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Steam Next Fest Post-Mortem: What is Next?

[h2]Steam Next Fest Post-Mortem: Tamer: King of Dinosaurs[/h2][p][/p][p]Hello Everyone![/p][p][/p][p]Steam Next Fest has come to a close recently, and the team at Ride the Lion Studios is floored by the response. What started as a small project fueled by a 6-person team and a "stretched penny" budget has turned into something thousands of you have now played.[/p][p][/p][p]We wanted to address the feedback we’ve gathered and lay out our launch roadmap.[/p][p][/p][hr][/hr][p][/p][h3]What We Are Fixing (The "To-Do" List)[/h3][p][/p][p]Your feedback was incredibly consistent, which makes our job much easier. We are already hard at work on the following:[/p]
  • [p]Chase Module & Camera: We hear you - the controls need more "weight," and the camera needs to stop fighting the player. We are tightening the responsiveness and smoothing out the tracking.[/p]
  • [p]Audio & EQ: Some voices were boisterous, while others were whispers. We are doing a full pass on volume normalization and EQ to ensure a professional audio experience.[/p]
  • [p]Environment Navigation: We’re smoothing out the "invisible snags" in the terrain to prevent players from getting stuck during walking sequences and falling through the floor.[/p]
  • [p]Steam Deck Optimization: Our lead art engineer is officially on a mission. We are optimizing textures and controller mapping to ensure a "Great on Deck" experience for Early Access.[/p][p][/p]
[h3]The Erotic Scene UI & Tutorials[/h3][p]We intentionally gave players a "director’s toolkit" for the adult scenes, but we realize we threw you into the deep end without a lifejacket.[/p]
  • [p]The Fix: We are implementing a clear, concise tutorial for the module to help you master the controls and get the most out of the experience. Additionally, we are considering adding a cinematic mode that will provide a “hands-off” approach so you can focus on, you know, taking care of other things while enjoying the adult content.[/p][p][/p]
[h3]Regarding Combat[/h3][p]As many noted, combat was absent from the demo. We replaced our old system late in development with something much more engaging, but we refused to ship a "half-baked" version for Next Fest.[/p]
  • [p]The Result: The new, polished combat system is fully integrated and will be playable starting on Day 1 of Early Access.  We are also planning to update the demo before EA to gather feedback on combat and other features yet to be revealed.[/p]
[p][/p][hr][/hr][p][/p][h3]The Road to Release[/h3][p]We want to deliver a game that meets your expectations and our own high standards. Here is our updated timeline:[/p]
  • [p]Early Access Launch: Late April 2026.[/p]
    • [p]Note: Unlike many EA titles, the entire story and all content will be available at launch.[/p]
  • [p]Full "Polished" Release: August 2026.[/p]
    • [p]This window will be used for bug squashing, final polish, and community-requested tweaks.[/p]
[p][/p][hr][/hr][p][/p][h3]Thank You[/h3][p]Whether you loved the demo or gave us "tough love" feedback, you are helping a small indie studio realize a three-year dream. We are dedicated to making adult games that balance deep storytelling with genuine gameplay.[/p][p][/p][p]Have more thoughts? Drop them in the comments below. We’re reading EVERYTHING.[/p][p][/p][p]Sincerely,[/p][p]The Ride the Lion Studios Team[/p][p]
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