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Dicealot News

Behind the Dice: Motivations

[p]Happy Friday, dice rollers![/p][p][/p][p]We hope you're still enjoying Dicealot and all the updates and fixes we've been rolling out! We've hit 142 reviews, we're so close to the thirs community stretch goal! Tell a friend, tell your grandparents, tell your pets - Dicealot is the coolest (duh, totally not biased).[/p][p][/p][p]This week on Behind the Dice, we asked the devs: What was your motivation for getting into game development?[/p][p][/p][p]This one's from Stefan![/p][p][/p][p]"It sounds cliché but I have always wanted to make games. Even when I was studying acting, me and my then housemate were making paper prototypes of table top games to amuse ourselves. [/p][p][/p][p]In my first year of the games arts course I studied, I formed a group of my peers to try and do some extracurricular game development (shout out to the short lived Rush Studios), nothing came of it but you can see the pattern emerging. [/p][p][/p][p]The motivation for goodviewgames however, came from having a not particularly fulfilling job. I was working in the industry, but not making anything I was too thrilled about. Dan (the other half of goodview) was equally disillusioned with his career, so we decided to spend all of our free time making VR prototypes, a medium we were and are still big fans of. We basically both ran out of patience at the same time, waiting for our respective careers to take us where we wanted, and decided we were just going to do it ourselves. How hard could it be? (Spoilers, it's really hard.) [/p][p][/p][p]I don’t think we ever imagined being in a situation like this, with a flatscreen game that we love, and an excellent publisher, but luckily for us it does seem to have worked out!"[/p][p][/p][p][/p][p][/p][p]Awww, that's sweet! We're honoured to have amazing devs like them and such a fun game to bring to the players of the world! [/p][p][/p][p][/p][p]In other news, our friends over at Black Lantern Collective have just launched their new game Dead Finger Dice today! They've got a 10% launch discount running, but psst.. since you've (likely) already got Dicealot, you can save an additional 10% by buying the Dead Finger Dice x Dicealot bundle! We absolutely recommend checking the game out and supporting other incredible people in the indie games space

Dicealot v1.0482 - Updates and Fixes

[p]Greetings Dice-rollers![/p][p][/p][p]Today we bring forth our first major post-launch patch to address a number of reported bugs and make some changes based on player feedback![/p][p]
The following main updates and changes: [/p]
  • [p]Reworked shops - PWR Dice and Vassals can now be sold.[/p]
  • [p]Implemented Sale/Refund system (Dice and Vassals can be sold at 50% purchased value).[/p]
  • [p]Removed default PWR dice being offered in shops.[/p]
  • [p]Removed the dice replacement animation in the shop - dragging a purchased dice to a slot now swaps it instantly (so be careful!)[/p]
  • [p]Purchased Quest dice will now automatically be equipped if you have a free slot.[/p]
  • [p]Updated the visuals for the PWR dice scoring animation based on player feedback.[/p]
  • [p]Added new shop background art and updated the art scale.[/p]
  • [p]Changed blank faces on PWR dice to no longer be scoreable in certain combos.[/p]
[p]Other fixes: [/p]
  • [p]Updated Quest dice tooltip visuals[/p]
  • [p]Implemented a fix for a softlock where 7 dice could be carried through to a battle scene in rare instances.[/p]
  • [p]Changed the timing of healing after a boss fight to happen in the reward scene rather than during transition[/p]
  • [p]Fixed an issue where certain items were not being unlocked properly in the discovery screen.[/p]
  • [p]Fixed a bug where the cannon quest dice was occasionally using player re-rolls.[/p]
  • [p]Fixed an issue where certain Vassals were incorrectly firing every turn after activation.[/p]
  • [p]Fixed an issue where a foe's rage counter was not resetting in certain scenarios.[/p]
  • [p]Fixed an issue with scan-line video settings not being saved between sessions.[/p]
  • [p]Added moving arrows to tutorial.[/p]
  • [p]Fixed new dice highlight animations.[/p]
  • [p]Fixed some celebration particles going outside of the frame.[/p]
  • [p]Fixed House Gorbast's effect not scaling properly.[/p]
  • [p]Tweaked Map Reward items positioning and scale.[/p]
  • [p]Fixed incorrect Charm effect value stacking.[/p]
  • [p]Heal and damage values of 0 are now no longer shown.

    [/p]
[p]Thanks once again to everyone that has helped us identify issues as well as all the feedback and suggestions - keep it coming! [/p]

Behind the Dice: Easter Eggs!

