Demo Patch! 7,000 gulls kicked!
[p]Firstly a big thanks to everyone playing the demo that has been submitting feedback via Discord, the feedback form, Forums, Reviews etc! It's a huge help knowing the things you love as well as any issues you have had. Remember, the best way you can currently support the game is:[/p]
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[/p][h3]⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️[/h3][p]
[/p][h3]Join Us![/h3][p]Join our discord to discuss the game and share your ideas!
Join discord here
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Some recent Dev Diaries in case you missed them:
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]
- [p]Wishlist it.[/p]
- [p]Let your favorite YouTuber/Streamer know about the game.[/p]
- [p]Added a new Disembark feature to rafts, allowing you to queue up characters on the raft getting off at an island.[/p]
- [p]Improved need automation so it will no longer interrupt certain tasks (like combat and healing from the medical crate)[/p]
- [p]Standing torches now provide more light, and provide heat, but require fuel.[/p]
- [p]Fish traps were overperforming. They will now only hold 1 fish if not linked to a circle, and the catch time when unlinked was increased by 20%. Cost has been increased from 2 to 3 ropes now that plant fibre is more abundant. Durability has been decreased from 150 to 25, as these are primitive and prone to requiring repairs. Durability now effects how fast they catch fish (was not implemented previously).[/p]
- [p]Butchering shark now also gives Shark Skin.[/p]
- [p]Float regulator no longer requires any stone to build.[/p]
- [p]Character skills can now start up to negative 3. When a character has a negative skill level, they will be worse as actions relating to the task. As they gain experience by doing tasks they will level up to zero, and then continue to level up as normal.[/p]
- [p]Scavenger background now starts with -3 science.[/p]
- [p]Navigator background now starts with -2 farming.[/p]
- [p]Science Officer background now starts with -2 combat (but doesn’t dislike it)[/p]
- [p]Fixed characters trying to keep cooking or relaxing when there is no fuel.[/p]
- [p]Fixed some nav pathing issues in water that could potentially get a character stuck, and added some fixes for characters that may have been stuck.[/p]
- [p]Fixed some wildlife not spawning at expeditions on the first day characters arrived.[/p]
- [p]Wishlisting the game (we see wishlists per region)[/p]
- [p]Let us know via forums/discord.[/p]
- [p]Don't Starve and Paper Mario (in relation to the art style).[/p]
- [p]Oxygen Not Included, Rimworld, The Survivalist, Cult of the Lamb.[/p]
- [p]Raft (and open world survival crafting games in general).[/p]
- [p]The Flame in The Flood, Flotsam, Frostpunk & Sheltered.[/p]
- [p]A hint of Fallout/Fallout Shelter.[/p]
- [p]Monkey Island, The Sims, Craft the World, Clanfolk.[/p]
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[/p][h3]⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️[/h3][p]
[/p][h3]Join Us![/h3][p]Join our discord to discuss the game and share your ideas!
Join discord here
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Some recent Dev Diaries in case you missed them:
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]