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Patch Note V.0.5.2 - Duriano

[p]Hello, everyone! Following the release of Patch 0.5.2, we decided to improve player's QoL and update a little mechanics that will make your gameplay more comfortable in this patch, along with various bug fixes.

Additionally, we've improved the UI and added Thai language support to celebrate Duriano's participation in the Thailand Game Show 2025 in Thailand.[/p][p][/p][h3]General Gameplay Update[/h3]
  • [p]Now shop will auto-reroll when player buy all item[/p]
  • [p]Now enemy will be stunned when hit by player’s dash[/p]
  • [p]Now trap will active with enemy[/p]
  • [p]Now Surtr’s Horse will be stunned when it hit Surtr[/p]
  • [p]Update new information ‘Others’ in Codex[/p]
[h3]Menu & UI Update[/h3]
  • [p]Thai Localization[/p]
  • [p]Improve navigation UX[/p]
  • [p]Improve UX of stat panel[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed bug where player can’t switch text damage option during a gameplay[/p]
  • [p]Fixed bug where the localize of god’s skill active & image of njord god’s skill didn't show[/p]
  • [p]Fixed navigation of display options[/p]
  • [p]Fixed bug where the difficulty’s description didn't update match to selected language[/p]
  • [p]Fixed bug where the info panels exceed from the screen[/p]
  • [p]Fixed bug where the Surtr’s move were dealing too much damage to the player[/p]
  • [p]Fixed bug where the item ‘Brogildr's Forge Ember’ can’t active effect after player quit the game and then continue[/p]

Patch Note V.0.5.1 - Duriano

[p]Hello, everyone! Following the release of Patch 0.5.1, we noticed some issues with the new Morning Star weapon. We've taken action and given a small buff to its augments in this patch, along with various bug fixes.[/p][p]Additionally, we've updated the UI and added Japanese language support to celebrate Duriano's participation in the Tokyo Game Show 2025 in Japan.[/p][p][/p][h3]Feature Update[/h3]
  • [p]QoL for permanent upgrade[/p]
    • [p]Permanent Upgrades will now show all upcoming upgrade tiers you have not yet unlocked. These will be marked with a symbol to let you know how many more tiers are waiting[/p]
[h3]General Gameplay Update[/h3]
  • [p]Rework Blacksmith system[/p]
    • [p]Now the Blacksmith chamber will no longer give players a free augment. Instead, it is now a shop that sells augments at a random discount[/p]
  • [p]Change augment’s rarity chance[/p]
  • [p]Changed the random chance for all augments to appear in the shop[/p]
[h3]Balance Update[/h3]
  • [p]Buff Morning Star’s augment[/p]
    • [p]Grasp of Warrior’s special effect damage from 50 + 50% Physical Damage > 50 + 100% Physical Damage[/p]
    • [p]Core of Destruction’s token duration increases from 5 seconds > 15 seconds and token damage from 50 + 100% of Physical Damage > 50 + 200% of Physical Damage[/p]
  • [p]God’s skill rework[/p]
    • [p]Forseti’s skill[/p]
      • [p]God’s skill level 1: Gain Shield equal 100% of Max HP, +200 Thorn for 6 seconds and after 3 seconds, explode 90% of Shield that player have and deal damage equal 200% of player's current Shield to all enemies[/p]
      • [p]God’s skill level 2: Gain Shield equal 150% of Max HP, +500 Thorn for 6 seconds and after 3 seconds, explode 90% of Shield that player have and deal damage equal 200% of player's current Shield to all enemies[/p]
      • [p]God’s skill level 3: Gain Shield equal 200% of Max HP, +1000 Thorn for 6 seconds and after 3 seconds, explode 90% of Shield that player have and deal damage equal 500% of player's current Shield to all enemies[/p]
    • [p]Mimir’s skill[/p]
      • [p]God’s skill level 1: +20 Spell Damage for 5 seconds and deal damage 50 + 50% Spell Damage + 50% Trail Pray to all enemies and inflict Burn for 7 seconds[/p]
    • [p]Aegir’s skill[/p]
