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Star Sonata 2 News

Server/Client Patch 5/22/2020


(+changes require a new uni)

 
[h2][Subscription Changes][/h2]
  • Added the following benefits to accounts with an active subscription:
    • 25% extra XP from kills.
    • 10 extra docked ship slots.
    • 1,000 extra storage space in the TSL.

 
[h2][Attendance Rewards][/h2]
Login everyday to collect your attendance rewards! They reset daily at tickover, 00:00 UTC.
  • +Added AC trade in Sai’s Retreat for new Holoprojectors.
  • +Added AC trade in Earth Central for Midas Pouch.

 
[h2][Class Changes][/h2][h3][Seer][/h3]
  • Fixed an issue in Seer’s Psionic Shrouding description. Psionic Shrouding granted 20% evasion per level when you are invisible (vision) to the attacker, updated the description to match the behaviour.
    • Changed Seer’s Psionic Shrouding Evasion bonus to depend on if you’re detectable, not visible, to the attacker.
  • Shadow Ambush and Psionic Shrouding class subskill locations have been swapped.

 
[h3][Gunner][/h3]
  • Destruction and Juice Junkie class subskill locations have been swapped.

 
[h3][Fleet Commander][/h3]
  • Class skills reworked, progression is now Class 1: Energy Charge, Class 2: Range/Tracking, Class 3: Field Generation. Class subskills Flight Controller and Bot Mastery locations have been swapped.

 
[h3][Speed Demon][/h3]
  • Class skills reworked, progression is now Class 1: Rate of Fire, Class 2: Electric Tempering, Class 3: Speed/Docking. All class subskills swapped, Subskill 1: Speedy Firing, Subskill 2: Dogfighting, Subskill 3: Speedy Movement

 
[h3][Berserker][/h3]
  • Impervious Armor and Ordnance Supremacy class subskill locations have been swapped.

 
[h2][Item Changes][/h2]
  • Base Thruster Containers no longer decay on uni reset.
  • Adjusted the Solarian MagCannon blueprint to require 1000000 metals.
  • Reduced weight of UrQa Kasa Akuk’oj Ukoq(base solar panel) from 112,500,000 to 1,125,000.
  • Pax Felicitas built in aura “Auxiliary Navigation Subsystem” now gives +50 bonus speed instead of +350.
  • Corrected the Paxian Battle Frigate Blueprint from T21 to T20 to be the same tech as the ship it produces.
  • Removed the -20% Resistance, Energy bank, and Shield bank augmods from the Berserker Power Transfer to match the other Berserker travel fields.
  • Fixed Wave Rider having no thrust.
  • Removed inbuilt XYZ Station Upgrade and Station Industrial Blueprints from all stations.
  • Removed manhour discount for Industrial Research Y and Z for multi-builds
  • Reduced energy cost for Ancient Dragon Device.
  • Reduced Junkyard Two-Way Jammer Pill and Two-Way Jammer Pill from 1 hour to 60 seconds and -85% Visibility to -25%.
  • Reduced Junkyard Marksman’s Aim Pill and Marksman’s Aim Pill from -25% Visibility to -10%.
  • Reduced Junkyard Scanner Magnification Pill and Marksman’s Aim Pillfrom -25% Visibility to -15%.
  • Reduced Junkyard Sonatian’s Explorer Pill and Sonatian’s Explorer Pill from -50% Visibility to -20%.
  • Changed the Automated Attached Miner Kit IV Blueprint from needing 30 Junkyard Scrapnotes to 10 Station Gear Tokens to build.
  • Updated several Kalthi Super Items to be more clear of the actions they perform.
  • +Removed the T17 Ares Combat Controlbot from Staff Quarters until a new T21 version is created.
  • +Created Mobile Vortex Conv ship factory and added to the same locations as the base only version.
  • +Added Mobile Enrichment Plant to Metal Processing, Inc. in Arena Lobby.
  • +Added Rapid ENIAC Inspection to platonic academy as AC for 1 gold bar and 2 mentions.
  • +Added the Rapid ENIAC Operations and Rapid ENIAC Venture blueprints to drop tables in dgs.
  • +Added Starter Capital Fighter Bays and Freighter Fighter Bays to East Vindia.
  • +Converted the Whippet Light Fighter Blueprint, Dachshund Light Fighter Blueprint, Bulldog Light Fighter Blueprint, Terrier Light Fighter Blueprint, Border Collie Light Fighter Blueprint, to AC in East Vindia.
  • +Added small Surgical Strike Type 1, Incendiary Type 1, AP Type 1, and Kinetic Type 1 crates for sale in Hyperion.
  • +Added medium Surgical Strike Type 1, Incendiary Type 1, AP Type 1, and Kinetic Type 1 crates for sale in Lyceum.
  • +Added 2 breadcrumb missions in Locus of Fleet to direct players to Hyperion And East Vindia for missiles/fighters.
  • +Removed Freighter Fighter Bays from dg drop list.

