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  3. Version 1.1.1c

Version 1.1.1c

[p]Version 1.1.1c [/p]
  • [p]Traces can now be placed in levels without having to modify the game[/p]
  • [p]Song preview is now affected by Ratemod[/p]
  • [p]Performance improvements with Holds, Mineholds, and Traces in certain edge-cases where the end of the hold was far offscreen[/p]
  • [p]Two booleans and one new easable were added to control this behavior, if it breaks your levels.[/p]
  • [p]Added a math parser to the editor. For example, this means that in number fields, typing [c](10
  • 2) + 1/2[/c] will set the value to[c] 20.5[/c] .[/p]
  • [p]Ease sequences can now be assigned to the end of Hold, Minehold, and Trace notes[/p]
  • [p]Starting playback in the middle of a bounce or hold no longer causes the note to not spawn[/p]
  • [p]Video and input option settings are no longer synced to Steam Cloud, and can be set per-device[/p]
  • [p]Added keybind to jump to selected event in editor (F)[/p]
  • [p]RTF tags now directly support vfx_# as arguments, instead of needing tag nesting[/p]
  • [p]Fixed Music volume not applying to the main menu[/p]
  • [p]Fixed blocked menu items being selectable[/p]
  • [p]Fixed menu selection not being remembered for some menu items[/p]
  • [p]Fixed ladybug ignoring the game being paused[/p]
  • [p]Fixed being able to quit atom map while it is already quitting[/p]
  • [p]Fixed difficulty sorting[/p]
  • [p]Fixed Circle Snap not working while a controller is connected[/p]
  • [p]Fixed costumes staying visible in the marathon results screen[/p]
  • [p]Unlocked achievements will now use the correct placeholder image[/p]
  • [p]Prevents Damoclism from trying to kill Cranky if the level has already finished[/p]
  • [p]Fixed being able to select other levels while the atom map is loading into a song[/p]
  • [p]Fixed the wrong font occasionally showing up in the Options Menu[/p]
  • [p]Fixed the A Rank being displayed off center in Results[/p]
  • [p]Fixed the mouse being visible during Terabyte intro[/p]
  • [p]Fixed being able to select items while deselecting a level in the atom map[/p]
  • [p]Fixed hold starts being selectable through Cranky in the editor[/p]
  • [p]Fixed softlock when starting levels with no Play Song event[/p]
  • [p]Fixed achievements not triggering after Marathon[/p]
  • [p]Fixed Tap hitsounds on Holds not playing if the tap was hit before the hold[/p]
  • [p]Fixed achievements not triggering when completing Marathon mode, again[/p]
  • [p]Tweaked Marathon results screen to use accuracy% instead of unintuitive points system[/p]
  • [p]Redrew Z in "ancient" font (used in gone fishin' and Destroy, Destroy) for better legibility[/p]
  • [p]HSL is used instead of HSV when modifying saturation[/p]
  • [p]Angle ease sequences now play back in "none" VFX mode, preventing gameplay mismatches between VFX options[/p]
  • [p]Menu background no longer disappears after leaving some screens[/p]
  • [p]Play Song event no longer shows variant and order parameters[/p]
  • [p]Fixed mistimed lyric events in Destroy, Destroy[/p]
  • [p]Improved mid-song playback for text decorations[/p]