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HELLBREAK News

HELLBREAK Enters Early Access June 12th!

[h2]HELLBREAKERS![/h2]


The wait is almost over. We’re beyond excited to officially reveal that HELLBREAK launches into Early Access on June 12th, 2025!

Get ready to dive into the chaos and carnage! we’ve been working non-stop to bring you an explosive, content-packed experience that keeps evolving with every run. From brutal weapons and spells to reworked blessings, progression, and difficulty systems, this is the most hellish version of HELLBREAK yet.

We’re also thrilled to be featured in two major events:

📺 OTK Games Expo (May 25th – June 6th)

🧛‍♂️ Zombies vs. Vampires Fest (May 26th – June 2nd)

We’ve also updated our Steam page with a new trailer and fresh screenshots! Go check them out!
🎬 Watch the trailer here

With the launch date now set, the countdown to hell has begun. Wishlist, follow, and spread the word! It’s almost time to break out.

See you in hell!
The HELLBREAK Team

What We've Been Up To: New Trailer, New Weapons & More!

Hellbreakers!

It’s been a little over a month since our last update, and we’ve been hard at work behind the scenes! With the Early Access launch drawing closer, we’ve been putting everything into making HELLBREAK bigger, bloodier, and better than ever.

We’re also thrilled to announce that HELLBREAK will be featured during the preshow of the OTK Games Expo on May 25th with a brand new trailer! This trailer will offer a fresh look at the chaos, carnage, and new content we’ve been cooking up, don’t miss it!

To celebrate, here’s a sneak peek at just a few of the new weapons coming to the arena:

🗡️ Nightfang (Katana) – A deadly close-range weapon that can also unleash dark projectiles for enemies that dare to keep their distance.



⛏️ Omen (Combat Shovel) – Heavy, brutal, and capable of deflecting incoming projectiles back at your enemies.



🚀 Scorchjaw (Rocket Launcher) – Total overkill. You’ll love it.



And that’s just scratching the surface. Tons of new weapons, spells, enemies, and systems are in the works and we can’t wait to show you more soon.

Thank you for your patience and continued support. Every wishlist, comment, and message means the world to us. We’re getting closer to hell’s gates, stay tuned!

See you in hell,
The HELLBREAK Team

HELLBREAK Demo Ending Soon, Big Changes Ahead!

[h2]Greetings Warriors!
[/h2]


From the very start of the demo’s release, through Steam Next Fest, and beyond, your feedback has been invaluable in shaping HELLBREAK. We’ve seen thousands of players jump into the arena, and every bit of input has helped us refine our vision for the game. Thank you for playing, sharing your thoughts, and supporting us on this journey!

With that in mind, we want to let you know that the demo will be taken down this Friday as we shift our focus to some major improvements. We’re making big changes to core systems, including blessings, progression, and more. This rework will take time, but we are committed to delivering the best possible experience when HELLBREAK returns.

Here’s a sneak peek at some of the big changes coming:

  • Acquire any weapon and spell during a trial through blessings
  • Upgrade weapons with unique modifiers and stat bonuses mid-trial
  • Equip multiple spells at the same time for more diverse combat options
  • Revamped main progression to ensure each trial feels rewarding
  • Layered difficulty system—lowered default difficulty with new challenge tiers that offer unique rewards and progression
  • More interactive blessings to enhance the feeling of power as trials progress
  • Complete Melee Revamp—expect overhauled mechanics, new melee weapons, and deeper combat interactions
  • More enemies and bosses to make each trial more intense and dynamic
  • New arenas to bring fresh battlefields and challenges
  • TONS MORE GUNS AND SPELLS to expand your arsenal


To ensure we deliver all these changes and more at the early access launch, we have postponed the EA release date to Q2 2025. Our aim is to release before summer, giving us the time needed to make HELLBREAK the best it can be.

Stay tuned for updates as we share more details on what’s changing and what’s coming next. If you want to stay involved, join our Discord, we’d love to keep hearing your thoughts as we continue development.

Thank you again for being part of this journey. We can’t wait to show you what’s next!



See you in hell,
The HELLBREAK Team

Next Fest Live-Stream!

We will be live streaming HELLBREAK during Next Fest, showing the game's mechanics, weapons, spells. Also trying to beat Gorath, HELLBREAK's first boss!

Big Steam Next Fest Patch: New Arena, Codex, Frostbind Rework, Blessing Changes

[h2]Hello, HELLBREAK fans![/h2]


We’ve been hard at work making some exciting changes, fixes, and additions to the game. With Steam Next Fest around the corner, we’re rolling out a huge patch to improve and expand HELLBREAK Demo. Check out the details below, and get ready to dive back into the arena!

[h2]New Features[/h2]


[h3]New Arena: Courtyard[/h3]
We’re introducing a brand-new arena, the Courtyard! This arena is vastly different from Necropit in terms of aesthetics and has a much more complex layout. We were a bit concerned about including it in the demo as it’s still being polished, especially in terms of optimization, but we wanted to showcase the direction we’re heading in with the support we’ve received. In the full game, each arena will have its own set of enemy waves and bosses. For demo purposes, the Courtyard will feature the same enemy waves as Necropit, so you’ll be facing off against Gorath in this completely new environment. And don’t forget, each arena comes with its own leaderboards, so make sure to get those high scores before anyone else!