      • [p]God’s skill level 3: +25 Life Steal and +35 Evasion for 5 seconds. Summon 3 Spirit of the dept for 7 seconds that will attack projectile to the nearest enemy for every 0.2 seconds and global range, deal damage 50 + 500% Life Steal. After 7 seconds, the Big Spirit of the dept will detonate to deal damage 1000 + 10000% Life Steal[/p]
[h3]Menu & UI Update[/h3]
  • [p]Update Japanese Localization[/p]
  • [p]New UI for result scene[/p]
  • [p]New main menu UI[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed bug where player fall out of map[/p]
  • [p]Fixed bug where the animation background not working when switch screen[/p]
  • [p]Fixed bug where player’s HP doesn't equal 0 when player die[/p]
  • [p]Fixed bug where player can’t lock item in shop[/p]
  • [p]Fixed a bug where the name text for the Xbox joystick displayed incorrectly[/p]

Patch Note V.0.5.0 - Duriano

[p]We’ve carefully listened to every comment and suggestion, and this patch overhauls the core experience: revamped systems based on player feedback, tighter balance for fair but challenging combat, and most importantly, brand-new content that will shake up your battles.[/p][p]Get ready for a Viking-style hero, ruthless new weapons, and deadly enemy monsters!
Every change is built to deliver more fun than ever. Gear up, and dive into the full details![/p][h3]General Update[/h3]
  • [p]General Gameplay Updates[/p]
    • [p]The "Take 1 Damage for every 1 second" mechanic will no longer break the Damage Nullifier status.[/p]
    • [p]Adjusted the Blacksmith's item lock system. Locked items can now be set to be free (0 coins).[/p]
    • [p]Adjusted the auto-collect system. Healing Herbs will now be automatically collected at the end of a chamber, even if the player has full health.[/p]
    • [p]Adjusted the item drop system. Any items that fall off the map will now be automatically returned to the playable area.[/p]
    • [p]The next possible chamber type will now be displayed in the bottom-left corner of the Shop, Level-up, Fate's Flavor, Blacksmith, and Prophet UIs. If there are duplicate chamber types, only one icon will be shown.[/p]
    • [p]Added new information to the Duriano Codex.[/p]
  • [p]Reworked Knockback Mechanic and Scaling[/p]
    • [p]War Hammer & Morning Star: Base knockback changed from 5→2.[/p]
    • [p]All Augments: Base knockback has been changed to 0.[/p]
    • [p]Bear Headdress: Knockback changed from −3→−1.[/p]
    • [p]Lucky Flower of Eir: Knockback changed from 5→2.[/p]
[p][/p][p][/p][h3]New Features[/h3][p]New Characters[/p]
  • [p]Ragnar Bloodhrafn[/p]
    • [p]+10 Attack Speed[/p]
    • [p]+5 HP Regeneration[/p]
    • [p]+2 Armor[/p]
    • [p]+5 Life Steal[/p]
    • [p]−50 Trail Pray[/p]
    • [p]−100 Trail Echo[/p]
    • [p]When Dashing, receive Quick Step II for 1 second.[/p]
    • [p]Dash deals bonus damage equal to 300% of Physical Damage and knocks enemies back.[/p]
    • [p]When killing an enemy, there is a 25% chance to Heal 1 HP.[/p]
    • [p]For every 1 Dash effect from any source, gain +10 Bonus Physical Damage.[/p]
    • [p]For every 3 Dash effects from any source, gain +1 Bonus Dash Charge.[/p]
    • [p]Dash Cooldown modifications: +50%[/p]
    • [p]Physical Damage modifications: +25%[/p]
    • [p]Spell Damage modifications: −75%[/p]
    • [p]Evasion modifications: −50%[/p]
  • [p]Forseti Follower[/p]
    • [p]+5 Max HP[/p]
    • [p]+5 HP Regeneration[/p]
    • [p]+5 Armor[/p]
    • [p]−10 Attack Speed[/p]
    • [p]−10 Movement Speed[/p]
    • [p]−100 Evasion[/p]
    • [p]When attacked, there is a 10% chance to gain a Shield equal to 20% of Max HP (Cooldown: 5 seconds).[/p]
    • [p]For every 2 Armor, gain +100 Bonus Thorn.[/p]
    • [p]Armor modification: +25%[/p]
    • [p]Thorn modification: +25%[/p]
    • [p]Physical Damage modification: −50%[/p]
    • [p]Spell Damage modification: −50%[/p]
