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Star Sonata 2 News

Server Patch – 10/03/2020

Hey Sonatians,

This is the universe reset patch to prep for the upcoming healing revamp changes. The actual healing revamp changes will be in a few weeks.

The Battle Thatch, Battle Sphere, Massif III and Massif IV will be changing significantly in a few weeks, so take this under advisement when considering these ships as trade bots. Please refer to the Community Testing Event on test to review their stats further.

Base slots for galaxy assault have been changed to reduce the advantage of alt teams in war. When assaulting a galaxy, you now receive +1 BvB slot for every adjacent galaxy that you own. This bonus increases from +1 to +5 for each galaxy that you have owned continuously for the past 24 hours. Also, BvB Amplifiers now only grant their bonus (additional +5 slots) when the galaxy they’re located in has been owned continuously for the past 72 hours..

Skill Changes
  • Fixed the Perpetual Motion missions for Astral Injection skill training to properly complete if your skill level was 6, 8, or 9 from the previous skill training system.
  • Random AI bases will no longer have skills to train.
  • With the streamlining of progression via zones. Removed various skilling locations. (Updated wiki).
  • Added Zen of Devices to the Zen Skill Reset Mission and clarified you need at least one of each skill.
  • Added a new Zen of Devices Mission as well.


Item Changes
  • Fixed Junkyard and a few other station expansions taking 0 workers. They now take one worker like the others.
  • Added Ginmill energy to the station in Brigand’s Stronghold needed for the pickpocket drones in perpetual motion.


AI Changes
  • Reduced the XP bonus from Invasion AI in subspace.
  • Cybernetic Interceptors now drop better loot
  • George Ohm spawns no longer give XP.


Universe Changes
  • Skins are now saved with universe reset.
  • KD will now have subspace links to Perilous Space.
  • Increased the respawn rate of Combo and Umbra
  • Added a dementium base factory for sale in The Junkyard.
  • Moved Space Rat Broodmother from Sol to Shadow and added a Space Cheese moon.
  • Visual improvements to Blanco.
  • Moved Building Academy Entrance to Lyceum and increased the instance gate size
  • Fixed the wormholes in Bedrock Depths, part of the Vulcan zone, to properly lock the instance entrance.


System
  • Fixed additional issues with bots unpacking crates.
  • Fixed various typos in error messages.
  • Changed BvB slot rules:
  • You now get +5 BvB slots for each galaxy owned (at least 24hr) adjacent to the beseiged galaxy.
  • BvB amps require the gal to be owned for 72 hours before granting their slots.
  • Made it so that the “You’re moving too fast to dock” error rounds up your own speed in its output, to avoid issues like “your speed is 10 and your max docking speed is 10″.
  • Fixed a bug which prevented doing Adv. Subskill reset when you have Wild Man or Bot Ph. D.
  • Fix for “/endwar player playername” not working.
  • Paid global xp boosts used on a bot now act as if they were used from their owner.
  • Paid global boosts can only be used if the user is current or former subscriber.
  • Combat bots “Guard Object” is now only valid in the current galaxy. If the guarded object jumps to another galaxy, the bot will reset to following after 5 minutes if the owner isn’t in the galaxy.
  • Removed the ability to place TSL (Storage Tab) on the towing station in Sol or Arena Lobby.

Universe Reset 10/3/2020

[h3]EMERGENCY NOTICE[/h3]
Paxian scouts have alerted us of a possible eradication event. Scanners have picked up an SOS by a Selenite Avenger ship. Reports say that their engine was disabled by the janitor tripping over an apparently vital power line that had been taped to the floor. Nobody is quite sure why the ship had their main engine powerline on the ground — or how one crewman could so utterly destroy it…

Further scans and a followup investigation report that the Avenger is opening fire immediately on all rescue attempts and that it contains a large shipment of anti-matter. This is especially disastrous as the ship is currently on a collision course with the event horizon of a black hole. The collision will be catastrophic for the space-time fabric of the current universe, and we urge everyone to prepare for transportation to another dimension. The resulting distortion will cause all credits on trade bots to be wiped, and all existing stations to be destroyed. We urge everyone to pack their stations and remove all credits from their trade bots before the end of the universe.

