1. Nordhold
  2. News

Nordhold News

NEW Game Mode: Meta+ / Pathing Choices / Patch 1.0.692

Version 1.0.692
[p][/p][p][/p][p][/p][h3]New / Changes[/h3]
  • [p]NEW Gamemode: Meta+ Mode[/p]
  • [p]NEW Lighthouse Meta Upgrade: A new Pathing Choice System has been added [/p]
  • [p]NEW Mortar Banner: Crescendo has been replaced [/p]
  • [p]7 NEW Relics [/p]
  • [p]Arcane Rift (University, War Tree, Spell Damage+) now increases spell damage multiplicatively [/p]
  • [p]Two new targeting options for Healer towers:   [/p]
    • [p]Self-healing enemies   [/p]
    • [p]Enemies that heal nearby units via aura [/p]
  • [p]Fire Arrows (Mortar x Arrow Fusion) now also transfers Burn via Charged Arrows (Arrow x Arc Fusion) [/p]
  • [p]Endless Damage Reduction scaling adjusted [/p]
  • [p]Endless Spell Base Damage Modifier increased – but now only applied at 7% for Lightning Surge-triggered spells [/p]
[h3]Fixes[/h3]
  • [p]Improved leaderboard appearance, especially for new players [/p]
  • [p]Fixed issues with leaderboard entry overwrites [/p]
  • [p]Fixed saving of tower upgrade costs [/p]
  • [p]Multitude (Generalist Banner) now only affects banner rewards, not chests/Lighthouse/etc., as described [/p]
  • [p]Burn no longer deals damage to immune enemies until the immunity ends [/p]
[h3]Adjustments[/h3]
  • [p]Marks of Ascension (Rare Relic) removed from the loot pool for the first 9 waves [/p]
  • [p]Raven Feather (Legendary Relic) downgraded to Rare [/p]
  • [p]Vulnerability (Shadow Tower Banner) now reduces block/armor by a flat amount instead of a percentage [/p]
    • [p]Defense reduction adjusted: [/p]
      • [p]-10/15/25% → -4/6/10% [/p]
    • [p]Vulnerability now auto-banishes once -50% block/armor reduction is reached [/p]
  • [p]Doom Scattering (Raven x Tornado Fusion) adjusted: fixed chance and added multiplier [/p]
  • [p]Unchained Rage Buff:   [/p]
    • [p]Initial: 20% → 30%   [/p]
    • [p]Upgrades: +6/8/14% → +9/12/21% [/p]
  • [p]Supernova (Volcano Unique) Damage Multiplier reduced: 5000% → 4000% [/p]
  • [p]Collapse (Tornado Banner) now capped at 25% Crit and 25 Stone Production [/p]
  • [p]Spell Evolutions of “Arcane Strike” adjusted [/p]
  • [p]Valknut’s Ascendant (Legendary Relic) now only applies to manually triggered tower upgrades [/p]
[h3]Improvements[/h3]
  • [p]Performance boost: faster, smoother gameplay [/p]
  • [p]Volcano Mortar VFX optimized – significantly improved performance [/p]
  • [p]Save game stability improved [/p]
  • [p]Leaderboard stability improved [/p]
  • [p]Starter selection now includes a reroll button [/p]
  • [p]Fixed Runeforge icon highlight (yellow) when all 4 upgrades are completed [/p]
  • [p]Dual monitor behavior improved [/p]
  • [p]Critical Breach (Frost x Arc Fusion) now applies to all slow sources [/p]
  • [p]Reroll now consistently considers the Statue Tower when “Blessing of Choice” is selected [/p]
  • [p]Fixed damage upgrade tooltip bug after selecting Generalist Banners [/p]
  • [p]Banner list now scrollable with arrow buttons when too many are on screen [/p]
  • [p]Camera movement speed can now be adjusted separately for mouse and keyboard (WASD) in settings [/p]
  • [p]Auto-banish for Tempest-Stopper (Tornado Banner) fixed [/p]
  • [p]Fixed Fusion/Unique Banner exploits [/p]
  • [p]Statistics display and tracking corrected [/p]
  • [p]Rare boss spawn location bug fixed [/p]
  • [p]Fixed bug that allowed picking two Generalist Banners [/p]
  • [p]Optimized execution order of University and Oracle effects [/p]
  • [p]Fixed bug where Runestone Towers incorrectly applied Burn [/p]
  • [p]Fixed HP scaling of self-healing enemies at Wave 80+ [/p]
  • [p]Relic overlay now correctly displays under the eye icon [/p]
  • [p]Shift-click in Trading Post now toggles between min and max stack size [/p]
  • [p]ESC now works in more cases (e.g. opens settings from title screen) [/p]
  • [p]Fixed bug causing inconsistent Ascension boss skills in later waves [/p]
  • [p]Fixed jump damage reduction interaction with Endless Defense [/p]
  • [p]Translations, text, and tooltip fixes [/p]
  • [p]Tavern’s Althing bonus now displayed in top left of building status [/p]
  • [p]Reroll logic in market (with Uni perk) improved [/p]
  • [p]Fixed Frost Magician bug when spell energy is empty [/p]
  • [p]Herbal Potions (Druid House Upgrade) now blocked when at full HP [/p]
  • [p]Fixed Runestone beam animation bug [/p]
  • [p]Fixed map generation bugs [/p]
  • [p]Effects on enemies now reflect real-time status more accurately [/p]
  • [p]Price update behavior improved [/p]
  • [p]Relics in “Discoveries” are now sorted by rarity [/p]
  • [p]Fixed bug where two statues could appear simultaneously [/p]
  • [p]Vision Chest now shows a counter of remaining unopened chests [/p]
  • [p]Improved University UI – wave completion bugs during defense phase resolved [/p]
  • [p]Armor of barrier carriers no longer applies to the barrier itself [/p]
[p][/p][h2]Roadmap Update[/h2][p]This also gives us an opportunity to update our roadmap. The yellow ticks indicate topics for which we've already partially delivered planned content in this patch - but as you can see, there's more on the way:[/p][p]
[/p][p][/p][p]Thanks again for all the great feedback we've received from the community - we read every message, whether it's on Discord, Steam reviews, YouTube comments, or Steam discussions. THANK YOU! Special thanks as well to everyone who provided feedback during the beta. [/p][p][/p][p]Quick reminder: if you'd like to help us test upcoming content:[/p][p][dynamiclink][/dynamiclink][/p][p]Got ideas, questions, or just want to hang out? Join our Discord and be part of the community.[/p]

