dynamiclink]This week's cutscene preview is from right after Victor and Sheela escape the carnotaurus. Note that, as usual, this is pre-alpha, so there are some animations and many other aspects like VFX that are still in progress.[/p][p]Day 8 is when this narrative break occurs, right after the epic chase sequence. At this point, Victor has won over Trel, Galmine, and Sheela, and they're actively working to build the fort. Trel also starts to really help the group, although whether she's motivated by the goodness in her heart or the need for Victor's insemination remains up for debate.[/p][p][/p][h2]Trel's NSFW Preview[/h2][p]Now that Kacerie's animations are wrapped, we're working on Trel's romance scenes. Since Victor is less experienced and Trel is more dominant, her early encounters have a different flavor from the later ones, as shown in the preview image below:[/p][p][/p][h2]
Book Promos
[/h2][p]We're making some more promo content for the game and book series, so we've started posing the girls for a few lovely pinup shots of them enjoying some good literature.[/p][p][/p][p][/p][h2]Look-at Tech[/h2][p]An important part of achieving immersion with games like this is having functional look-at tech, which means the character's eyes appropriately engage with the environment and the characters around them.[/p][p]We now have this up and running, and it makes things so much more alive. It's often subtle touches like these that bring games from A to AA level, and that's definitely what we want to strive for with this production - something that shows we actually care about every level detail.[/p][p][/p][p][/p][h2]What's Next?[/h2][p]Right now, we're working on adding subtitles to all the scenes. First, we need to add the text, and then we'll clean up the presentation so they're not so scrunched.[/p][p]This process will also give us a shot at localization for several key regions, like China.[/p][p][/p][p]Our next major objective is two separate sequences where Victor and Sheela fight against the orange birds from Hope's back in an effort to cull their numbers before they can overrun the cave, while the fort isn't ready yet.[/p][p]We already have a prototype up and running, and construction is underway![/p][p]It's likely that as soon as it's finished that we will add this to the demo build and release it for our Patreons to play.[/p][p]We're also doing some LOD upgrades to the map to bring it up to more modern standards.[/p][p]You can see some key areas we're focusing on in the image below:[/p][p][/p][p]See you next month with more good news![/p][p][/p]

Meet Sheela, the Huntress

[h2]Sheela, Pride Warrior[/h2][p]Sheela is a stoic huntress, brave and beautiful, bound by her culture. The best hunter among her people, possibly of her world.[/p][p]Versatile, strong, and gorgeous. Whether you want to hunt, train, or mate, she is the one.[/p][p]Prove you're strong enough to free her from her loveless arranged marriage, and she'll be yours forever.[/p][h3]Tame Sheela… and enjoy her every inch[/h3][p][/p]
  • [p]Bust: 102cm[/p]
  • [p]Waist: 59cm[/p]
  • [p]Hips: 100cm[/p]
[p]With a slim and fit 40/23/39 body, used to hunting and fighting, Sheela will always be up to "help" you... Do you think you can handle this amount of stamina?[/p][h3]When beauty and power collides[/h3][p][/p][p]Interests:[/p]
  • [p]Fighting and hunting[/p]
  • [p]True love[/p]
  • [p]Mating[/p]
[p]Will you let this Cheetah-girl guide you?[/p][p][/p][p]Wishlist Tamer: King of Dinosaurs NOW![/p][p][dynamiclink][/dynamiclink][/p]

Monthly Dev Update #08 - Supporters Build, Animations, Boob Physics, and more!

