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NEW Game Mode: Meta+ / Pathing Choices / Patch 1.0.692

Version 1.0.692
[p][/p][p][/p][p][/p][h3]New / Changes[/h3]
  • [p]NEW Gamemode: Meta+ Mode[/p]
  • [p]NEW Lighthouse Meta Upgrade: A new Pathing Choice System has been added [/p]
  • [p]NEW Mortar Banner: Crescendo has been replaced [/p]
  • [p]7 NEW Relics [/p]
  • [p]Arcane Rift (University, War Tree, Spell Damage+) now increases spell damage multiplicatively [/p]
  • [p]Two new targeting options for Healer towers:   [/p]
    • [p]Self-healing enemies   [/p]
    • [p]Enemies that heal nearby units via aura [/p]
  • [p]Fire Arrows (Mortar x Arrow Fusion) now also transfers Burn via Charged Arrows (Arrow x Arc Fusion) [/p]
  • [p]Endless Damage Reduction scaling adjusted [/p]
  • [p]Endless Spell Base Damage Modifier increased – but now only applied at 7% for Lightning Surge-triggered spells [/p]
[h3]Fixes[/h3]
  • [p]Improved leaderboard appearance, especially for new players [/p]
  • [p]Fixed issues with leaderboard entry overwrites [/p]
  • [p]Fixed saving of tower upgrade costs [/p]
  • [p]Multitude (Generalist Banner) now only affects banner rewards, not chests/Lighthouse/etc., as described [/p]
  • [p]Burn no longer deals damage to immune enemies until the immunity ends [/p]
[h3]Adjustments[/h3]
  • [p]Marks of Ascension (Rare Relic) removed from the loot pool for the first 9 waves [/p]
  • [p]Raven Feather (Legendary Relic) downgraded to Rare [/p]
  • [p]Vulnerability (Shadow Tower Banner) now reduces block/armor by a flat amount instead of a percentage [/p]
    • [p]Defense reduction adjusted: [/p]
      • [p]-10/15/25% → -4/6/10% [/p]
    • [p]Vulnerability now auto-banishes once -50% block/armor reduction is reached [/p]
  • [p]Doom Scattering (Raven x Tornado Fusion) adjusted: fixed chance and added multiplier [/p]
  • [p]Unchained Rage Buff:   [/p]
    • [p]Initial: 20% → 30%   [/p]
    • [p]Upgrades: +6/8/14% → +9/12/21% [/p]
  • [p]Supernova (Volcano Unique) Damage Multiplier reduced: 5000% → 4000% [/p]
  • [p]Collapse (Tornado Banner) now capped at 25% Crit and 25 Stone Production [/p]
  • [p]Spell Evolutions of “Arcane Strike” adjusted [/p]
  • [p]Valknut’s Ascendant (Legendary Relic) now only applies to manually triggered tower upgrades [/p]
[h3]Improvements[/h3]
  • [p]Performance boost: faster, smoother gameplay [/p]
  • [p]Volcano Mortar VFX optimized – significantly improved performance [/p]
  • [p]Save game stability improved [/p]
  • [p]Leaderboard stability improved [/p]
  • [p]Starter selection now includes a reroll button [/p]
  • [p]Fixed Runeforge icon highlight (yellow) when all 4 upgrades are completed [/p]
  • [p]Dual monitor behavior improved [/p]
  • [p]Critical Breach (Frost x Arc Fusion) now applies to all slow sources [/p]
  • [p]Reroll now consistently considers the Statue Tower when “Blessing of Choice” is selected [/p]
  • [p]Fixed damage upgrade tooltip bug after selecting Generalist Banners [/p]
  • [p]Banner list now scrollable with arrow buttons when too many are on screen [/p]
  • [p]Camera movement speed can now be adjusted separately for mouse and keyboard (WASD) in settings [/p]
  • [p]Auto-banish for Tempest-Stopper (Tornado Banner) fixed [/p]
  • [p]Fixed Fusion/Unique Banner exploits [/p]
  • [p]Statistics display and tracking corrected [/p]
  • [p]Rare boss spawn location bug fixed [/p]
  • [p]Fixed bug that allowed picking two Generalist Banners [/p]
  • [p]Optimized execution order of University and Oracle effects [/p]
  • [p]Fixed bug where Runestone Towers incorrectly applied Burn [/p]
  • [p]Fixed HP scaling of self-healing enemies at Wave 80+ [/p]
  • [p]Relic overlay now correctly displays under the eye icon [/p]
  • [p]Shift-click in Trading Post now toggles between min and max stack size [/p]
  • [p]ESC now works in more cases (e.g. opens settings from title screen) [/p]
  • [p]Fixed bug causing inconsistent Ascension boss skills in later waves [/p]
  • [p]Fixed jump damage reduction interaction with Endless Defense [/p]
  • [p]Translations, text, and tooltip fixes [/p]
  • [p]Tavern’s Althing bonus now displayed in top left of building status [/p]
  • [p]Reroll logic in market (with Uni perk) improved [/p]
  • [p]Fixed Frost Magician bug when spell energy is empty [/p]
  • [p]Herbal Potions (Druid House Upgrade) now blocked when at full HP [/p]
  • [p]Fixed Runestone beam animation bug [/p]
  • [p]Fixed map generation bugs [/p]
  • [p]Effects on enemies now reflect real-time status more accurately [/p]
  • [p]Price update behavior improved [/p]
  • [p]Relics in “Discoveries” are now sorted by rarity [/p]
  • [p]Fixed bug where two statues could appear simultaneously [/p]
  • [p]Vision Chest now shows a counter of remaining unopened chests [/p]
  • [p]Improved University UI – wave completion bugs during defense phase resolved [/p]
  • [p]Armor of barrier carriers no longer applies to the barrier itself [/p]
[p][/p][h2]Roadmap Update[/h2][p]This also gives us an opportunity to update our roadmap. The yellow ticks indicate topics for which we've already partially delivered planned content in this patch - but as you can see, there's more on the way:[/p][p]
[/p][p][/p][p]Thanks again for all the great feedback we've received from the community - we read every message, whether it's on Discord, Steam reviews, YouTube comments, or Steam discussions. THANK YOU! Special thanks as well to everyone who provided feedback during the beta. [/p][p][/p][p]Quick reminder: if you'd like to help us test upcoming content:[/p][p][dynamiclink][/dynamiclink][/p][p]Got ideas, questions, or just want to hang out? Join our Discord and be part of the community.[/p]