New Bundle: Best of TD: Sci-Fi & Fantasy

[p]Hey Vikings,[/p][p][/p][p]We've teamed up with Tower Dominion to bring you a special bundle offer with an extra discount![/p][p][/p]
Best of TD: Sci-Fi & Fantasy
[p][dynamiclink][/dynamiclink][/p][p]What connects us in this bundle? [/p][p]Both Nordhold and Tower Dominion are all about deep strategic defense where your tactical choices are key. You'll find yourselves managing resources, upgrading fortifications, and masterminding the defense against powerful assaults. Whether it's commanding your Viking warriors in Nordhold or unleashing potent abilities during Tower Dominion's siege battles, the core thrill of building an impenetrable line and outsmarting enemy waves is what we both deliver. [/p][p][/p][p]This bundle is a double dose of that satisfying strategic challenge![/p][p][/p][p]Cheers[/p][p]Nando[/p][p][/p][p]P.S.: And for those asking about Nordhold - we're working full-throttle on some great improvements! A new patch is heading to the beta branch soon, where it will be thoroughly tested for all of you. Stay tuned for more details! [/p]

Nordhold BETA 1.0.6 is Live – New Banner, Relics & Fixes!

🛠️ Nordhold 1.0.6 is live on the BETA – Come test the latest update!


[h2]A Big Beta Update is Here – New Banner, Relics, and More![/h2]
The Nordhold Beta just got a major update: Version 1.0.6 is now live and ready for testing!
This is a big step forward for the game – new content, balance tweaks, bug fixes, performance improvements – and we need YOU to help us test it.

[h2]⚠️ Reminder: This is a BETA – Expect Bugs![/h2]
The beta gives you early access to features that aren’t in the main game yet. It’s an experimental space – so expect the unexpected, and please share your feedback! Your insights will help us make Nordhold even better.