    • [p]Life Steal modification: −50%[/p]
[p]New Weapon & Augment[/p]
  • [p]New Weapon: Morning Star[/p]
    • [p]Grants +2 Weapon Damage for every player level.[/p]
    • [p]Grants +3 Physical Damage for every player level.[/p]
    • [p]Every 3rd attack sprays enemies with 12 Spikes of Blood in a 7-unit radius.[/p]
    • [p]Each Spike of Blood deals damage equal to 75% of your Physical Damage and inflicts Bleed for 5 seconds.[/p]
    • [p]Comes with 7 new unique Augments![/p]
[p]New God & Fate’s Flavor[/p]
  • [p]New God: Njord and his Fate's Flavors[/p]
    • [p]God’s Skill Level 1: Summons 2 small Golden Dolphins that spin around you, dealing damage equal to 200+200% of your current Norse Coin total for 10 seconds.[/p]
    • [p]God’s Skill Level 2: Summons 2 medium Golden Dolphins that spin around you, dealing damage equal to 300+300% of your current Norse Coin total for 10 seconds.[/p]
    • [p]God’s Skill Level 3: Summons 3 big Golden Dolphins that spin around you, dealing damage equal to 400+350% of your current Norse Coin total for 10 seconds.[/p]
[p]New Enemies[/p]
  • [p]Bjornflame[/p]
  • [p]Tanngrisnirpep[/p]
[p]New Status Effect[/p]
  • [p]Fear[/p]
    • [p]The affected enemy will run away from the player and have its Armor reduced by 5 for the duration.[/p]
[p]New Achievements[/p]
  • [p]Win run with Character: Ragnar Bloodhrafn[/p]
  • [p]Win run with Character: Forseti Follower[/p]
  • [p]Win run using Weapon: Morning Star[/p]
[p]
[/p][h3]Balance Update[/h3][p]Nerfs[/p]
  • [p]God’s Trails: Forseti[/p]
    • [p]The skill at level 2 & 3 will now consume more of the shield for its explosion, increased from 70% to 90%.[/p]
  • [p]Item: Dull Durian[/p]
    • [p]Removed 2 attack speed and 5 Luck stats.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed a bug where the Pause page showed the Fate’s Flavor icon abnormally.[/p]
  • [p]Fixed a bug where the UI would appear before all data had loaded.[/p]
  • [p]Fixed a bug with the sound effect of the 'Hold To Reset' button.[/p]
  • [p]Fixed a layering bug where some monster skills appeared under the lava map terrain.[/p]
  • [p]Fixed a bug where a stat's name would display underneath another stat.[/p]
  • [p]Fixed a bug where minibosses would not disappear after their timer expired.[/p]
  • [p]Fixed a bug where Fate’s Flavor was interacting incorrectly with God skills.[/p]
  • [p]Fixed a bug with the randomization of augments in the Prophet chamber.[/p]
  • [p]Fixed a bug with the EXP amount when continuing from the 1st floor.[/p]
  • [p]Fixed a bug where the player's stats would decrease if they died with a buff active and were then revived.[/p]
  • [p]Fixed a bug where the UI would disappear when pausing the game.[/p]
  • [p]Fixed a bug where the pause menu would disappear or fail to show info when the pause action was spammed.[/p]
  • [p]Fixed a bug causing the augment info pop-up on the "Item Found" screen to display abnormally.[/p]
  • [p]Fixed a bug and removed the feature that saved the player's HP at the start of a chamber.[/p]
  • [p]Fixed a bug with item Heimdall's Horn(Gjallarhorn)'s bonus stats after reviving.[/p]
  • [p]Fixed a bug where the description for negative stats displayed an incorrect value.[/p]
  • [p]Fixed a bug where no sound would play in the Blacksmith upon a successful or failed purchase.[/p]
[p]And that's everything in the V.0.5.0 update that we're proud to present! We hope the new characters, monsters, powerful weapon, and various improvements bring fresh fun and new challenges to everyone.[/p][p]A huge thank you to all our players for being a vital part of the game's development with your invaluable feedback. We are committed to continuing the development of Duriano. Be sure to jump in, try out the new content, and let us know what you think! See you in the FULL access![/p]

Duriano Patch 0.4.0: A New Challenge Awaits!