 
[h2][AI Changes][/h2]
  • Reduced most Rat and Flyswatter shields to pre-shield rebalance numbers. This should result in Rats being easier then Flyswatters again.
  • Adjusted the Qokuji’qi and Qokuji’s tractor to be AI only instead of sticky. This will require the Tractoring skill of at least Tech 15 to be able to radex them.
  • Removed Heavy Laser and Shield Salvation from Tanzanite in Color Empires. This allows it to have enough room to be capped.
  • Reduced Recoil of Deflector/Reflector drones from 2 seconds to 1.6 seconds.
  • The UrQa ships have had their fade effect fixed, they will no longer suddenly brighten or darken for a second during their animation. Additionally, they will only fade to half opacity before fading back in, rather than fully fade out to black.
  • Reduced the respawn time of the Temporal Anomalies in the Paxius Interdimensional Rift from 6 minutes to 2 minutes.
  • +Adjusted the pillbox in Snake Visions to no longer launch Icepick fighters.
  • +Added Icepick spawns in Snake Visions that drop Neural Keysyncs.
  • +Fixed issues with AI entering Steppes and Ruby Steppes.
  • +Dungeon bosses with scripting have had their named target shouts fixed.

 
[h2][Missions][/h2]
  • Added tags to repeatable missions, supported tags:
    • [Repeatable]
    • [Repeatable Chain X of Y]
    • [Mission Chain X of Y]
    • [Timed Repeatable]
    • [Daily]
    • [Weekly]
    • [Monthly]
    • [Uni]
    • [Yearly]
  • Fixed the Rumble 2 Paxian Mission credit cost to reimburse the full cost of the Super Nova weapon it requires.
  • Removed mention of neurbounding from the cerberus fighter mission as the fighter is no longer neurobound.
  • Removed the various Pirate Crest requirements and updated the mission text for the Oversized Trader missions.
  • Changed the Blue Photon 4000 Series Transwarp mission and its repeatable version to no longer require premium status.
  • Added equipment skill requirement to the transwarp missions equal to the tech of the fleet transwarp items, to prevent the possibility of ending up with a transwarp you can’t use and having to waste credits buying another one.
  • Removed mention of scanning the wormhole entrances in Mausoleum, and instead made mention of scanning the Death’s Eye sun in the galaxy. For the Dulce et Decorum Est, Pro patria mori exploration mission.
  • Readded the Zen reset missions accidentally removed in an earlier patch.
    • These have been manually added to Sai’s Retreat in Sol.
  • +Added series of daily missions in Handels Cove.
  • +Removed The Ancient Asteroid Being mission start and end from Prism ai station, as well as the Ancient Asteroid Being spawn in Prism.