The universe reset will be held on Saturday, October 3rd.
BST: 18:00
EDT: 13:00
CDT: 12:00
MDT: 11:00
PDT: 10:00

Future Reset Dates
February 6, 2021
June 5, 2021

Server Patch - 8/15/2020

This is a small patch including multiple internal changes in attempt to fully fix some issues with bots towing and in preparation for the healing revamp update.

Changes:
  • Added some new gear that drops from Drake. Rebalanced some existing Drake gear.
  • Removed ability to scoop Koto Research Platform in the Nexus.
  • Removed Jelly’s Acidic Remains requirements from the Disintegrator Missile Factory BPs.
  • Given Sentinel of adum the sight of adum. Sentinel of adum now has an Adum’s Radar (to see low vis characters)
  • Deprecated missions will now auto abandon themselves.
  • Applied the swear filter to bulletin board messages
  • Disabled the | character from bulletin board messages
  • Swear filter now applies to base names and descriptions
  • Added swear filter to team name during team creation

Change for next universe:
  • Added roaming trade fleets in Earthforce layer
  • Added additional new names to Universe generation.

Server/Client Patch – 6/14/2020

This Nexus-specific patch fixes various balance issues and mission bugs concerning the beloved Nexus zone, which recently received a rework.

[h2]Spawner changes:[/h2]
  • Target Dummies have received some recoil increases:
    • Target Dummy Mk.II recoil increased from 2s to 2.75s
    • Target Dummy Mk.III recoil increased from 2s to 3.5s.
  • Some Rat variants have had shield regen reductions:
    • Huge Rat shield regen reduced from 25/s to 20/s.
    • King Rat shield regen reduced from 35/s to 25/s.
    • Queen Rat shield regen reduced from 45/s to 30/s.
  • Reduced knockback on allied Cadet catapults by 50%.
  • Volcom Pirates have had some shielding and regen reductions:
    • Low-tier Volcom shield reduced from 650 to 350 shielding and 50/s regen down to 25/s.
    • Mid-tier Volcom shield reduced from 750 to 700 shielding and 50/s regen down to 40/s.
    • High-tier Volcom shield reduced from 1500 to 1000 shielding and 75/s regen down to 55/s.
    • High-tier Volcom Wingship shield reduced from 1125 to 750 shielding.
  • Reduced the number of Volcom in Mutara Scrapyard.
  • Reduced the number of Volcom Wingships guarding the Delta Fuel Platform in Deep Space from 2 to 1.
  • All Flyswatter types have had their shield strength reduced by 25%:
    • Flyswatter Embryo shield reduced from 200 to 150 shielding.
    • Flyswatter Larva shield reduced from 400 to 300 shielding.
    • Flyswatter Maggot shield reduced from 600 to 450 shielding.
    • Flyswatter Flylet shield reduced from 1000 to 750 shielding.
  • Koto Research has received tankiness reductions:
    • Koto Micro Zebu shield reduced from 500 to 250 shielding and 40/s regen down to 25/s.
    • Koto Zebucart shield reduced from 800 to 400 shielding and 40/s regen down to 25/s.
    • Koto Research Platform shield reduced from 3500 to 2500.
    • Koto Research Complex shield reduced from 10,000 to 7500 and 50/s regen down to 25/s.
  • Space Jelly “Wave” attack recoil increased from 3s to 4s and “Sting” attack recoil increased from 1s to 2s.
  • Removed the allied Cadets from Deep Space.
  • Reduced the number of Black Hole Brigands in Deep Space.
  • Black Hole Brigands have received some strength reductions:
    • Brigand shield reduced from 1500 to 1000 shielding and 50/s regen down to 10/s.
    • Brigand Wingship shield reduced from 1125 to 750 shielding and 50/s regen down to 10/s.
    • Brigand and Brigand Wingship damage reduced by 25% and recoil on all weaponry increased from 2s to 3s (except the Brigand Wingship’s Sebastapol, which went from 0.5s to 0.75s).
  • Fixed the Brigands and Brigand Wingships to correctly drop the Black Hole Gravitas tweak.

