Final demo update + early access announcement!
Hiya! It's been awhile and we're back with our final update to the demo.
Before the new stuff...
[h2]EARLY ACCESS LAUNCH LATER THIS YEAR![/h2]

We'll be locking in and focusing on getting Beatblock ready for an early access launch later in 2025! That means no more plans to add new content to the demo (although with the editor, you may not have a problem with that.) With that being said, the EA release will include:
With that out of the way...
[h2]WHAT'S NEW IN THE DEMO?[/h2]
[h3]the bugfix heap[/h3]
Before the new stuff...
[h2]EARLY ACCESS LAUNCH LATER THIS YEAR![/h2]

We'll be locking in and focusing on getting Beatblock ready for an early access launch later in 2025! That means no more plans to add new content to the demo (although with the editor, you may not have a problem with that.) With that being said, the EA release will include:
- New songs (both licensed and original)
- New features (different modes of play, different note types, etc.)
- New editor functions
- UI revamps
- canky bebloc
With that out of the way...
[h2]WHAT'S NEW IN THE DEMO?[/h2]
- Added Marathon Mode- test your endurance by playing through all the demo levels! All of them. Every single one. Marathon Mode is unlocked by getting an A rank or higher on the default difficulty of every demo level.
- Maybe there's a reward for doing well?...
- Lots of bugfixes, as detailed below.
[h3]the bugfix heap[/h3]
- The editor now prevents the user from placing more than one "play song" and "show results" event per level. If there are multiple play song events in an existing level, the level will need to be updated to only use one.
- Tweaked hitbox on Inverse notes slightly to better match their visual appearance
- Fixed events on or before beat 0 not initializing properly.
- Fixed retrying levels via the Results screen not applying level modifiers.
- Prevented event placement while holding down Alt in the editor.
- Fixed Mouse position being incorrect for non-standard display resolutions.
- Fixed hold start angle mismatch when starting between frames.
- Hold Leniency will now increase when playing back a level at less than 1x Speed.
- Added more help markers to level properties (ctrl+i) menu.
- Added a warning to the "Play Sound" event clarifying that it is not meant to be used for music playback.
- Fixed hidden child decos not reappearing in their correct positions when unhidden.
- Fixed a crash when hitting "Retry" after playing a level with game speed not set to 1.
- Fixed some events rendering as black squares when placed near certain notes with taps.
- Fixed flash easables bypassing eyestrain reduction and saturation accessibility options.