[p]
[/p][p]The Duriano development team is incredibly excited to announce a significant update: Patch 0.4.0, which is now ready to elevate your gaming experience to new heights of intensity and challenge. This update focuses on game balance adjustments, the introduction of new difficulty levels, and various content improvements to ensure Duriano remains an unforgettable adventure.[/p][p]We have consistently gathered valuable feedback and suggestions from our players, using them to continuously refine and improve the game. Patch 0.4.0 is the result of that unwavering commitment. We are confident that these changes will bring about thrilling new challenges and well-deserved rewards for those who earn them.[/p][p]Key Updates in Patch 0.4.0[/p][p]General Gameplay Update[/p]
  • [p]Boss's Mechanics Rework: Surtr, The First Giant
    Surtr will no longer be a pushover! After being a punching bag for too long, we decided to make him a true boss. Surtr now has 13 new moves, spread across different difficulty levels. As the difficulty goes up, Surtr's moves become even more dangerous. Watch out, because this fire giant is getting serious![/p]
  • [p]Miniboss Damage Reduced
    We decided to slightly lower miniboss damage. This is because the new, harder difficulties greatly increase monster damage, and we don't want players to be overwhelmed by our minibosses.[/p]
  • [p]Contest Chamber Now Gives a Little Bit EXP
    We decided to give contest chambers a small amount of EXP. This is because EXP is very important for players to survive the tough monsters right now, especially with the new, harder difficulty levels added in the update.[/p]
  • [p]Removed Slow Motion when Using God's Trails or Succeeding Dodge Boss's Skill by Dash
    We tried to make the game more exciting, but the slow-motion effect for God's Trails and successful boss dodges made gameplay feel less smooth. So, we've decided to remove this slow-motion feature.[/p]
  • [p]New Permanent Stat Added: Thorn (Tier 4)
    Unlocked when all Tier 3 permanent stats reach max level. Prepare for unparalleled defensive power![/p]
[p]Feature Update[/p]
  • [p]New Difficulty Mode: Duriano
    Test the fury of Duriano! Face a new difficulty mode that will push your limits. Battle through harsh environments and unbelievably strong enemies. Prove you are a true warrior who can conquer the Duriano![/p]
  • [p]New achievement: Welcome to Valhalla[/p][p]Unlock when win the Duriano difficulty for the first time, a special achievement awaits: Welcome to Valhalla. This is a symbol of honor, demonstrating your exceptional abilities.[/p]
[p]Balance Update[/p]
  • [p]Buffed Jötunnshard and its Augments
    This weapon was still weak in the last update, so we will buff it a little.[/p]
    • [p]Jötunnshard[/p]
      • [p]Now +1 Split Shot[/p]
      • [p]Now +1 Split Shot for every 10 player's levels[/p]
      • [p]This weapon's Split Shot will now deal 100% damage and can receive attack effects.[/p]
    • [p]Frozen Tear[/p]
      • [p]Removed +1 Split Shot[/p]
      • [p]Ice bullet damage scaling changed from 50% Spell Damage > 100% Spell Damage[/p]
      • [p]Augment's Crit Damage changed from 0 > 5[/p]
    • [p]Shard of Avalanche[/p]
      • [p]Frozen wind damage scaling changed from 100% Spell Damage > 150% Spell Damage[/p]
