Rhythm Fest begins! (and a small patch, as a treat)
[h3]Rhythm Fest is upon us, and we have a small update as a gift![/h3]
We also have a wiki.gg page established- check it out here! You can check out level info here, and we'll be keeping this updating in the future!
Thank you to all the new wishlisters and players supporting us- we'll have more for you soon (and maybe some more levels?)
For now, happy Beatblocking and keep groovin'!
[h2]Game:[/h2]
[h2]Editor:[/h2]
Note: the new mine particle effects currently cause lag spikes for some lower-end devices, and we're currently working on a hotfix to remedy this. Thank you for your understanding!

We also have a wiki.gg page established- check it out here! You can check out level info here, and we'll be keeping this updating in the future!
Thank you to all the new wishlisters and players supporting us- we'll have more for you soon (and maybe some more levels?)
For now, happy Beatblocking and keep groovin'!
Version 0.2.1
[h2]Game:[/h2]
- Added a pause screen!
- It only has Reset and Quit options for now...
- Added song options, including:
- Game speed
- Existing accessibility options for convenience
- Restart on miss/barely
- Count barelies as misses
- Game speed
- Added drag and drop support for custom levels! Try dragging a zip file while the custom level screen is open.
- Added rebindable keys!
- Added new minehold particles! They look really cool!
- Tweaked ILOVEYOU.vbs slightly
- Side note SFX now always play, instead of being only on-hit, for parity with taps.
- Exiting out of a level now sends you back to where you were in the song select
- Expanded expanded UI to optionally show misses/barelies
- Added a toggle for menu music
- Fixed taps at hold end nodes causing misses when near other taps
- Fixed hold rendering glitching out with some eases
- Fixed a crash with blank song images
- Fixed levels and tags being meaninglessly "updated" for no reason.
- Fixed some blue screen errors on older devices relating to shader compilation
- Fixed 0 duration mineholds being pass-throughable (an exception is made for 0 duration mineholds that have the same start and end angle)
[h2]Editor:[/h2]
- Expanded allowed colors to 8!
- Added custom player faces. put in the name of a .png file in the spriteName property!
- Added autosave backups, in case of crashes
- Added vfx.ignoreNoiseCorrection boolean, for levels that use the HOM canvas in unconventional ways.
- Added `p.outlineColor`, `p.fillColor`, and `p.faceColor` easables.
- Fixed 0 segment holds crashing the editor (sorry.....)
- Fixed negative song offsets (by removing the ability to do it)
- Fixed mine preview ghost being that of a normal note
- Fixed a crash with trying to place a non-existent event
Note: the new mine particle effects currently cause lag spikes for some lower-end devices, and we're currently working on a hotfix to remedy this. Thank you for your understanding!
