1. Dungeon Rampage
  2. News

Dungeon Rampage News

Hotfix #4: Multiplayer Balancing and QOL

[p]Another patch for Dungeon Rampage inbound! Prepare for mayhem with better balancing, improved performance mode, and some quality of life updates!

Hello Rampagers!

We have been hearing a ton of feedback around the game, and what you wish to see fixed.
[/p]
Balancetopia
[p]One of the problems we’ve been hearing about is difficulty scaling, aka. how much stronger enemies get in response to more Heroes joining the dungeon, games do this because 2 swords deal more damage than 1! So you have to balance out the playing field by making the enemies more powerful. We were suspicious that enemies were a bit too tanky, and you have confirmed those suspicions.

We’re kicking things off by slightly reducing the health scaling of enemies for two, three, and four players. This likely won’t be a final change as we want to make frequent and small changes. This is to both respect the 40% of our audience that feel the difficulty isn’t too hard, and make sure that Dungeon Rampage is a consistent experience for all of our players. We don’t want things feeling unpredictable by making big changes all at once! That being said, if our designer had to wager some Gems on it, this will not be the last balance change you’ll see.

[/p]
In Performance Land
[p]We have identified a problem with the camera that led to performance issues.
If you are in performance mode, you should now have even better performance! The change involves the camera rotating/shaking, which tanked the frame rate on certain machines.

As always, you can change to performance mode on the settings menu (do it before you go into a Dungeon!)


[/p]
Bug Squashing Time & QOL Update Making
[p]
We have one bug we’ve spent weeks on and still can’t get to the bottom of: Something very occasionally goes wrong on the end-game Dungeon Summary screen. To help us figure it out, we have added a new screen that asks you to report your logs. If you encounter it, please send logs on our bug report form! https://forms.gle/rRzJfjze3eyuworN9
Now, for people who got flagged for breaking the game rules and now are restricted, you will know that by getting a clear popup that points to the game rules. There are multiple reasons your account can be restricted so you should look at https://steamcommunity.com/app/3053950/discussions/0/792200576013303398/ to find out more!

And, for a much requested feature by the community, you can now remove the Lord Dinglepus popup in the revive menu so you can chat with your allies (or you might just hate dinglepus, I don’t judge, I hate him too).

We want your feedback!!!
We appreciate the feedback you give us and that you are actively looking to make Dungeon Rampage a better game.

We don’t reply to every single suggestion and bit of feedback, but be assured that we are reading it! We’re a real small team and have pretty limited time to tackle issues alongside preparing new content. Your feedback has been critical to letting us know what parts of the game need the most attention ♥️!

In fact, today’s changes were influenced by a poll from our polls & ideas channels in our Discord.
Thank you rampagers for making the Dungeons a much better place to bash enemies on!

~ Mako, Eastly, and Sean the DEV WIZARD!
[/p]

DUNGEON RAMPAGE INTRODUCTORY OFFER! Offer ends in only 16 hours!

[p]Only 16 hours left to get Dungeon Rampage on Sale! The battle cries have been heard once more! Over 38,000 rampagers rampaged their way through the dungeons in the first week of Early Access. What are you waiting for? Join the throng! [/p]