[h2]🔓 How to Join:[/h2]
Join our Nordhold Discord server React with the 🪓 emoji in the #beta-access channel
You’ll automatically get the Beta role and access to the #beta-chat where you’ll find instructions in the last pinned message

[h2]📋 Beta Patch Notes 1.0.6:[/h2]

[h3]New / Changes[/h3]
  • NEW Mortar Banner: Crescendo has been replaced
  • 7 NEW Relics added
  • Arcane Rift (Uni, War Tree, Spell Damage+) now increases spell damage multiplicatively


[h3]Major Fixes[/h3]
  • Improved leaderboard visibility, especially for first-time players
  • Fixed bugs in leaderboard entries (overwriting results, etc.)
  • Further optimized Endless Spell Scaling to reduce excessive values
  • Fixed issues with saving tower upgrade prices


[h3]Adjustments[/h3]
  • Marks of Ascension (Rare Relic) removed from loot pool for the first 9 waves


[h3]Improvements[/h3]
  • Volcano Mortar VFX optimized, resulting in noticeable performance improvements
  • General performance improvements
  • Fixed color coding of the Runeforge icon (yellow when all 4 upgrades are completed)
  • Camera movement speed is now adjustable separately for mouse and keyboard/WASD controls in settings
  • Fixed auto-banish for Tempest-Stopper (Tornado Banner)
  • Fixed some Fusion/Unique Banner exploits
  • Fixed issues with self-healing enemy HP in waves 80+
  • Relic overlay now correctly displays underneath the eye symbol
  • Shift-click now toggles Trading Post stack size between min and max
  • ESC key now works for additional use cases (e.g., opening settings in title screen)
  • Various minor bug fixes


Your feedback in Discord will be incredibly valuable!

[h2]🙏 Thank You for Helping Us Build a Better Nordhold![/h2]

PS: You still need to own the game on Steam to access the beta branch.

Hotfix 1.0.5.02

[h3]Version 1.0.5.02[/h3]

[h3]Hotfixes[/h3]
  • Fixed an issue where the “Power Rise” (Generalist Banner) could reappear as a selection
  • Fixed a bug in the calculation of Endless Spell Scaling

NEW Season / NEW Banner System / Patch 1.0.5

Version 1.0.5


With this patch, we're delivering several milestone elements from our planned roadmap (see below), including:
  1. launch a new season!
  2. add a new banner system
  3. deliver significant QoL and bug fixes!


[h3]New / Changes[/h3]
  • GENERALIST BANNER SYSTEM: Choose 2 banners from 5 different tower types and earn a powerful specialization as a reward!
  • NEW SEASON: A new season has begun – many things have changed. You can still view the results of the last season.
    The following badges are awarded for the previous season:
  • Endless Mode Scaling Modifiers: Enemies gain special resistance scaling over time. In turn, spell base damage now scales as well.
  • Shadow Tornados (Tornado x Shadow Fusion) now trigger Darkness (Shadow Banner effect), but no longer trigger Overdose (Shadow Banner)
  • Frost spells now override Frost Tower effects (and cannot be overwritten by Frost Towers)
  • Reroll function for Hero Choice added via a new Hero Tower Meta Perk
  • Added button to open chests (for cases where visibility is blocked)
  • City-building icons now change color based on the upgrade completion of their respective building


[h3]Major bug fixes[/h3]
  • Fixed special case of invisible chests
  • Fixed bug preventing spells from being triggered
  • Improved savegame stability
  • Fixed rare bug in later waves where bosses could become immortal
  • Fixed rare bug in later waves where health bars disappeared