 
[h2][Universe Changes][/h2]
  • Adjusted the capitalization on the warps in the Twisted zone instances from “Return to prejudice” to “Return to Prejudice”
  • The planets within Building Academy are now stationary.
  • +Locked Bonnet to the Southern Arm with the rest of the Spice Pirates.
  • +Removed the static interference from the exit out of Absolution.
  • +Recentered the Lavanite cloud effects, restoring them to their position on the main star.
  • +The Vault has been removed from Kalthi Depths.
  • +Converted Zebra Armada Crests to Honorary Diploma and Honorary Mentions Missions into Alternative Currency and placed on the Serengeti Research Labs station.
  • +Locked Serengeti Research Labs station to Premium Only.
  • +Reduced the level of Infinite Knowledge from 20 to 10 to dock at Serengeti Research Labs.
  • +Adding 200+ new galaxy names to the universe generation. Removed several names due to being immersion breaking, overly long, UrQa/Subspace names or confusing to existing gal names.
  • +Converted Ariadnites in Labyrinth from being planet extraction to being a respawning prospectable resource.
    • +Removed building privileges.
    • +Increased local AI spawn and made more aggressive.
  • +Converted Plasma Crystals in Hyper from planet extraction to a mining resource.
    • +Removed building privileges.
    • +Unteamed Hyper base.
    • +Made local AI aggressive to all players.
  • +Removed Industrial Station Gear X Blueprint Pack from Acropolis.
    • +The original Industrial Station Gear X Blueprint Pack has been installed into all stations above tech 9.
  • +Added Scoop to trade bay of Nexus Station.
  • +Removed trade resources from the station in Hephaestus that required Weaponry 25 to dock at
  • +Arctia and Building Academy will now generate off of Sol. Their intro missions have been moved to start at Earthforce Frontier Station in Sol.
  • +Changed the warp locks for Zebra, Panther, and Rhino bosses in the Serengeti to be based on if the ambushers are dead or not.
  • +Removed “Asteroid” from the list of moons to prevent confusion.

 
[h2][Typo Fixes][/h2]
  • Fixed the Ayudhinlaghu Akrama Blueprint, which was mistakenly named “Ayudhinalghu”.
  • Fixed the effect description of the Red Photon Prototype Remote Weapon Augmentation.
  • Typo fix for Colored Empires Black Court mission “The Art of Assassination 101″, “politian” > “politician”.
  • Typo fix for East Vindia mission “Nukes”, “afterall” > “after all”.
  • Corrected the Nanite Infusion Device’s description, dealing a 150% damage multiplier rather than the 100% damage multiplier it previously stated.
  • Corrected the inconsistent name of a planet within Building Academy.
  • +Corrected station name, Earthforce Headquarter->Earthforce Headquarters.

 
[h2][System][/h2]
  • Added a new target reticle that clearly defines the backstab range at the back of a selected ship. It also provides visual cues of what is the front and rear of the selected ship in two 180 degree spheres. (Credit to Dark Wolf#7153)
  • Fixed prospecting nodes spawning on invisible solar bodies.
  • Fixed Possessions tab from refreshing a few seconds after selecting the tab. It will now properly default to sort the Category column by default and sort alphabetical.
  • Changed the AI Base Skill Tab to be sorted by Alphabetical and no longer jump around when skilling.
  • Changed the Focus Skill Page must be Level 10 instead of 5 as the requirement.
  • Changed the Transwarp menu to be expanded down. Sorts by alphabetical by default now.
  • Set the lockout tab to sort by Mission Type first and lockout name second.
  • Mission Tab now states Difficulty instead of just D for sorting. Sorts by Mission Status first – mission alphabetical second.
  • Updated the Storage tab to make references to being TSL again but left the tab labeled as Storage.
  • Added the subtype for some gear and ships to the info box. The subtype makes gear with that subtype only equippable on ships with that subtype. Gear with this feature was already in the game, but the subtype was not displayed.
  • Made it so that userbases and drones consider a hostile player entering / logging in a galaxy as a “combat action” causing them to react almost instantly instead of waiting 5-10seconds before shooting.
  • Updated combat bot rules to follow PvP rules in galaxy, fixed combat bots bypassing PvP rules.
  • Added a requirement of Leadership 2 to the Emperor’s Crown to ensure that any crowned emperor’s will end up with at least Leadership 3 (which allows them to dock in the emperor’s club).
  • Made it so bots in V formation won’t shoot irradiated enemies.
  • Can no longer attach bases to asteroids.
  • Fixed a bug where the web api couldn’t report the number of bases in a gal over 127.
  • Added the ability for the server to send new skill names, descriptions, costs, etc to the client, so different servers can have different skills.
  • +Fixed Autopilot behavior within Hallway to Mother when trying to leave.

 

Star Sonata will release on Steam on June 12!


At long last, now that we’ve been approved for release, we’re ready to announce that Star Sonata 2 will be releasing on Steam on June 12th, 2020!

