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Dungeon Rampage News

Dungeon Rampage now in Widescreen!!! Major Update #2

[p]Dungeon Rampage is now in Widescreen!!![/p][p][/p][p]Hey Rampagers![/p][p][/p][p]Since we got our hands on the project, one of our many ambitious dreams was having the game in widescreen![/p][p][/p][p]And, we are finally able to deliver on our promises of a more modern Dungeon Rampage.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Widescreen support now allows you to play the game natively at a 16:9 resolution in 1920x1080 size.[/p][p][/p][h2]Don't Worry Performance Will Stay the Same.[/h2][p]One of the worries that many people may have, is if 16:9 will cause the game to be less performant. And from our prolonged internal testing and optimization changes for this, we have found that the performance stays roughly the same, and in some cases improves.[/p][p][/p][p]However, this doesn’t fix the problem of the game’s memory leaks, which we are aware of and have built tools to further investigate.[/p][p][/p][h2]A Widescreen Future.[/h2][p]Additionally, this doesn’t only change how the game is rendered, but the design itself.
[/p][p]You can now see more enemies, but also your choice of weapons will matter most.
[/p][p]The original game was built for a 760x600 screen, and that includes enemy AI triggers, projectile range, level design, and more.
[/p][p]Whilst we aren’t able (nor do we want to) change things drastically, we may be adjusting things to make the game feel more fun overall.[/p][p]For example: [/p]
  • [p]We may adjust how far away enemies will notice you[/p]
  • [p]We may change certain weapon’s projectile speed or projectile range[/p]
    • [p]For example ^ 2:[/p]
    • [p]We changed several patches ago the ranger’s bows to have different ranges (Short Bow is shortest, Regular Bow is further, Long Bow is furthest)
      [/p]
[p]We hope you have the utmost fun, rampaging in full screen!![/p][p][/p][p]- Mako, eastly, Seán THE DEV WIZARD, The Bug King, and Eve[/p][p]
[/p][p]“How did you feel when you saw the game finally working properly in 16:9 after Christmas break?”
[/p]
  • [p]“I need to touch grass” - Mako[/p]
  • [p]“I was just blown away, I never even considered it a possibility." - eastly[/p]
  • [p]“My compound eyes couldn't believe the new crisp resolution!  Buzz Buzz” - The Bug King[/p]

Hotfix #10: Oops! We don't want all characters to be invincible

[p]Hello Rampagers![/p][p][/p][p]We have run into an issue and our thumbnail artist is currently asleep! Luckily I have access to MSPaint and no fear.[/p][p] [/p][p]Due to an oversight we’ve gotten a few reports that under specific circumstances players have been able to achieve 100% damage resistance (perhaps obviously, not intended.)
[/p][p]Before today’s changes all damage resistances were capped at 50% We will be temporarily reinstating this 50% cap until we can solve the issue. This means that any points past 50 in the Berserker’s “Ultimate Defense” stat will not apply. This also means the invincibility from the Berserker’s Berserk Buster will not apply either ;-; Edit: This was a late night hotfix and I (Seán THE DEV WIZARD) got the maths wrong! This revert actually only changes Berserker’s Berserk Buster to be 50% damage reduction instead of 100%.
[/p][p]Apologies for the issues! We’re hard at work investigating and will get the Berserker back in working order as soon as we can!
[/p][p](The Sorcerer is working fine and will remain unchanged!)
[/p][p]From,[/p][p]a very tired eastly and Seán THE DEV WIZARD[/p]