    • [p]Ice of Eternity[/p]
      • [p]Trail Pray damage amplification changed from 25% > 50%[/p]
    • [p]Absolute Zero Seal[/p]
      • [p]Frozen burst damage scaling changed from 150% Spell Damage > 200% Spell Damage[/p]
      • [p]Augment's Crit Damage changed from 0 > 5[/p]
    • [p]Frostbite's Emblem[/p]
      • [p]Freeze damage changed from 5% of an enemy's maximum health > 10% of an enemy's maximum health (except bosses and minibosses)[/p]
      • [p]Trail Pray damage amplification changed from 25% > 50%[/p]
    • [p]Wrath of Winter[/p]
      • [p]Augment's Crit Damage changed from 5 > 25[/p]
    • [p]Fimbul Winter[/p]
      • [p]Augment's Crit Damage changed from 5 > 25[/p]
[p]Art & VFX Update[/p]
  • [p]New textures for Cherry, SpicyDog, Ember Pear, Melon, and Hot Of Tamer.[/p]
  • [p]New death animation for bosses and minibosses.[/p]
[p]Music & SFX Update[/p]
  • [p]New SFX for every Surtr move.[/p]
[p]Bug fixes[/p]
  • [p]Fixed bug enemies amount text[/p]
  • [p]Fixed Vidar's Destruction damage bug[/p]
  • [p]Fixed bug EXP drop rate in horde chamber[/p]
  • [p]Fixed bug where Loki's Deceptive Runes (War Hammer’s augment) doesn't have description[/p]
  • [p]Fixed bug where player enter black room after press restart[/p]
  • [p]Fixed bug where Rune of the Alfheim reduce HP from Max HP instead of current HP[/p]
  • [p]Fixed bug where player pick up coin and xp get into yourself ,Coin and xp Stuck on the map and can't collect it.[/p]
  • [p]Fixed bug where coin and exp from coin / exp bag didn't disappear[/p]
  • [p]Fixed bug where HP Regeneration doesn't work[/p][p][/p]
[p]The Duriano team sincerely hopes that Patch 0.4.0 will provide all of you with an even more enjoyable and challenging gaming experience. We are committed to continuously improving Duriano in the future and extend our gratitude for your continued support and loyalty.[/p][p]Prepare yourselves for the new battles, and conquer the Duriano difficulty![/p][p]Good luck on your adventures.[/p]

The Ocean Fights With You – Aegir’s Trail Unleashed

[p]In Duriano, every God’s Trail offers a different way to survive and conquer the chaos. Some empower spells, others focus on raw damage or defense. But Aegir’s Trail brings something unique — the sea itself fights alongside you.[/p][p]Aegir, the God of the Ocean, grants more than just buffs. With this Trail, you gain access to Spirits of the Depth, ethereal allies that launch deadly projectiles at enemies wherever they hide. It’s a trail built for players who want a balance of life steal, evasion, and summoned support — with devastating power scaling over time.[/p][p]Let’s dive into the depths of Aegir’s Trail and explore how it can shape your next build.[/p][p][/p][h2]Who is Aegir?[/h2][p]Aegir, ancient deity of the ocean, is not a god of storms or destruction — he’s the patient tide that erodes anything in its path. By following his trail, players tap into the life-giving and life-taking nature of the sea, focusing on evasion, life steal, and scaling projectile damage.[/p][p]The deeper your devotion, the stronger your bond with the Spirit of the Depth, a summoned ally that transforms your survivability into a source of long-range destruction.[/p][p][/p][h2]Aegir’s Trail Bonuses[/h2][p]When selected as your main God’s Trail, Aegir grants:[/p]
