Dev Diary #10 - Fish Trap Changes, New Demo Almost Here!
[p]Hey folks, the updated demo is going through final testing and is just around the corner. For now, here are some changes we are making regarding Fish Traps.[/p][p][/p][h3]Important: These changes are NOT live in the current demo (yet).[/h3][p][/p][h2]Let's dive in![/h2][p](Someone please save us from the puns!)[/p][p]Just a quick reminder, the best way you can currently support the game is:[/p]
[/p][p][/p][p]Fish Trap Changes[/p][p]We didn't like that you had to move Fish Traps around to get the most out of them, So we have designed them to be a more expensive and more permanent thing that you can invest in for long term fish farming. [/p][p]A big part of this is a new feature that lets you "chum" the waters near the fish trap to attract a fish circle. There are multiple tiers of chum to attract rarer fish circles, and multiple tiers of fish traps.[/p][p]We also increased the range that they can use fishing circles (and they can now pull fish from multiple fishing circles), but we have also added a penalty when a fish trap is placed close to other fish traps.[/p][p]Fish Traps are a long term investment, mostly passive, but can only catch small and medium fish.[/p][p]
[/p][p]Fishing Post (with rods)[/p][p]The Fishing Post is an early game building, thought it remains useful throughout the game. There are multiple tiers of rods and bait, and it's tied to the fishing skill.[/p][p]Fishing Posts are cheaper, not passive, very skill dependent, and can catch large fish.[/p][p]Once the demo is updated you will get to try it out.[/p][p]
[/p][p][/p][p]Balancing[/p][p]There will no doubt be more balance required around these two systems, and the fish themselves, so be sure to give any feedback you have regarding this.[/p][p][/p][p][/p][h2]Demo Update Soon![/h2][p]We have a demo update coming very soon, stay tuned! Heaps of QoL, balance changes, faster pacing, and a whole bunch of new automation features![/p][p][/p][p]All of the above changes will be put through the paces as we will continue to make further improvements. Would love to hear what you think![/p][p][/p][p]----------------------------------------------------------------------------------------------[/p][h2][/h2][h2]And More...[/h2][p]Here's a few other things we are experimenting with, we should have more detail to share on these soon:[/p]
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[/p][h3]⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️[/h3][p]
[/p][h3]Join Us![/h3][p]Join our discord to discuss the game and share your ideas!
Join discord here
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Some recent Dev Diaries in case you missed them:
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]
- [p]Wishlist it.[/p]
- [p]Let your favorite YouTuber/Streamer know about the game.[/p]
- [p]New automation features![/p]
- [p]Changes to how upgrades work in the research tree[/p]
- [p]Changes to combat & related equipment[/p]
- [p]Changes to the temperature system and how heat sources work[/p]
- [p]Lots of QoL improvements[/p]
- [p]UI Improvements[/p]
- [p]Wishlisting the game (we see wishlists per region)[/p]
- [p]Let us know via forums/discord.[/p]
- [p]Don't Starve and Paper Mario (in relation to the art style).[/p]
- [p]Oxygen Not Included, Rimworld, The Survivalist, Cult of the Lamb.[/p]
- [p]Raft (and open world survival crafting games in general).[/p]
- [p]The Flame in The Flood, Flotsam, Frostpunk & Sheltered.[/p]
- [p]A hint of Fallout/Fallout Shelter.[/p]
- [p]Monkey Island, The Sims, Craft the World, Clanfolk.[/p]
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[/p][h3]⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️[/h3][p]
[/p][h3]Join Us![/h3][p]Join our discord to discuss the game and share your ideas!
Join discord here
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Some recent Dev Diaries in case you missed them:
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]