There have been many changes to the game over the years, but one thing has remained consistent: the passion for this universe that we all spend so much time in both as developers and as players. It goes without saying, but I think we’re all very excited at the opportunity that releasing on Steam will present to bring new players into our community!

We’ll be hard at work up until that day making improvements and additions. We’ll have more announcements to come in the weeks ahead!

https://store.steampowered.com/app/304690/Star_Sonata_2//

Subscription Changes


As of the patch on March 3rd, premium characters (p2p) are now able to log back onto their accounts with f2p status!

The following list describes exactly what this means for you today, and a few more changes that will go into effect next universe reset.
Lapsed Subscription Changes
[h3]Current Universe Changes[/h3]
  • Trade skills are enabled
  • Bases cannot be placed in Wild Space
  • Bases in Wild Space will function normally
  • Trade Bot orders will be executed normally
  • T21+ skills will be retained (this won’t change)
  • PvP in Wild space is enabled
  • Access to premium zones (Perilous Space, Kalthi Depths, Subspace, etc) is disabled.
[h3]Next Universe Changes[/h3]
  • Trade skills will be disabled
  • Bases cannot be placed in Wild Space
  • Bases in Wild Space cannot fire, extract, or trade
  • Trade Bot orders will not be executed in Wild Space
  • T21+ skills will be retained (this won’t change)
  • PvP in Wild Space is disabled
  • Access to premium zones (Perilous Space, Kalthi Depths, Subspace, etc) is disabled.

**All of these changes are subject to alterations between now and reset.
Additional Changes
[h3]Next Universe Notification Changes[/h3]
  • Any subscribed account without auto-renew enabled will receive an email notification one week before the subscription expires.
  • A team message will be announced one day before bases lose bonuses (optional toggle in settings)
[h3]Future Subscription Bonuses[/h3]
  • XP boost: 25% more XP from kills
  • 10 extra docked ship slots
  • 1000 extra TSL capacity
  • Setting up auto-renewal will reward one extra SP per month renewed!

Server/Client Patch 3/04/2020

(+changes require a new uni)

[h3]Item Changes[/h3]
  • Adjusted the Commodities order within the Trade Bay and the Bot Trade Order Menu to be more friendly to players for QoL.
  • Added Antu Agniparvata and Vazi Pralinata to appropriate laser drop list.
  • Adjusted some Super Item effect descriptions to properly show what they do.
  • Added new transference weapon to Demented Delquad boss loot.
  • Fixed a bug that caused Pretender Poseidon not to do any splash damage.
  • Poseidon Splash fighters now do splash damage as they are intended.
    • Poseidon Splash fighters no longer have a Trident Prong equipped.
  • Gave the Red Photon Doomsday Device a new visual.
  • Modified Queen’s Hive Missile to be non-neurobound.
  • Liposuction scrap value has been fixed.
  • Adjusted Honey, Wasp and Twisted fighter weapons that were incorrectly set due to a bug. Resulting in slight reductions in range and increase in recoil.
  • Changed Dark Shielding Blueprint from T21 to T20 to reflect the tech of item being built.
  • Corrected the Advanced Eucration Flux Blueprint from T20 to T21 to reflect the tech of the item being built.
  • Corrected Mzungu Energybank Blueprint and Mzungu Protector Blueprint from T15 to T16 to reflect the rarity of the item being built.
  • Adjusted the tech of Large Blue Photon Stock Missile Production from T15 to T20 to reflect the tech of the missile being produced.
  • Updated descriptions for Energon and Peasants.
  • Removed the out of combat speed boost and evasion from Green Defense Fighters.
  • Var Zuladura Katur, Var Zazatamzu Katur, Var Mizra Katur, Var Bhisaj Katur have been given the same energy as their Tra counterparts.
  • Change weight of Crate of Pirate Crest, Crate of Veteran Pirate Crest and Crate of Master Pirate Crests from 7 million to 100 and changed from breaking into 5 to 4 to 6 to match the strongboxes of the same item.
  • +Removed the only drop of Crate of Master Pirate Crests from Barbe Noir and replaced with a Master Pirate Strongbox.