[h3]Adjustments[/h3]
  • Doom Scattering (Raven x Tornado Fusion):
      Initial: 20% → 30%
      Banner upgrades: 6/8/14% → 9/12/21%
  • Clinking Mastery (Raven x Frost Fusion):
      Initial: 200% → 300%
      Banner upgrades: 60/80/140% → 90/120/210%
  • Precision Shots (Arrow x Mortar Fusion):
      Initial: 90% → 120%
      Banner upgrades: 30/40/70% → 40/55/95%
  • Shadow Tornado (Tornado x Shadow Fusion):
      Duration: 200 → 130
      Banner Duration: 20/30/40 → 9/12/21
      Damage: 400% → 200%
      Banner Damage: 120/160/280% → 60/80/140%
  • Squall (Tornado Banner):
      Initial: +73/87/130 → +90/120/210%
      Upgrades: +43/57/100 → +60/80/140%
  • Stormbringer (Tornado Banner): +18/24/42% → +21/28/50%
  • Wide Blast (Volcano Mortar Banner): +15/20/35% → +20/27/47%
  • Runestone Tower Fire Rate: 7 → 6
  • Scorching (Runestone x Tornado Fusion):
      Initial: 40% → 30%
      Banner upgrades: 12/16/28% → 9/12/21%
  • Spiral of Pain (Shadow x Tornado Fusion):
      Initial: 30% → 40%
      Banner upgrades: 9/12/21% → 12/16/28%
  • Prism damage transfer from previous towers: 70% → 60%
  • Frost Tower:
      Max Slow Amount: 80% → 75%
      Freeze immunity after being frozen: 0.5s → 1s
  • Frost Magician Global Cooldown: 15s → 20s
  • Auto-banish of irrelevant perks after entering Endless Mode (e.g. more branching possible)
  • Removed downside from Guild Obligation (no longer disables Goldmine)
  • Removed downside from The One Standard (Fusions/Uniques no longer restricted)
  • Best Selection (University, Luck Tree): Chance for banners in chests: 5x → 10x
  • Path of Bounty: Next Boss HP Boost: 30% → 50%
  • Hero Tower Specializations now grant more of the original spell damage: 50% → 70%
  • Greedgem (Rare Relic): +100% → +200%
  • Seal of Constancy and Golden Incentive (Common Relics) have swapped downsides
  • Mill Specializations buffed: +4 Wheat per Worker, +20 passive Wheat production
  • All other Resource Building Specializations buffed: +2 per Worker
  • Buffed University Perks:
      Luck Tree: Market rerolls: 2 → 3
      War Tree: Enemy Analysis: +80% → +100% crit damage
      Economy Tree:
      - Trade Networks: 2 → 3 gold per ship
      - Golden Era: 60 → 80 gold per wave
      - Conservation: 20% → 30% worker cost reduction
      - Honey Ale: 40% → 60% beer bonus productivity
  • Starter Bonuses to choose, when you start a new run:
      Wheat: 40 → 50
      Stone: 50 → 55


[h3]Improvements[/h3]
  • Performance optimization (especially with Runestone–Prism chains)
  • Trade stack size in the Trading Post can now exceed 100
  • Forges now display which towers are being buffed
  • Specialized Workshop now directly shows which tower will be affected
  • Improved perk refresh timing
  • Fixed bug where Enemy Bane achievement didn’t count on all difficulties
  • Clearing Master (Workshop Spec) now shows its effect when hovering over build resources
  • 0-gold tower upgrades are now purchasable even when using Final Rags (debt relic)
  • VFX reduction setting now affects all visual effects
  • Message now appears if no more offers can be made due to empty loot pool (UI fades out)
  • Fixed bug where DPS of last wave in leaderboard was capped at 2.1b
  • Corrected Focus Rune (Runestone Banner) calculation
  • Holding right-click to move the map no longer cancels spells/tower/outpost placement
  • Improved visibility of high levels in Outpost heatmap
  • Fixed bug where Artifact of Determination expiration removed auto level-up on some towers
  • Fixed visual inconsistency where towers had no color difference on medium graphics
  • Adjusted relic counter position/size to avoid overlap
  • Fixed bug where chest drop tiles could block future frost/burn fields
  • Fixed cloning issue with tower level-up groups
  • Improved translations
  • Mouse buttons can now be assigned in keybindings


Roadmap Update

This also allows us to update our roadmap - the yellow ticks visualize topics for which we have already partially delivered the scope of the planned content with the patch - but as you can see, there's more to come:


Thanks again to all the valuable feedback from the community - we read everything, whether Discord, Review, Youtube comment or Steam Discussion post: THANK YOU! Also thanks to all the feedback from the beta - Reminder: If you want to help us test the next upcoming content: https://store.steampowered.com/news/app/3028310/view/506198441910601078

Got ideas, questions, or just want to hang out? Join our Discord and be part of the community.