[p]Hey folks![/p][p][/p][p]It is once again Friday and the weekend is almost upon us (hooray!) What are your plans for this weekend? [/p][p][/p][p]This week on Behind the Dice, we asked the devs: Are there any fun easter eggs in the game? [/p][p]Read on to find out![/p][p][/p][p][/p][p]There are a few! Well it depends on your definition I suppose. Even though we didn’t really have the bandwidth to do much storytelling, I wanted to sneak as much worldbuilding in as possible. Many of the characters contain references to particular bits of Arthurian lore, Balin’s thinly veiled nods to the fact he accidentally killed his brother, the playable spear wreathed in the beards of defeated kings, etc. [/p][p][/p][p]In a more traditional sense this is also true. A couple of the achievement names are Monty Python lines, and we included some real-life knights into the foe roster! Namely Reginald, a hastily pieced together character used in a fantastic Dicealot promotional livestream from the Yogscast. When we saw him on screen we knew he belonged in the game. And he’s not the only one! But I’ll let our players find the others.[/p][p][/p][p][/p][p]Reginald is honestly a vibe. Reckon y'all can find the other easter eggs? 👀[/p][p][/p][p][/p][h3]Community spotlight - these numbers go hard[/h3][p][/p][p]Credits: Discord Community Member Stefnos[/p][p][/p][p]Incredible how this has been achieved![/p][p][/p][p][/p][p]Also, we're at 129 reviews! We are very very grateful to hear all your thoughts on how the Dicealot experience has been, thank you so much:) [/p][p][/p][p]We'll be back next week for another Behind the Dice and probably try to get you some stats! Anything specific you'd like to see?[/p]

Dicealot Community Design Challenge!

[p]We're pleased to announce our first Discord Community Design Challenge, to celebrate reaching 100 reviews! This is an opportunity to have your ideas added to the game, and to receive a spot on the credits as a Community Designer.[/p][p][/p][h2]For this Challenge, we want you to come up with a new Vassal![/h2][p][/p][p]This could include: [/p]
  • [p]✍️ Name for the Vassal ('House __')[/p]
  • [p]🛡️ Drawing or written description of the crest[/p]
  • [p]🛡️ What gameplay effect it has[/p]
[p][/p][p][/p][h3]Make a submission by creating a new post in ⁠the dedicated Discord channel.[/h3][p][/p][p]You're welcome to make multiple submissions if you like, but please put different submissions in different threads, and keep it to a maximum of five submissions per person - if you want a sixth, please remove the one you feel is weakest. Feel free to discuss and comment on other player's suggestions, and help each other out with ideas and designs - but please keep discussion friendly and constructive. [/p][p][/p][p]Deadline is Monday, 27 October 2025 13:00 BST[/p][p]Then we'll pick some of our favourite ideas to add to the game![/p][p][/p][p]This challenge is only open to Discord community members so be sure to join if you'd like to be a part of the challenge![/p][p][/p][p]Join the Discord![/p]

50 Reviews, Thank You! - Discord Community Stretch Goals??

[p]Happy Saturday folks! We hope you're having a great weekend so far.[/p][p][/p][p]Dicealot now has over 50 reviews and we're Very Positive!! Thank you so so much, again, as we keep saying (and we always will!) for all the love and support![/p][p][/p][p]To celebrate hitting 50 reviews, we're running a giveaway in the Dicealot Discord. The winner will be able to choose one Steam key for any of the following strategy/roguelike titles from the Yogscast Games portfolio: Tales & Tactics, The Royal Writ, Hexarchy, Hexguardian, Dungeons & Degenerate Gamblers, or Kaya's Prophecy. Check out the post in Discord for more details - enter before Wednesday, 15 October 2025 15:00 BST. [/p][p]Terms & Conditions apply. [/p][p][/p][p][/p][p]If that's not enticing enough for you folks, here are some of our stretch goals![/p][p][/p][h3]🛡️ 100 Reviews - Design A Vassal Community Challenge! [/h3][p]We'll let you, the community, give us your ideas and designs for new vassals! We'll then add our favourite/s to the game in a future update - with credits of course to those who designed them![/p][p][/p][h3]🎁 150 Reviews - More Key Giveaways! [/h3][p]More roguelike / strategy Steam keys up for grabs![/p][p][/p][h3]🎲 200 Reviews - Design A Die Community Challenge! [/h3][p]As with the vassals, you'll be able to give us your ideas and designs for new power or quest dice for us to add to the game in an update![/p][p][/p][p][/p][p]If you haven't done so already, please consider leaving Dicealot a review on Steam - not only does this help us out massively, but there's loads of community rewards involved! [/p][p]

Happy weekend folks, keep rolling![/p]