[h2]Mission changes:[/h2]
  • Added new more-powerful versions of the Cadet’s Beam, Old Man Block, Cadet Catapult, and Stapleton’s Acid Shooter to replace the old ones. Existing versions will not be renamed into the new ones, due to behind-the-scenes issues with some of the player gear balance sheets.
  • Added the ‘Mission Interface’ mission explaining the mission interface with an indicator pointing to the ‘Combat Practice’ mission.
  • Added three new upgrade-focused missions to various Nexus stations, going over Augmenters, Ship Upgrades, and Radars.
  • Added two new skill-focused missions to various Nexus stations, reminding players to train skills up.
  • Tweaked summary text of ‘Skill Training’ mission and added an indicator pointing to the skills tab and the skills to choose from within that tab.
  • Changed the instance missions that auto-began in the instance lobbies (Tunnels and Droppings, Whiskey Approach, and Hangfire) to no longer require exploration of that lobby system, as those versions of the missions are given to players within that lobby.
  • Changed the ‘Volcom Raiders’ mission to require a Volcom and Volcom Wingship kill.
  • Fixed the ‘Two Steps Back’ mission for Whiskey Outpost not conflicting with the ‘Attack on Whiskey Outpost’ mission.
  • Changed the “Oats Captain” mission to only require 3 Space Oats instead of 10.
  • Changed the ‘Business Rivals’ mission to only require Luigi Salmano to be eliminated.
  • Fixed ‘Twin Pillars Run’ mission to be completed before ‘Twin Pillars Run II’ is available.
  • Corrected the ‘Twin Pillars Run II’ mission summary from 150 to 165 seconds.
  • Fixed the ‘Hidden Refuge’ mission.

[h2]Miscellaneous changes:[/h2]
  • Fixed instance wormholes to state minimum level requirement to enter instead of an error message.
  • Updated the Nexus neurotweaks. This includes updated charge times, and altered effects for the Leaking Fuel Cell and Jelly’s Acidic Blood tweaks.
  • Added additional “guideplates” (floating text in space) with helpful advice in Cadet Academy and other areas of Nexus.
  • Added Janitor’s Special Cleaner to Earth Central in Sol for use in planetary projects.
  • Moved Not Too Badly Damaged Positronic Brain drop away from Rattie Moe and to Space Rat Broodmother in Sol.

Patch Notes - 6/2/2020


(+changes require a new uni)
 
[Item Changes]
  • Converted T9+ Station kit blueprints from Metal to Steel Girders.
  • Added drone slots required to tooltips on permanent drones.
  • Created a new t15 Cardinal’s Excommunicator weapon.
  • Adjusted defuser code so that vulnerabilities take priority over resistance.
  • Created a new line of Capital Lasers that upgrade into the Capital Armageddon weapons.
  • Capital Armageddon weapons were set to the wrong cost category resulting in a slight reduction of DPS.
  • Added in three new player obtainable capital ships and three new player obtainable support freighters.
    • +Added the capital ships Mordred, Gawain and Gareth to Bonnet, Lavanite and Absolution AI bases.
    • +Added the support freighters Scarab, Stag and Weevil to Bonnet, Lavanite and Absolution AI bases.

 
[AI Changes]
  • +Update to Stella AI (roamers and DGs) for proper Solarian loot drops.
  • +Cardinal Bellarmine in Absolution and his DG variant Bell from Hell have chances to drop Excoms, with Bell from Hell having a chance of dropping the Cardinal’s Excom.
  • +Lowered the range and damage of Bellarmine’s Cathedral in Penance.
  • +Rosemary, Basil, and Basilus AI are more tanky and do significantly more damage to be more in line with their level.
  • +Reducing the number of fighters the Blue Gamma holds from 6 to 2.
  • +Added Solar Prism drops to the AI in Arctia.
  • +Added new line of Capital Lasers to drop from Roaming EF Capital Ships.