Hotfix #3: Balancing and Common Issues Fixes

[p]New Patch for Dungeon Rampage inbound! Economy changes and common issue fixes oh my!
[/p][p]Hello Rampagers![/p][p][/p][p]We’ve been overwhelmed by the outpouring of love and appreciation for the game, we’re as excited about the launch as you all are! We love all the kind words and feedback we’re getting from you all, both mean the world to us.[/p][p][/p][p]As you might imagine our hands are extremely full just after the launch, fixing small issues, keeping our servers running, and preparing future updates 👀. However, we’ve carved out the time for a quick quality of life update, mostly in regards to the economy. Let's dive in![/p][p][/p][p]But First! Common Issues and how to fix them![/p][p][/p][p]Players can’t see damage floaters -> Switch from “Performance” mode to “Quality” mode in settings
[/p][p]Issues playing Dungeon Rampage in windowed mode when on the newest Windows 11 -> “Disable Fullscreen Optimization”
[/p][p]Issues loading the game or connecting to servers -> Try a VPN, make sure to launch through Steam [/p][p][/p][p]Want more details on these fixes? Or have other issues? Check out the guides channel in our Discord.[/p][p]
[/p][p]Gold Economy
[/p][p]Legendary Key Price Reduced | 125,000 > 100,000 Gold.[/p][p][/p][p]All current Players will be granted two 30-minute Double Gold Boosters as a thank you note to our hard working heroes grinding out coins.[/p][p][/p][p]Yes we’ve seen your comments, feedback, and even banger memes about how difficult it is to grind Gold and we agree. For both the Gold and Gem economy we want you to feel like you’ve worked hard for your rewards, but not grinded away for boring hours on end just to get the one item you want. While the economy from the original release was slow so you would spend money for gems, we want this release to feel satisfying and well paced, always working towards your next loot. [/p][p]While we have plans in the pipeline to address this issue in the long term, we’re starting with reducing the price of the Legendary Key and giving each player a Gold Booster as a little thank you note. Going forward we’ll continue to keep an eye on the grind to make sure things aren’t too difficult.
[/p][p]Pet and Cosmetics Price Reduction[/p][p][/p][p]Bravescar Skin Price | 500 > 350 Gems.[/p][p]Lil’ Red Skin Price | 1000>750 Gems.[/p][p]Biker Skin Price | 2000 > 1500 Gems.[/p][p]Night Wolf Pet | 1000 > 750 Gems.[/p][p]Rhino Pet | 1400 > 1250 Gems.[/p][p]Flame Dragon Pet | 2000 > 1750 Gems.[/p][p][/p][p]Once again we hear you, and we agree, Gem prices are pretty steep at the moment. Once again there are plans coming soon to address this in the long term. Regardless, we’re going to dial back the price on cosmetics and pets to a more reasonable level.[/p][p][/p][p]Weapon Shop Balancing[/p][p]In the Weapon Shop, we heard a lot of complaints about the level pricing of legendary weapons, making them an unfavourable choice compared to opening legendary chests.[/p][p]We increased the legendary weapon count to 2 per day, and increased the level range from 70>80 to 80>90. Which isn’t quite as good as a level 100 legendary item, but it’s still a good choice for those looking to get a complete legendary set of weapons for every character.
[/p][p]Regarding Reporting[/p][p]We have already flagged people who have been disrupting the game, thank you for reporting them! [/p][p]A major issue we have found is people afk in the dungeons to get rewards without rampaging (Which, by the way, you don’t get rewards if you are AFK). So, we decreased the AFK Kick time to a more appropriate amount. If people are still intentionally going AFK, you can report them for Bad Behaviour! 
[/p][p]Thank you![/p][p]Seriously! With such amazing and active people like yourself (who read all the way to the bottom of the patch notes) we’re able to bring back this game and keep improving it for you! Thank you from the bottom of my heart, truly. If you’re looking to support the hard working and very tired Dungeon Rampage team, leave us a review on Steam.
[/p][p]I’ll see you soon, maybe in patchnotes or maybe even in the dungeons 👀[/p][p]- eastly
[/p][p]P.S. We’ve released two other Hotfixes this week! Check them out here and here![/p]

Hotfix #2

[p]Hey Rampagers!

We've been blown away by your support at launch, It really means a lot to us here at Gamebreaking Studios! It's been a lot of fun seeing everyone re-exploring the game and figuring out the meta with the new gem economy.

This hotfix has two components to it:

1. Some fixes to the server. We've been noticing that occasionally individual game servers have been crashing, leading to the game freezing for our Discord!

2. We're defaulting the game to "Performance" quality mode, so that the game runs smoother for those having issues. This mode means you lose things like damage floaters, zoom in on some of your attacks, and a few other pretty effects. You can change it with the Options menu available in game to the "Quality" setting to restore these features. With "Performance" mode some players observed FPS going from 8 to 30, and from 30 to 60 fps! These graphics mode settings are new since the private playtests, and we hope that they help a lot of you! It's definitely a challenge tackling performance on a Flash game from 2011 that's scaled from 600 pixels tall to 1080p (or more!). Still having a lot of issues? Try running the game windowed at its original resolution, it runs super smooth then.

[/p][p][/p][p]To get this update you'll have to restart your game and make sure it recognizes the update! You'll see a [c]bl:[/c] in the top left corner when you are up to date (And then the next update will have a [c]gr:[/c], we are adding a blue-green deployment system so updates are hopefully less disruptive. If you are out of date you're games will start getting empty, and then after ~4 hours the old servers will shutdown)[/p][p][/p]

Eight years after it vanished, a dungeon-crawling ARPG that boasted millions of players is reborn thanks to one die-hard fan

Does the name Dungeon Rampage stir up any long-buried memories in your soul? If you were gaming online back in the 2010s, there's a good chance it will. The online dungeon crawler drew from some of the best RPGs of the '80s and '90s, from Gauntlet to Diablo, and it was being enjoyed by millions of players in its heyday. Then, in 2017, it was taken offline, and ten-year-old die-hard fan Angelos Mako was devastated. Eight years later, he's been spearheading a campaign to bring it back, and now it's out in early access on Steam.


Read the rest of the story...