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Beatblock News

SECOND SUMMER UPDATE: ILOVEYOU.vbs

[h3]We hope you’ve been enjoying everything in Beatblock so far- here’s some more![/h3]

[h2]New level: ILOVEYOU.vbs[/h2]
A tricky level showing off the inverse note mechanic, with the track “ILOVEYOU.vbs” from Aspid Cat! Be careful with your email, or you might open up a nasty surprise…
[previewyoutube][/previewyoutube]

[h2]Accessibility options[/h2]
We’ve added options to adjust leniency for side and tap notes, as well as reducing or removing visual effects in levels! Any recorded scores with accessibility options used will have an indicator on the select screen.
We’ve also added a custom cursor for smoother gameplay, with adjustable display options!

[h2]More tweaks[/h2]
We’ve made several adjustments and bugfixes, including:
  • A neat new UI displaying more level information. (You can toggle the old one back in settings!)
  • Resprite of the inverse note for better readability
  • New particles for side note hits
  • Editor bugfixes and QoL changes (holds now render in the editor, yay!)
  • Engine update from LOVE 11.5 to LOVE 12!
  • Many, many other fixes and changes. Too many.


[h2]What’s after this?[/h2]
We’ll be participating in Steam’s Rhythm Fest on August 19th, so keep an eye out for that- both for Beatblock and other rhythm games! Go explore!
Beyond that, we’ll continue work on the demo and potentially showcase it at a few public events!
You can stay updated on that via our Discord and Twitter.

Happy beatblocking! ( ^^ )=)

Beatblock Demo- LIVE ON STEAM!

We’re on Steam now!

Development’s taken a while, but we’ve got a demo out that we’ll continue to update over these coming months. But first…

[h2]What’s Beatblock?[/h2]
A headspinning rhythm game where you use your mouse to hit blocks to the beat. Different block types and mechanics will keep you on your toes as you groove to the music!

[h2]What’s in the demo?[/h2]
  • Five levels (and counting) with both original & licensed music.
  • An early version of our level editor, with more additions and features planned.
  • A custom level select to store and play other players’ charts.
  • A built-in calibration tool for button inputs.
  • Controller support, so you can spin whichever way you like.
  • Cranky ( ‘ ‘ )=)


[h2]What’s next?[/h2]
No specifics yet- but we’re cooking! At the very least, expect a few more levels and bug fixes or tweaks here and there. With a little bit of luck and a whole lotta work, we’ll have more news for you in the future! A big thank you to those who’ve already supported us on itch, and to anyone new who’s finding us for the first time! ( ^^ )=)

Find us on Discord and Twitter for new updates, and chat with the community!