Patch Note V.0.5.0 - Duriano
[p]We’ve carefully listened to every comment and suggestion, and this patch overhauls the core experience: revamped systems based on player feedback, tighter balance for fair but challenging combat, and most importantly, brand-new content that will shake up your battles.[/p][p]Get ready for a Viking-style hero, ruthless new weapons, and deadly enemy monsters!
Every change is built to deliver more fun than ever. Gear up, and dive into the full details![/p][h3]General Update[/h3]
[/p][h3]New Features[/h3][p]New Characters[/p]
[/p][h3]Balance Update[/h3][p]Nerfs[/p]
Every change is built to deliver more fun than ever. Gear up, and dive into the full details![/p][h3]General Update[/h3]
- [p]General Gameplay Updates[/p]
- [p]The "Take 1 Damage for every 1 second" mechanic will no longer break the Damage Nullifier status.[/p]
- [p]Adjusted the Blacksmith's item lock system. Locked items can now be set to be free (0 coins).[/p]
- [p]Adjusted the auto-collect system. Healing Herbs will now be automatically collected at the end of a chamber, even if the player has full health.[/p]
- [p]Adjusted the item drop system. Any items that fall off the map will now be automatically returned to the playable area.[/p]
- [p]The next possible chamber type will now be displayed in the bottom-left corner of the Shop, Level-up, Fate's Flavor, Blacksmith, and Prophet UIs. If there are duplicate chamber types, only one icon will be shown.[/p]
- [p]Added new information to the Duriano Codex.[/p]
- [p]Reworked Knockback Mechanic and Scaling[/p]
- [p]War Hammer & Morning Star: Base knockback changed from 5→2.[/p]
- [p]All Augments: Base knockback has been changed to 0.[/p]
- [p]Bear Headdress: Knockback changed from −3→−1.[/p]
- [p]Lucky Flower of Eir: Knockback changed from 5→2.[/p]
- [p]Ragnar Bloodhrafn[/p]
- [p]+10 Attack Speed[/p]
- [p]+5 HP Regeneration[/p]
- [p]+2 Armor[/p]
- [p]+5 Life Steal[/p]
- [p]−50 Trail Pray[/p]
- [p]−100 Trail Echo[/p]
- [p]When Dashing, receive Quick Step II for 1 second.[/p]
- [p]Dash deals bonus damage equal to 300% of Physical Damage and knocks enemies back.[/p]
- [p]When killing an enemy, there is a 25% chance to Heal 1 HP.[/p]
- [p]For every 1 Dash effect from any source, gain +10 Bonus Physical Damage.[/p]
- [p]For every 3 Dash effects from any source, gain +1 Bonus Dash Charge.[/p]
- [p]Dash Cooldown modifications: +50%[/p]
- [p]Physical Damage modifications: +25%[/p]
- [p]Spell Damage modifications: −75%[/p]
- [p]Evasion modifications: −50%[/p]
- [p]Forseti Follower[/p]
- [p]+5 Max HP[/p]
- [p]+5 HP Regeneration[/p]
- [p]+5 Armor[/p]
- [p]−10 Attack Speed[/p]
- [p]−10 Movement Speed[/p]
- [p]−100 Evasion[/p]
- [p]When attacked, there is a 10% chance to gain a Shield equal to 20% of Max HP (Cooldown: 5 seconds).[/p]
- [p]For every 2 Armor, gain +100 Bonus Thorn.[/p]
- [p]Armor modification: +25%[/p]
- [p]Thorn modification: +25%[/p]
- [p]Physical Damage modification: −50%[/p]
- [p]Spell Damage modification: −50%[/p]
- [p]Life Steal modification: −50%[/p]
- [p]New Weapon: Morning Star[/p]
- [p]Grants +2 Weapon Damage for every player level.[/p]
- [p]Grants +3 Physical Damage for every player level.[/p]
- [p]Every 3rd attack sprays enemies with 12 Spikes of Blood in a 7-unit radius.[/p]
- [p]Each Spike of Blood deals damage equal to 75% of your Physical Damage and inflicts Bleed for 5 seconds.[/p]
- [p]Comes with 7 new unique Augments![/p]
- [p]New God: Njord and his Fate's Flavors[/p]
- [p]God’s Skill Level 1: Summons 2 small Golden Dolphins that spin around you, dealing damage equal to 200+200% of your current Norse Coin total for 10 seconds.[/p]
- [p]God’s Skill Level 2: Summons 2 medium Golden Dolphins that spin around you, dealing damage equal to 300+300% of your current Norse Coin total for 10 seconds.[/p]
- [p]God’s Skill Level 3: Summons 3 big Golden Dolphins that spin around you, dealing damage equal to 400+350% of your current Norse Coin total for 10 seconds.[/p]
- [p]Bjornflame[/p]
- [p]Tanngrisnirpep[/p]
- [p]Fear[/p]
- [p]The affected enemy will run away from the player and have its Armor reduced by 5 for the duration.[/p]
- [p]Win run with Character: Ragnar Bloodhrafn[/p]
- [p]Win run with Character: Forseti Follower[/p]
- [p]Win run using Weapon: Morning Star[/p]
[/p][h3]Balance Update[/h3][p]Nerfs[/p]
- [p]God’s Trails: Forseti[/p]
- [p]The skill at level 2 & 3 will now consume more of the shield for its explosion, increased from 70% to 90%.[/p]
- [p]Item: Dull Durian[/p]
- [p]Removed 2 attack speed and 5 Luck stats.[/p]
- [p]Fixed a bug where the Pause page showed the Fate’s Flavor icon abnormally.[/p]
- [p]Fixed a bug where the UI would appear before all data had loaded.[/p]
- [p]Fixed a bug with the sound effect of the 'Hold To Reset' button.[/p]
- [p]Fixed a layering bug where some monster skills appeared under the lava map terrain.[/p]
- [p]Fixed a bug where a stat's name would display underneath another stat.[/p]
- [p]Fixed a bug where minibosses would not disappear after their timer expired.[/p]
- [p]Fixed a bug where Fate’s Flavor was interacting incorrectly with God skills.[/p]
- [p]Fixed a bug with the randomization of augments in the Prophet chamber.[/p]
- [p]Fixed a bug with the EXP amount when continuing from the 1st floor.[/p]
- [p]Fixed a bug where the player's stats would decrease if they died with a buff active and were then revived.[/p]
- [p]Fixed a bug where the UI would disappear when pausing the game.[/p]
- [p]Fixed a bug where the pause menu would disappear or fail to show info when the pause action was spammed.[/p]
- [p]Fixed a bug causing the augment info pop-up on the "Item Found" screen to display abnormally.[/p]
- [p]Fixed a bug and removed the feature that saved the player's HP at the start of a chamber.[/p]
- [p]Fixed a bug with item Heimdall's Horn(Gjallarhorn)'s bonus stats after reviving.[/p]
- [p]Fixed a bug where the description for negative stats displayed an incorrect value.[/p]
- [p]Fixed a bug where no sound would play in the Blacksmith upon a successful or failed purchase.[/p]