 
[h3]AI Changes[/h3]
  • Reduced the weapon range, recoil and slightly increased damage for the Deflector drone. This restores the stats to what it historically was.
    • +Moved Deflector and Reflector drones 50 farther out from the center so they don’t kill the Light Nuzzle and Aqua Nuzzle on irradiation.
  • Corrected missing visual for the Target Dummy.
  • Removed the evasion from the fighters Master Flylet and Master Maggot use.
  • +Fixed an issue with Queen Hive phases not activating.

 
[h3]Missions[/h3]
  • Adjusted Ahab’s Training Mission from 10 rat kills to 5 kills.
  • Adjusted Ration Relief mission to start at the same time as Ahab’s Training.
  • +Added Priority Target mission for Lord Mulligan boss.
  • +Increased expected levels on Strontium KD AI kill missions (this means you will get more exp from them at higher levels).

 
[h3]Universe Changes[/h3]
  • Irradiated Subspace Anomaly visuals have been fixed. Bad timer values resulted in their radiation cloud effect flickering and twitching constantly.
  • +Added upgraded DPS kits for AI empires
  • +Removed the Warp Beacon from Glass Matrix
  • +Removed the Warp Beacon from Iq’Bana.
  • +Added a new custom warp beacon to Beta Antares.
  • +Unteamed the Free Market Warp Beacon.
  • +Changed the entire Serengeti zone to non-PvP.
    • Removed the lockout for killing some of the Panthers in the Serengeti Nebula instance. Only killing Baron will grant the lockout now for this gal of the instance.
    • Removed Single Panther from Lake Manyara instance and replaced it with an additional Rhino.
    • +Removed the keys for instance warps in Ngoronoro and Ngoronoro crater other than Lion and Emperor.
    • +Made Zebras and Panthers in Ngoronoro guard their respective warp.
    • +Replaced 2 Zebras for Rhinos in Ngorogoro Crater.
  • +Removing the Scrap Prefab Missions from Creaky’s Junkquarters in The Junkyard.
  • +Moved credit cost of Andaman Extermination Blueprint from periodic to initial to match other extermination bps.
  • +Changed “The Dark” from locking to the north spiral to locking to the south spiral of Earthforce layer during uni generation.
  • +Removed the link and wormholes between Lyceum and Lyceum Wormhole Research.
  • +Updated and revised the shouts that DG bosses use.
  • +Added new Condenser Augmenter Packs to the Augmenter Lab station within Acropolis.
    • Removed Augmenter Condensers from drop tables.
    • Adjusted rarity of some Blueprint Packs.
  • +Corrected the “Investigate the Pretenders” mission to end at Olympus Entrance instead of Serengeti Blockade.
  • +Changed Hallway to Mother to no PvP.
  • +Added 40 additional random AI team names. Removed inappropriate AI team names.
  • +Added an AC turn in mission to trade 1 Allied Commendation for 600 million credits at the E.F.V. Avenger at the Allied Staging Sector.

 
[h3]Typo Fixes[/h3]
  • Fixed Typos in “Cleaning House” Mission.
  • Fixed Typos “A Blue Connection” Mission.
  • Updated the description of the Hidden Nanite Infusion Device to correctly state 175% instead of 200%. The damage has been 175% but the description just falsely states 200%.

 
[h3]System[/h3]
  • Added the no discount indicator to blueprint tooltip from construction tab.
  • AI Empires now follow galaxy lockdown.
  • Unattached bases can now be used as attached bases if you have an acceptable solarbody selected to attach them to.
  • Fixed a bug when attempting to cancel a build for which no blueprints are on base.
  • Expired premium players can now login as a free to play.

