[h2]Greetings, gladiators! 🩸[/h2]

We’ve rolled out another update to improve your gameplay experience, fix some pesky bugs, and make tweaks to keep the action as intense as ever. But first, a huge thank you to everyone who supported us during the Bullet Heaven Fest, despite only having a demo, HELLBREAK was one of the most popular games in the event! Your enthusiasm drives us to make the game even better. Check out the full details of this update below:
[h2]Fixes[/h2]
- Fixed an issue where controller inputs for UI buttons would continue working when the related UI was not visible, causing multiple issues such as resetting key bind changes.
- Resolved and improved various issues related to AI navigation.
- Fixed an issue that prevented mouse inputs from being bound to movement actions.
- Fixed an issue where the mouse icon could interact with UI while invisible, causing some buttons to appear highlighted.
- Fixed an issue allowing the same blessing to be equipped twice in some cases.
- Addressed multiple focus and highlight issues on the equipment screen.
- Improved an issue causing projectile effects to sometimes briefly appear excessively long in length.
[h2]Steam Deck Focused Fixes[/h2]
- Default resolution is now set to 1280x720p. New users will have this setting applied automatically, while existing users are recommended to use the auto-detect option in the video settings.
- Fixed an issue causing controller icons to display as PlayStation icons instead of Xbox.
[h2]Changes[/h2]
- No More Pickup Timers: Health and ammo pickups will now remain active indefinitely, removing the previous 30-second timer.
- Increased Ammo for Demo Weapons: The total ammo count for the Banshee, Viper, and Bloodfang has been increased by one clip each, adding 9, 25, and 6 extra ammo respectively.
- Ranged Enemy Tweaks: Ranged enemies now have a rotation limit, giving players a better chance to dodge projectiles at close range, especially when dashing.
- Warden (Red Crystal-Throwing Enemies) Range Reduction: The maximum range of the Warden enemy has been reduced from 50m to 30m for a fairer challenge.
- Consistent Blessing Effects: Weapon-related blessings, such as applying a curse, now consistently trigger before damage is applied. Previously, effects like the Inferno explosion might not trigger if the enemy died too quickly.
- Improved Blessing Differentiation: The second blessing reward (Abyssal Ward) of Varkoth has had its color adjusted to make it easier to distinguish from the first reward.
- Clickable Key Displays: The key displays for Esc, Options, and the Active Blessings menu are now clickable.
- UI Visibility Improvements: The font size for Combat Tips and the Soul count has been increased for better readability.

Thank you once again for your incredible support and for helping HELLBREAK shine in the Bullet Heaven Fest! Keep sending your feedback, and we’ll continue pushing updates to make the game even better.
🔥 See you in the arena! 🔥
