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Demo Patch! 8,000+ survivors pooped themselves!

[p]More than 8,000 survivors have pooped themselves in the demo... This likely has something to do with over 2,000 survivors losing dysentery roulette with the pool of dirty water. Please remember to research and build a toilet! 😂... or don't, just use the ocean, your survivors will get over it.. probably...[/p][p][/p][p]We have deployed another small patch, this time speeding up the pacing a little. There's lots we can do around pacing and balance, so be sure to continue providing feedback as it helps a lot![/p][p]Remember, the best way you can currently support the game is:[/p]
  1. [p]Wishlist it.[/p]
  2. [p]Let your favorite YouTuber/Streamer know about the game.[/p]
[p][/p][h3]Developer Notes[/h3][p]We wanted to increase the game pacing, in this genre of game there will always be some periods where you are waiting for something to be crafted, built or harvested, but we don't want that to be too often.[/p][p]This patch tweaks some values that will mean you can collect some resources faster, and scout faster. We can make further adjustments but will keep an eye on how this feels first. (Yes some more starting flint too!)[/p][p]Some of the patch changes will only effect NEW games you start, but some of the changes (scouting speed, scavenging speed) will also effect your loaded game.[/p][p][/p][h3]"Don't make it too easy!"[/h3][p]We know plenty of players love extra difficulty, don't worry, we have still plenty to tweak, pacing patches such as this are less about difficulty and more about not wasting your time in the gameplay loop. Also the survivor groups that will be available in the full game (among other things) will let you keep things challenging.[/p][p][/p][h2]Patch Notes[/h2]
  • [p]The default starter story group now also begins with 3 coconuts (natures MRE's).[/p]
  • [p]Decreased the time to collect salvage by 20% to 50%.[/p]
  • [p]Decreased time to dig sand piles by 50%.[/p]
  • [p]Decreased scout travel time by 30%, and scouting time by more than 50%.[/p]
  • [p]Floating fish crate debris increased from 1 to 2 grilled fish.[/p]
  • [p]Added an extra flint to the starter crate on the island, and similar crates that may appear as floating debris.[/p]
  • [p]Added an extra crate to the starter island with ropes and flint.[/p]
  • [p]Fixed a display issue with the coconut shovel dig animation.[/p]
[p][/p][p]----------------------------------------------------------------------------------------------[/p][p][/p][h3]More Languages[/h3][p]We are planning to add more languages further into development. The game text is still evolving and we made the decision to keep it English only for now to allow us to focus on faster development and updates. In addition to this, the game has a pretty quirky and sometimes comedic tone (with the occasional pop culture reference), which adds some challenge to localization.[/p][p]You can show us if you are interested in a language by:[/p]
  1. [p]Wishlisting the game (we see wishlists per region)[/p]
  2. [p]Let us know via forums/discord.[/p]
[p]The number of wishlists and interest shown for each region heavily influences the languages we will localize into.[/p][p][/p][h3]Controller & Steam Deck Support[/h3][p]Some players have already played on the Steam Deck, but we don't have official support just yet. We do plan to have it fully playable on the Steam Deck further into development (and we have our Steam Deck ready to test!)[/p][p][/p][p]Controller support is challenging for this type of game that has this much depth, and we don't want the gameplay to be limited by controller inputs. Our plan is to look into this once we have all of our features in to see what is possible. We have good experience implementing controllers and it is on our mind during development, but we are also aware of the limitations.[/p][p][/p][h3]Found a Bug?[/h3][p]Please report them! Whether it's a typo or something more significant please let us know via the forums or via Discord.[/p][p][/p][h3]Help & Guides[/h3][p]This genre of game naturally comes with a lot of freedom, and this includes freedom to make mistakes (e.g. not building water production for your colony). Figuring things out is a big part of the fun for these types of games![/p][p]Having said that, if you struggle to survive you can follow the progression guide shown on the side of the screen and there is a bunch of tutorials in the handbook.[/p][p][/p][h3]If Somethings Needs Better Tutorials[/h3][p]There is a lot of depth in the game and we already have a heap of tutorials shown in the handbook. We do have more tutorials planned so if you find something is not explained well enough or are still confused about anything, be sure to let us know.[/p][p][/p][h3]"What game is it like"[/h3][p]We like to ask players what game it reminds them of, and, "oh buoy", we have seen just about every game under the sun mentioned by now! [/p][p]It's been really interesting to see what type of games players have brought up - obviously this depends a lot on which games payers have played in the past. In no particular order:[/p]
  • [p]Don't Starve and Paper Mario (in relation to the art style).[/p]
  • [p]Oxygen Not Included, Rimworld, The Survivalist, Cult of the Lamb.[/p]
  • [p]Raft (and open world survival crafting games in general).[/p]
  • [p]The Flame in The Flood, Flotsam, Frostpunk & Sheltered.[/p]
  • [p]A hint of Fallout/Fallout Shelter.[/p]
  • [p]Monkey Island, The Sims, Craft the World, Clanfolk.[/p]
[p]We knew there would be comparisons to similar looking games (like Don't Starve and Oxygen Not Included), so we were extremely pleased to see players add comments to this comparison that Oceaneers is still very different and innovative, it's very much doing its own thing.[/p][p][/p][h3]What's Next!?[/h3][p]We are hard at work on the full game! Recently we have been improving crop farming, fishing rods and smelting metals - then tying all of the survival progression into the story/objective progression.[/p][p][/p][h3]Come have a chat![/h3][p]Our community is growing, and everyone has been amazing and really friendly. Come chat with the devs and other players in our Discord[/p][p][/p][h2]Leaving Feedback[/h2][p]If you encounter any bugs, or would love to discuss features please do so via the Steam forums or our Discord. It's really helpful to know about the parts of the game you enjoy, as well as anything you don't.[/p][p][/p][p]You can also check discord for a list of known bugs, community suggestions and upcoming plans![/p][p][/p][p]
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[/p][h3]⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️[/h3][p]

[/p][h3]Join Us![/h3][p]Join our discord to discuss the game and share your ideas!
Join discord here


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Some recent Dev Diaries in case you missed them:
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