Sorcerer And Berserker Buffs: Minor Update #9

[p]Berserker and Sorcerer are receiving buffs today! Rejoice!
[/p][p]Hello Rampagers, and a special hello to our Berserker and Sorcerer mains today![/p][p][/p][h2]Introducing the Berserker's New Stat: Ultimate Defense![/h2][p][/p]
  • [p]Max Mana Super Stat Removed[/p]
  • [p]Berserker Max Mana Scaling Increased[/p]
  • [p]Ultimate Defense Super Stat Added (Increase Magic, Shooting, and Melee Defense)[/p]
[p]Ultimate Defense is a new Stat that provides Defenses against the core damage types in Dungeon Rampage (Magic, Shooting, and Melee) synergizing well with the Max Health Stat to create the ultimate front line beast. Berserkers who invest in Ultimate Defense should notice they take significantly less damage than they used to, allowing them to soak damage for their team much further into Ultimate Rampage.[/p][p]Max Mana wasn’t the most rewarding stat to upgrade for the Berserker. Our data showed that it was far and away the least upgraded stat and increasing max mana didn’t feel particularly fun and didn’t really align with the character’s Identity as a front line bruiser. We believe the Berserker should already have the Mana he needs to do his job so we’ve tweaked his core stats to make the level 100 Berserker have the a bit more Max Mana than he did with a 75/75 Max Mana Super Stat ensuring all Berserker builds benefit![/p][p]As always, we’ll be keeping an eye on these changes to make sure the Stat feels as rewarding as we want it to.[/p][p][/p][h2]Re-balancing the BERSERK Buster![/h2][p]Now, when the Berserker goes BERSERK, he gets COMPLETE (Edit: 50%!) damage reduction for himself from all enemies. [/p][p]Beware, traps are still deadly…[/p][p][/p][h2]Introducing the Sorcerer's New Stat: Clockwork![/h2][p][/p]
  • [p]Magic Defense Stat Removed[/p]
  • [p]Clockwork Stat Added: Lower Cooldowns & Increase Magic Speed[/p]
[p]The new Clockwork Stat will reduce the cooldowns of the Sorcerers items allowing him to sling more spells more often. Additionally, Clockwork reduces the charge time of the Sorcerers weapons and increases general attack speed![/p][p]Magic Defense was an extremely niche stat that provided very little value. The major threats to a Sorcerer are usually melee enemies trying to get in close or ranged enemies with non-magical attacks. Magical Defense didn’t meaningfully alter how the Sorcerer played leaving it his least upgraded Stat.[/p][p]Clockwork at its core is meant to be a versatile Super Stat that can synergize with almost any build path. For damage dealers it gives you more attack speed, for people who like to stun enemies or provide healing, the cooldown reduction can make a noticeable difference.[/p][p][/p][h2]In Conclusion[/h2][p]Generally, the new training points are there to further solidify the identity of these 2 heroes. [/p][p]The undying rage of the Berserker can be seen with his newfound tankyness, and the spellslinger Sorcerer now has noticeable magic agility. [/p][p]As always, thank you for your support. If you want to share your feedback and make a difference share your thoughts in the ideas channel in our Discord.[/p][p][/p][p]- Mako, eastly, Seán THE DEV WIZARD, The Bug King, Eve[/p][p]
[/p][p]To people who are not chronically online on our Discord (which you should be), let’s hear some quotes from the developers about how they feel about the upcoming Widescreen support (16:9):[/p][p][/p]
  • [p]I can see myself skill issuing in FULL SCREEN! - Mako[/p]
  • [p]“Truly, I don’t know how we got this working and at this point I’m too scared to ask” - eastly[/p]
  • [p]“♫ It’s a whole new world ♫” - Seán THE DEV WIZARD[/p]
  • [p]“Disgruntled bug noises” - The Bug King[/p]
  • [p]“I don’t know, I have nothing in my mind right now” - Eve
    [/p]
[p]We forgot about Stumpy[/p]

Hotfix #8

Just a minor hotfix to add some Server side changes for more logging to help us track down the occasional server crashes.
Note: Since we've launched Ultimate Rampage we've had about 5 server crashes, which each time have affected only 5% of the active players. But this is too much! We want to get the servers super stable, because we know how painful it is to be halfway through an Ultimate Rampage dungeon and have the server you are connected to crash.

~Seán the Dev Wizard

Hotfix #7

[p]Hello Rampagers!
[/p][p]We know that there’s an issue with post dungeon rewards not being awarded including receiving legendary chests. For some insane reason, we cannot for the life of us get this issue to show up in our testing at ALL. [/p][p]We’re working hard to address these issues so please keep the bug reports coming in! Anytime we receive your game logs and a video to go with it, it’s a huge help diagnosing the issue! (We suspect Lord Dinglepus may be behind the stolen loot…) [/p][p][/p][p]Please submit your bugs here![/p][p][/p][p]We have some fixes today on the backend and client that should reduce the number of times that this issue occurs but may not fix it completely. We’re also rolling out two other fixes today:[/p][p][/p]
  • [p]A fix for seeing the wrong number of floors to achieve a trophy the first time you unlock Ultimate Rampage[/p]
  • [p]A fix for an issue where updating your name wouldn’t update your name on the Ultimate Rampage leaderboard.[/p]
[p][/p][p]Thank you all for taking on THE ULTIMATE RAMPAGE despite missing the occasional loot, we’ll get to the bottom of this ASAP.
[/p][p]See you in the Dungeons,[/p][p]~Seán the Dev Wizard, The Bug King, Mako, eastly, Eve[/p][p][/p][p]Some quotes from the authors:[/p][p][/p]
[p]"This bug haunts my nightmares, I have been tackling it for 6 months. WHY CAN'T I REPRODUCE THE BUG! Reading the end game screen code triggers horrible flashbacks." - Last known message from Seán the DEV WIZARD [/p]
[p]"(Chittering, clicking, and other bug noises.)" - The Bug King[/p]
[p]"Sorry, I was already working on the next feature." - Mako [/p]
[p]"Oh it doesn't actually award the legendary chest? Yikes." - eastly [/p]
[p]"Hi" - Eve[/p]