 
[Missions]
  • The Galileo mission chain has been adjusted as follows:
    • The player now receives an Excommunicator earlier in Galileo’s mission chain.
    • The player now receives an Cardinal’s Excommunicator at the end of Galileo’s mission chain.
    • +An AC turn in for Galileo’s Telescopes have been added to Sai’s Retreat in Sol after ‘Galileo’s Research’ has been completed.
    • +An AC turn in for Cardinal’s Excommunicators has been added to Sai’s Retreat in Sol after ‘Excommunicator’ has been completed.
  • The Vulcan mission chain has been adjusted as follows:
    • The mission to kill Infernus has been made to auto start when you enter the Chamber of Heat, and can be done concurrently with the previous mission to kill the three bosses.
    • +The player now receives a new mining weapon, the Vulcan Mining Blaster after finishing the first mission.
    • +The player can purchase additional Vulcan Mining Blasters after completing the first mission via an AC turn in of 50 metals and a Vulcanite Core.
  • Reworked the Perpetual Motion drone missions:
    • +No longer will you need to bring the drones or DG drone BPs to open up the turn in missions, instead you bring items to the station to unlock AC turn ins.
    • +Removed the drone BPs from the DG drop list that have mission/AC pairs.
  • EF Capital ship acquisition missions have been added to Beta Antares:
    • +Added missions that give EF Capital Ship Upgrades.
    • +Added missions that give EF Capital Ship Upgrade Blueprints.
    • +Reworked difficulty of Earthforce Roaming Capital Ships.
    • +Removed Capital Ship Research Blueprint from Beta Antares.
    • +AC turn-ins unlock after mission is completed.

 
[Universe Changes]
  • Adjusted Tidepool and Tartarus Dailies to reward shards only via the end of the mission chain instead of drops via fighting enemies.
  • Removed phasing effect from the large planet in the Drone Deployment 22 boss instance (Kandara Var).
  • +Instanced the bosses of Jungle.
  • +Instanced the bosses of Mira.
  • +Added Zobitan’s Retreat to Arctia, an AI base with several Paximinus guards and a small mission chain giving a Zobitan Beam. After completion of the chain, additional Zobitan Beams can be acquired from the tradebay in exchange for 10 Solar Prisms each.
  • +Added an AC turn in for the t5 class augmenters to the respective class stations in Lycuem, these will unlock once the class intro missions are completed.
  • Core skill training locations have been adjusted as follows:
    • +Core skills are trainable to level 3 in Sol.
    • +Core skills are trainable to level 4 in Arctia for Solar Prisms.
    • +Core skills are trainable to level 5 in Blue Outpost for Blue Whispers and Blue Aethers.
    • +Core skills are trainable to level 7 in Vulcan for Heated Metals.
    • +Core skills are trainable to level 9 in Mira for Paxian Medallions.
    • +Core skills expect for Piloting are trainable to level 12 in Jungle for Jungle Powercores.
  • Sol layout has been adjusted as follows:
    • +Increased the planets orbit distance around the sun.
    • +Increased size of planets.
    • +Dramatically increased size of Earthforce Headquarters, Earth Central, Sai’s Retreat stations.
    • +Moved Enforcer station to orbit Mars instead of the Earth.
    • +Increased the illumination of the Sun to compensate for the increase of orbits.
  • +Locked LACS 1894 (Jungle Entrance) to Warp 1.
  • +Added an AC trade in Beta Antares to upgrade Capital Lasers to Capital Armageddon Lasers.
  • +Converted most weapon BPs for sale in the Lyceum class bases to the AC system.

 
[System]
  • Created a “Create a Support Ticket” menu icon to allow for an instant link to submitting a ticket.
  • Added commas to energy and shield bank numbers in their tooltips.
  • Fixed Storage tab not being immediately visible on first logging into the game in your TSL base.
  • Moved TSL tooltips to be positioned to the side, like they are with the trade bay.