  • [p]+1 Life Steal
    (This value is halved if Aegir is not your primary trail.)[/p]
[p]It might seem small at first, but this bonus scales heavily with Trail Resonance and synergizes with other builds that benefit from self-healing or sustain.[/p][p][/p][h2]God’s Trail Resonance Breakdown[/h2][p]As you collect more of Aegir’s Fate's Flavor during your run, you unlock three levels of Resonance. Each one enhances your power and summons stronger spirits to aid you.[/p][p][/p][h3]Resonance Level 1[/h3][p](Requires 3 Fate’s Flavor)[/p]
  • [p]+10 Life Steal[/p]
  • [p]+20 Evasion[/p]
  • [p]Duration: 5 seconds[/p]
[p]A solid early-game buff that immediately increases your survivability. Perfect for burst sustain in intense fights.[/p][p][/p][h3]Resonance Level 2[/h3][p](Requires 6 Fate’s Flavor)[/p]
  • [p]+15 Life Steal, +25 Evasion (for 5 seconds)[/p]
  • [p]Summon 2 Spirits of the Depth[/p]
    • [p]Projectiles seek the nearest enemy[/p]
    • [p]Damage: 20 + 300% of Life Steal[/p]
    • [p]Attack Speed: 0.3 seconds[/p]
    • [p]Global Range[/p]
[p]Now the tide turns — literally. The Spirits become your ranged companions, dishing out high-scaling damage. Their effectiveness increases the more life steal you stack, creating massive synergy with weapons and heroes that support sustain-based builds.[/p][p][/p][h3]Resonance Level 3[/h3][p](Requires 9 Fate’s Flavor)[/p]
  • [p]+25 Life Steal, +35 Evasion (for 5 seconds)[/p]
  • [p]Summon 3 Spirits of the Depth[/p]
    • [p]Projectiles seek the nearest enemy[/p]
    • [p]Damage: 50 + 500% of Life Steal[/p]
    • [p]Attack Speed: 0.2 seconds[/p]
    • [p]Global Range[/p]
[p]This is the peak of Aegir’s power. With three spirits active and incredibly fast attack intervals, the battlefield becomes a storm of ghostly projectiles. If built correctly, this Resonance can carry you through Hell and even Ragnarok modes — especially if you’re running a high-lifesteal, high-evasion hero.[/p][p][/p][h2]How to Build Around Aegir’s Trail[/h2][p]Looking to make the most out of this Trail? Here are a few smart combinations:[/p]
  • [p]Best Heroes:[/p]
    • [p]Spectral Warden: Gains bonus damage from Movement Speed, pairs well with Evasion.[/p]
    • [p]Vörundr: High HP and defense-focused builds support sustain and long fights.[/p]
    • [p]Midguardian: Balanced pick with bonus Armor and movement.[/p]
  • [p]Best Weapons:[/p]
    • [p]Rúnar’s Vex: Passive Thorn damage lets you focus on evasion and spirit attacks.[/p]
    • [p]War Hammer: Benefits from life steal and allows safe spacing between melee and spirit attacks.[/p]
    • [p]Yggdrasill Staff: When paired with Spell-based lifesteal augments, this becomes a long-range sustain cannon.[/p]
[p][/p][h2]Final Thoughts[/h2][p]Aegir’s Trail is a rare blend of passive survivability and active dominance. Where most trails ask you to deal more damage or tank more hits, Aegir lets you step back and let the ocean fight for you — through summoned spirits and scaling sustain.[/p][p]Whether you’re a new player looking for extra survival, or a veteran chasing the ultimate Trail synergy, Aegir offers one of the most satisfying late-game payoffs in Duriano.[/p][p]Next time you feel the sea calling… answer it.[/p][hr][/hr][p]Your survival is no longer your own — the ocean fights with you.[/p]