Engineer Revamp 2020

Overview

We have been working on finalizing our proposal for an Engineer revamp to go live alongside the Shield Monkey and healing revamp (which is nearly finalized) and a rebalance of all the support freighters. Our proposed changes aim to make Engineers more engaging to play. We are especially focusing on making each new skill immediately impactful and gameplay-changing. In order to get a feel for our proposed changes to the class, we will be implementing the items listed below on the test2 server for playtesting and player feedback. Nothing is set in stone, but at least this is what we’re going to start with.
Skill Changes
[h2]Engineer Skill[/h2]
Engineer Class 1: 1 Additional energy slot in support freighters and capital ships
Engineer Class 2: +25% drone ops. (More on how drone ops will now work below.)
Engineer Class 3: 1 Extra aug slot.
[h2]Drone Mastery[/h2]
+1 drone slot per level (no drone ops anymore)
[h2]Beam Mastery[/h2]
+33% tractor power, +33% tractor range, drones will prioritize your tractor target (both friend and foe if applicable), and do 33% more crit damage against that target (all per level for 3 levels)
[h2]Damage Control[/h2]
Engineer overloads his shield with extra electricity. 20% of incoming damage per level is absorbed by the energy bank, scaled with current energy percent. When maxed at level three, this skill will grant the Engineer up to 60% damage mitigation, although that figure will scale down as their energy bank drains. Provided the Engineer has good energy stats, this skill will outperform the current Damage Control skill for mitigation.
[h2]Adv Subskills[/h2]
Mechanical Engineer: +3 temporary drone equip slots, can repair while in combat

Computer Engineer: Your attacks leave a computer virus, causing your drones to do up to double damage to target up to 100% of the value of your attacks. Also works with healing.

Electrical Engineer: Your weapons do 10x damage, but take 10x more energy per damage to fire, scaled with your energy bank percent.

Civil Engineer: +100 armor on temp drones (done)
Changes to Drone Ops

Drone ops will no longer give drones a bunch of stats, but instead give drones 1% of your ship’s augmenter stats. All four drone ops bonuses are converted into this new stat.

How this will play out is that instead of Engineers trying to maximize for the most Drone Ops possible, almost at the expense of everything else, they will need to get a mixture of Drone Ops and the stats they want their drones and ship to actually have. We estimate that (with the extra aug slot) drones will overall be a little bit more powerful under this system, but also much more specialized. Drones will also have access to stats they didn’t have before, like electric tempering and transference power. Players will be able to specialize for burst DPS, sustain, tankiness, range, etc. much more than they could before with only a single drone controller. Of course, we will make sure to thoroughly test this change on the test2 server in order to verify our theorycrafting, and make changes accordingly.

Drone controllers will still work the same, to get dynamic changes in drone abilities, but the new Drone Ops will allow a much more personalized baseline and create much more interesting augmenter choices than before. In addition, the Engineer’s ship will share a lot of stats with their drones now, making it possible for Engineers to actually use their weapons in combat.. Hello, spacebar!
Item Changes and New Items
[h2]Elec Beam[/h2]
Instead of giving a constant elec amount to target, elec beams link the two ships’ energy, sending a portion of the elec consumption of the target to the Engineer’s ship to be consumed there instead. If either ship banks out, the beam disconnects. Different beams have different percentages that go to the engineer, with higher constant additional elec cost for higher percentages. We came up with this concept because we weren’t happy with the lack of scaling in the current elec beam mechanic. Once the Engineer can power their end of the beam, there is no advantage to further developing the character’s energy stats. While this new concept will take a lot of testing to balance, it will encourage Engineers to really develop their energy stats, rewarding them with potentially even higher energy support abilities than they can currently get with the highest-tier elec beams.
[h2]Repair Drone[/h2]
Repair Drone generates a short range field around the drone with nanobots that repair allied ships at a rate of 1% per second as long as the ally can pay the docked repair cost. Can be used in combat. Requires Mechanical Engineer
[h2]Tesla Field Generator[/h2]
Tesla Field Generator is a new type of field generator that will wirelessly transmit elec to allies in range (500ish) at a rate of 1% of their missing bank per second scaled by the engineers energy bank percent, doubly effective with drones. (With lightning graphical effects) Rename Super Capacitor and Super Capacitor Mk II to be Tesla Field Gens. Disallow use on slaves.
[h2]New High Tech Non-Mobile Drones[/h2]
Create new high tech non mobile drones that do more DPS and more HPS than the current high tech mobile drones so that mobile drones will no longer be best DPS or HPS for any given tech or damage type.
[h2]New God Aug Drone Controllers[/h2]
Zeus, Ares, Athena, and whatever else looks appropriate. Possibly also create plus versions made out of the God+ augs.
Questions and Comments

Please direct all questions and comments about this blog post to the forum here: http://forum.starsonata.com/viewtopic.php?f=9&t=63599