[h3]Codex Page[/h3]
We’ve added a brand new Codex page! Here, you can see lore and combat information about all the enemies you've killed, inspect their 3D models, and complete kill missions to gain a permanent damage boost against them. Each enemy has a unique kill mission, and upon completing it, you’ll gain a small damage boost for them. Bosses have even more unique rewards than a simple damage boost. As you’ll see, the enemy list is much longer than what you saw in the demo, and this isn’t even the full roster for Early Access. There are so many more enemies and bosses coming your way!



[h3]Frostbind Curse Rework[/h3]
We noticed that the Frostbind curse wasn’t as interactive or impactful as the other curses. So, we’ve reworked it to be more engaging and fun. Now, Frostbound enemies cannot move or deal damage. And if their health drops below 20%, they shatter and die immediately. Bosses shatter at 10% health.



[h3]New Blessings[/h3]
  • Shrapnel Storm: Your grenade splits into 3 smaller grenades, each with 65% of the original damage and radius.
  • Scavenger Adrenaline: Gain 10% damage and 5% movement speed for 5 seconds after picking up ammo.
  • Static Surge: Enemies you dash through are shocked for 5 seconds.
  • Blazing Path: Dashing through enemies applies inferno for 5 seconds.
  • Bottomless Reserves: Total ammo capacity increased by 10%.
  • Extended Chambers: Gain 10% extra magazine size.
  • Battle Instinct: Gain 20% more experience.

New Blessings Tied to Blaze Spell 🔥:
  • Ashen Blast: Upon deactivating Blaze, release a wave of inferno around you.
  • Flame-Fueled Rage: While Blaze is active, your weapons deal 100% more damage.
  • Infernal Sustenance: Gain 1 health for every 4 enemies affected by inferno.
  • Unquenchable Flames: Blaze duration is increased by 100%.


[h3]Language Support[/h3]
We now support Brazilian Portuguese!

[h2]Changes[/h2]


[h3]Player Starting Gear Update [/h3]
After careful consideration, we’ve decided to start the player with the Viper (SMG) and Aegis (Shield Spell) unlocked and equipped. This means that the first missions for Varkoth and Serathiel will be considered as completed if you haven’t completed them already. Our thought process behind this change was that most players do not spend too much time playing demos, and since Next Fest is going to feature a lot of them, we want to ensure that players will have a better experience with the game even if they only spend a short amount of time. If you’ve already progressed beyond this point, this change will not affect you.

[h3]Balance Changes[/h3]
Banshee (Pistol): The Banshee is now 40% more accurate, making it a more reliable weapon in your arsenal.
Hex Cooldown: Increased to 25 seconds (was 20).
Blaze Cooldown: Decreased to 35 seconds (was 40).

Blessing Changes:
  • Mark of Precision: Increases weapon accuracy by 30% but reduces damage by 10% -> 7%.
  • Soulseeker's Precision: Increases headshot damage by 30% -> 15%, but reduces body damage by 15% -> 7%.
  • Infernal Endurance: Increases max health by 20%, but reduces health gained from all sources by 15% -> 10%.
  • Abyssal Sacrifice: Your max health is reduced by 20%, but you regenerate 1 health per 20 -> 25 meters.
  • Soulbound Vengeance: Gain a stack each time you kill an enemy, up to 15 -> 10 stacks. Each stack grants you 3% damage. You lose a stack every 2 -> 1 seconds.



[h2]Fixes[/h2]


[h3]Gameplay Fixes[/h3]
  • Improved AI pathfinding and targeting, fixing issues that caused enemies to get stuck (including bosses).
  • Fixed an issue causing some pickups to spawn with weird angles.
  • Fixed an issue preventing the player from picking up ammo if their equipped weapon was full, even when another weapon wasn’t.
  • Fixed an issue with Hex Totem spawning in weird places, especially when triggered mid-air.
  • Fixed an issue where enemies spawned underground in some cases.
  • Fixed an issue where Gorath's charge ability didn't steer towards the player. Now improved for more direct targeting.
  • Fixed an issue with Hex-related blessings resetting the curse type applied by the Hex, which negated the effects of the Elemental Hex blessing.

[h3]Visual Fixes[/h3]
  • Fixed an issue causing red damage indicator areas to stretch when near vertical surfaces.
  • Fixed an issue that caused some enemy-related VFX to stay active in the level after the related enemy died (e.g., the Scorched's flame VFX).
  • Fixed an issue causing frostbound enemies to rotate weirdly in some cases.
  • Fixed an issue that was preventing the main menu background movie from playing correctly on some devices.




As always, thank you so much for your support! We’re still working hard to bring you even more content, fixes, and improvements as we move toward Early Access. Keep the feedback and bug reports coming, and be sure to jump into the game to explore all these new features!

See you in the arena gladiators!