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HELLBREAK News

Hotfix – June 27

Quick patch to address two important issues:

  • Fixed a bug where banishing all 3 blessings would freeze blessing selection.
    ➤ You can now only banish up to 2 blessings before re-rolling.
  • Fixed a rare issue where certain UI buttons (like Primary Weapon or Demon Lord profiles) would stop responding.


Thanks for the quick reports, keep them coming through Steam Discussions or Discord! 🔧🔥

Quality of Life & Feature Update – June 25

Big update today! We’ve heard your feedback and are excited to bring in some highly requested features and improvements that should make HELLBREAK smoother and more enjoyable, especially when it comes to consistency, clarity, and control.

⚠️ Reminder: Our 20% launch discount ends tomorrow!

🔥 New Features


  • Choose Your Starting Weapon
    You can now start a trial with any unlocked weapon!
    We heard your frustration about not getting the weapon you want—this change gives you control and removes that friction. Some weapons were previously balanced around their rarity, but with upcoming features like weapon achievements, progression tracking, and more in-trial upgrades, we believe every weapon deserves a chance to shine.
  • Blessing Banishing
    You can now banish a blessing during selection, preventing it from showing up again in the same trial. As we add more blessings, this feature will become increasingly valuable.
  • New Player Guidance
    After finishing their first trial and earning a hellshard, new players will now see a small popup explaining the Armory tab and how Hellshards work.
  • Clearer Damage Feedback
    Based on your feedback, we’ve added pain grunt sounds when taking damage to improve clarity during chaotic moments.
  • Armory Perk Info
    You can now view all perk descriptions for unlocked weapons in the Armory, even if a perk itself isn’t unlocked yet.
  • Improved Controller Navigation
    Armory navigation is now smoother for controller users. The weapon info now updates automatically as you scroll through the list.
  • Optional Auto-Fire for Controllers
    We noticed that repeatedly firing non-auto weapons (like the Banshee) could be tiring on a controller.
    You can now enable a setting that lets non-auto weapons fire as if they were automatic (with a slightly reduced fire rate). This setting is fully optional and can be toggled in the settings (gameplay) menu.


⚙️ Balance Changes
  • Harbinger pellet damage reduced: 150 → 120
  • Shredder base damage reduced: 400 → 330
  • Serathiel’s final mission Blaze requirement: 20 → 10
  • Gholgoroth’s final mission Hex requirement: 15 → 10
  • Gholgoroth’s first mission Score requirement: 150k → 100k
  • Slightly reduced the Ripper spawns for the first difficulty of Necropit.


🐛 Fixes


  • Fixed a rare bug where trials wouldn’t end even after all enemies were dead. Also added a failsafe: if no boss remains after 20:30, the trial will force-end.
  • Fixed an issue where progress for Var’zul’s 4th mission wasn’t saved between trials.
  • Fixed several UI navigation issues for controller users.


What’s Next?


The next patch will focus on performance & optimization. Stay tuned.

As always, let us know what you think and keep sending us feedback and bug reports via Steam Discussions or Discord.

Thanks for playing, and see you in the arena 🔥

FSR Hot-Fix

Quick follow-up to today’s FSR support update, this patch fixes a couple of important issues related to how FSR was being applied:

🔧 Fixes:

  • Fixed an issue where FSR would auto-activate on systems without DLSS support, even if players didn’t manually enable it.
  • Fixed an issue where FSR Frame Generation would remain active after disabling FSR.
  • Fixed an issue where the saved DLSS setting would sometimes not activate properly until the player opened the options menu.


Thanks to everyone who reported these quickly!
If you run into anything else, please let us know via Steam Discussions or Discord.

— The HELLBREAK Team

AMD FSR Support Added!

Today’s update adds support for AMD FSR (FidelityFX Super Resolution)!
This should offer a noticeable performance boost for players who weren’t able to take advantage of DLSS.

That said, we want to be clear:
We are actively working on real, game&engine-side optimization improvements.
Adding FSR isn’t a shortcut or replacement it’s a helpful option while we continue improving performance across the board. We know how important smooth performance is, and it’s a top priority for us during early access. Expect more improvements in the coming days.

And as always, keep giving us your feedback and bug reports through Steam Discussions and Discord.
Thank you all for your support, feedback, and patience as we keep pushing HELLBREAK forward!

Patch Notes (June 16)

Thanks again for all your continued feedback and reports. We’re back with another update focused on improving progression clarity, wave stability, and overall experience flow.

Improvements & Fixes:

  • Fixed a rare but important issue that caused some waves and bosses to not spawn properly.
  • The “!” indicator will now stay visible if you have a completed mission reward waiting to be claimed.
  • Rerolling a weapon or spell now guarantees a different one will appear—no more rerolling into the same item.
  • The Courtyard arena will now unlock if you complete a trial in Necropit even if you don't finish the required missions.
  • After picking up your first weapon, the game will only offer a new weapon 3 times until you level up more. This keeps the flow cleaner and avoids interruptions early on for people who want to use the Banshee.


We're hard at work polishing the game and making it smoother to play and progress through. If you encounter anything odd or have feedback, reach us via Steam Discussions or Discord.

See you in the arena 🔥