[p]Hey everyone![/p][p]We have tons of exciting news to share with you! Now hold tight, because this will be a long one.[/p][p]And before we get to it, don’t forget to wishlist Tamer: King of Dinosaurs![/p][h2][dynamiclink][/dynamiclink]Supporters Demo Build[/h2][p]As we mentioned a few times already, we are currently putting together material for a new demo build for our supporters. We're shooting for the end of August at this point, so you guys can see how far the development has come.[/p][p]Here's what the demo will include:[/p]
  • [p]Updated Galmine NSFW scene with new lighting and physics[/p]
  • [p]Chase sequence (first time we've given access to gameplay!)[/p]
  • [p]Additional preview cutscenes delivered in-engine[/p]
[p]Once this demo is released, we plan to update it over time by adding additional NSFW content and polishing the gameplay based on your feedback.[/p][h2]Day 1 Chase Continues[/h2][p][/p][p]Development on the cave chase is progressing well, but we've been working on this one for a month straight and need a break. As a result, we're going to focus more on cutscenes for now, but we'll be back with more news about it soon![/p][h2]Romance Scenes and Animations[/h2][h3]Trel's Hotspring Scene[/h3][p]Recently, we started working on the opening cutscene of Trel's final romance quest.[/p][p]This one involves a trip to the hot springs so she can take a bath. Here is a preview shot for you, but keep in mind these are censored since she has her dress on, and in the full game, she's gonna be in her birthday suit.[/p][p]Also, the purple hair is a result of some lights not being properly set up yet. Maybe we can consider it as a cosmetic option in the future, “a happy accident”.[/p][p] [/p][h3]Trel's NSFW Animations[/h3][p]Speaking of Trel, her NSFW scenes are in the works, and these are particularly tricky because of all the extra anatomy we have to deal with to get her functional.[/p][p]The results look great, though, especially in motion! We hope to include her in an upcoming demo build exclusive to our supporters once she's ready.[/p][p][/p][h3]Sheela Romance Scene[/h3][p]Mild spoiler here, but Sheela's first romance scene is a special one. It takes place after a rather monumental effort on Victor's part to keep her safe.[/p][p]The weather on this day called for us to create a new VFX setup that was tricky because it takes place inside our cinematic version of the fort. This has an "artificial" sky, and replacing it with anything this heavy takes some doing.[/p][p]Still, we pulled it off! Here's the result:[/p][p][/p][h3]Upcoming Sheela's Lake Scene Preview[/h3][p]Soon, we should have a preview for you of a certain scene that happens at the lake between Victor and Sheela that sets the tone for their relationship in our devlog.[/p][p]This sequence was particularly challenging because of the VFX work and the water particles needed to show Sheela taking a cat bath...a very sexy one at that.[/p][p]We know you'll enjoy it, so give us another week to clean it up a bit, and we'll have it available for your viewing pleasure.[/p][p][/p][h3]Final Kacerie Positions[/h3][p]Our NSFW animator is finishing up Kacerie's sequences. Here's a particularly good-looking standing doggy sequence set up in the gemstone cave, and a few positions:[/p][p][/p][p][/p][h3]Galmine NSFW Animations[/h3][p]We also have some spicy Galmine previews for you![/p][p]Take a look at her in action during her third romance quest in the harvest grove below:[/p][p][/p][h2]Heel Adjustments[/h2][p]Along with completing NSFW animations, we're also working on getting all of the high heels working with our outfit system, which is proving to be trickier than expected, but the results speak for themselves.[/p][p]So if you wanted to smash in massive stripper heels, don't worry - we've got you covered.[/p][p][/p][h2]NSFW Outfit Boob Physics[/h2][p]Great, glorious science has blessed us with micro bikinis and boobs that react realistically to them. Oh Lord...[/p][p]Check out Sheela practicing her stretches below, and see Victor stretching Sheela below as well.[/p][p][/p][p]You'll be able to take full advantage of these outfits in our romance scenes.[/p][p]We also wanted to assure everyone that these outfits will be available during gameplay as well, so you can have your favorite ladies wearing your favorite outfits at all times.[/p][p]They will also carry over to cutscenes, which we're sure will result in some stepped-on dramatic moments when someone's pouring their heart out in a barely visible plastic string suit.[/p][h2]Cutscene Updates & VFX[/h2][p]As we go through the cutscenes and get them ready for launch, we also apply VFX. In this case, we added an indicator to our characters whenever they access their Eye-Q.[/p][p]You can see Sheela teaching Victor how to use his below:[/p][p][/p][p]Something else we've been doing recently is refactoring some of the scenes we prepared for trailers previously to fully function in the engine on the correct project settings, such as the shot below with shadowplay:[/p][p][/p][p]Not that it's too amazing to look at, but this effect with the curtain was something that took some doing:[/p][p][/p][h2]Performance Dubbing[/h2][p]An unfortunate part of recording a game this massive is the fact that sometimes, things just don't work. Characters are out of position, you have sync issues, and other things that can't be fixed with manual animation adjustments, etc.[/p][p]That's why we need to "dub" some sequences with new animation from professionals to make sure the scenes hit the way they need to.[/p][p]We've also added additional characters in the background in some shots that were originally intended only to have one male and one female, and this has proven an excellent method to elevate the scenes.[/p][p]Luckily, this has proven to be relatively simple compared to how we thought it would go.[/p][p][/p][h2]Promo Material Creation[/h2][p]Finally, please enjoy these lovely pictures of Sheela and Kacerie being posed for promo images.[/p][p]We'll be using this pose for posters and other items to show the game off online.[/p][p]Expect to see these flying around the net soon.[/p][p][/p][h2]What's Next?[/h2][p]Keep an eye out for the upcoming 'Meet the Girls' posts, which we should still have this upcoming month! We’ll keep working hard to bring you even more updates on our monthly development journey![/p]

Monthly Dev Update #07 - Chase Gameplay, NSFW Scenes, Combat Design, and more!

