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Monthly Dev Update #6 – Romance, Chase Scenes & Dino Combat Heat Up!

Hey everyone!

It's been quite some time since the last dev blog, so we are bringing up the pace again. We hope you look forward to the next ones!

Don't forget to wishlist now!

https://store.steampowered.com/app/3026730/Tamer_King_of_Dinosaurs/


[h2]Galmine Romance & Valley Chase[/h2]

Today we wanted to show you two video previews of what we've been cooking up lately.

https://www.youtube.com/watch?v=8CeK3gVubrQ

The first is Galmine's second romance scene. Here she offers to make Victor some larger water pots for the fort but needs better materials to do it. That leads them inside an area that's a natural pheonomenon and absolutely beautiful.

Since this is their second time together, their conversation about their relationship is more confident and in-depth. They reveal some intimate truths to each other and you learn about their characters through the interaction, which is exactly what this game is all about - not just shoving sex in your face, but presenting it as a natural sum of real, loving relationships.

The second part of the video is a preview of the chase scene in the valley.

This is still in PRE-ALPHA, so please excuse the animations and timing. It's rough at the moment but gives you a good idea of what to expect from Tamer's high-octance action sequences.

[h2]ADDITIONAL CUTSCENE WORK[/h2]

Along with the romance scenes we're now wrapping up production on some additional sequences that take place in the valley. Now that we've done some more set dressing for this area the cinematography is turning out great.

We've got basic lighting in place and plan to enhance the visuals even more as we get closer to launch.

Our approach to blocking these scenes is to try and take the "every frame a painting" philosophy to heart and not just have the camera tipping all over the place like many modern game and film productions.

This allows you to really focus on the character's expressions and the excellent story without feeling too drab or boring. Adding subtle movement to the cameras keeps you connected to the frame while offering a bit more visual stimulation than a totally still shot.

We're happy with how this footage is turning out and will be sharing more as we move forward!



Now that we have animatons for Jinx, even he's getting in on the action!



[h2]DINO ANIMATION[/h2]

With the cleanup of the human characters 90% finished we can now focus our attention on the dinos and give them some love. Here you see Victor taming Hope - his first dinosaur mount.

They share a moment of deep connection through his taming ability here and she becomes loyal for the rest of the game.

Animating these sequences are tricky because we have to animate the dinosaurs and manipulate the performance capture at the same time, but getting to the finished product is rewarding!



[h2]COMBAT SYSTEM DOCUMENTATION
[/h2]

We're making sure to create plenty of solid documentation as we get ready to start implementing the core parts of our combat system. Doing so will allow us to produce something stable and effective.

Here you can see the aggro system for the enemies in place.

Since we are going to have Victor and Sheela fighting multiple dinosaurs, we need to make sure they don't get totally swarmed and overwhelmed. Adding an intended rhythm and balance to combat is essential to avoid this.



Therefore we're creating our own take on the kind of ticket system used by so many modern games to ensure enemies can both act and think as a group. This allows them to store actions without immediately taking them and instead doind what they need to at the right time so everything feels good rather than random.



[h2]NEXT ENEMY - Pachycephalosaurus[/h2]

One of the new enemy types we're going to add to the game is the pachy you see above. They will be highly mobile and aggressive enemies that chase you if you try to avoid them. They attack with charging patterns and short range headbutts but are vulnerable to everything but a direct attack.

That means parrying or doding their approach will yield significant openings for damage.

Expect to see them up and running within the next few months.

[h2]KACERIE NSFW PREVIEWS[/h2]

Kacerie's big romance scene is still in development and here you can see her practicing some partner yoga with Victor.

This is the first time we've tried some 69 action and we'll show you how good it looks in-engine soon.



I'll just leave this here also...



[h2]MAP DETAILS[/h2]

Now that the gameplay and days are all sorted we can add some higher detail passes to the map. You can see the process yielding some great results below:



Of course, this is not totally final. We'll have a lot more to add and tweak before release, especially concerning lighting and atmosphere.


See you in the next dev update!


- Ride the Lion Studios