[p]Hey everyone![/p][p]We got so many updates to share with you that we were having trouble not spoiling them.[/p][p]And before we get to it, don’t forget to wishlist Tamer: King of Dinosaurs![/p][h3][dynamiclink][/dynamiclink][/h3][h3]Day 1 Chase Setup[/h3][p][dynamiclink][/dynamiclink]In this clip, we can take a look at the first segment of gameplay of the project overall: just like in the books, Victor runs for his life from a pack of deinonychus through the jungle. However, this time around, we've changed up the plot in a significant way so that he meets Hope, his first parasaur mount, right off the bat.[/p][p]They work together to survive the situation and then go their separate ways as Victor has not mastered, nor is he even aware, of his power yet.[/p][p]It's an interesting narrative change that opens the door for some great new scenes.[/p][p]Keep in mind we are still in pre-alpha visualization at this point, and everything is incredibly rough, but this should give you an idea of the overall concept and the pacing we're aiming for.[/p][p]This serves as a tutorial to teach you how to lance dinos with your spear and dodge, duck, dip, dive, and dodge.[/p][p]One thing we've added to this map is obstacles on the ground that do damage if you run over them, such as the spiked brambles.[/p][p]We've also added deinonychus lancing, where they will approach you from the front or side, and you must use your spear to attack them, and this must be manually aimed. This part is still a work in progress, but we should have it done within the next two weeks.[/p][p]The empty section in the middle is where we plan to have a big "vista" moment where you can look out at the world and see some large dinosaurs, such as brachiosaurus, roaming in the background.[/p][p]After that, inside the cave, we're going to have some beautiful crystals fall from the ceiling and work as impact obstacles.[/p][p]You can see a preview of it in the following video:[/p][h3][dynamiclink][/dynamiclink][/h3][h3]NSFW Lighting Underway[/h3][p]Now that we have finished the first lighting pass of the cinematics, we've begun adding lighting to the NSFW scenes. Our technical artists took great care in upgrading the options available there and made it look much better.[/p][p]We've still got some color grading and VFX work to do, but check out the progress below:[/p][p][/p][p][/p][h3]New Victor Outfit[/h3][p]Since Victor gets into a lot of scraps during his first month in Dinosaurland and his work shirt gets wrecked, we needed a new outfit for him.[/p][p]We designed something that he could wear underneath that would eventually replace his main outfit towards the middle of the game. Using a simple tank top base, we designed a logo for the LA County Dept of Animal Care and Control and applied that PNG to the 3D model.[/p][p]
[/p][p][/p][h3]Map Progress[/h3][p]We're continuing to work on the map as always, and recently made a pass over a key area you'll visit on day 10 prior to the deinonychus raid at the fort.[/p][p]This is where you'll battle a deinonychus alpha for the first time.[/p][p]We needed this area to have room for the battle while also looking good for cutscenes. We're going to tweak the colors more here so the grass isn't so yellow, but you get the idea.[/p][p]
[/p][p][/p][h3]Combat Design - Adrenaline[/h3][p]As we continue designing combat, we looked at other melee-focused games in the genre and examined concepts we liked and ones we felt did not fit our project.[/p][p]In particular, stamina meters are something the team as a whole did not find particularly fun. In games where they exist, combat is seen more as something hardcore and punishing, where players rely on heavy, calculated swings to take advantage of openings and do damage while constraining themselves from becoming too vulnerable.[/p][p]While this works well for those projects, we want Tamer to be focused more on fun, arcade-style combat that can still be challenging without relying so heavily on pacing and windows of opportunity.[/p][p]To that end, we've decided to reward players for playing well in the opposite way - when you land a solid hit, parry, counter, dodge properly, etc., you will earn adrenaline. This charges up like a super meter in a fighting game.[/p][p]As you earn adrenaline, you can either maintain it for passive bonuses or expend it using special moves, like a mana bar that refills with solid gameplay decisions and execution.[/p][p]We're still working out the details, but we're really enjoying this concept so far.[/p][p]We'll explain more about combat and progression as time goes on and we begin implementing these ideas.[/p][p][/p][h3]Pachycephalosaurus Animation[/h3][p]We've finally confirmed that the pacy will be a regular enemy in the game and have rigged and started animating it for a debut very soon.[/p][p]These guys are going to be tough late-game enemies that attack in groups with some interesting patterns that need to be dodged and countered by the player.[/p][p]
[/p][p][/p][h3]What's Next?[/h3][p]Keep an eye out for the upcoming 'Meet the Girls' posts, which we should still have this month! We’ll keep working hard to bring you even more updates on our monthly development journey![/p]