Dungeon Rampage now in Widescreen!!! Major Update #2
[p]Dungeon Rampage is now in Widescreen!!![/p][p][/p][p]Hey Rampagers![/p][p][/p][p]Since we got our hands on the project, one of our many ambitious dreams was having the game in widescreen![/p][p][/p][p]And, we are finally able to deliver on our promises of a more modern Dungeon Rampage.[/p][p][/p][p]
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[/p][p]Widescreen support now allows you to play the game natively at a 16:9 resolution in 1920x1080 size.[/p][p][/p][h2]Don't Worry Performance Will Stay the Same.[/h2][p]One of the worries that many people may have, is if 16:9 will cause the game to be less performant. And from our prolonged internal testing and optimization changes for this, we have found that the performance stays roughly the same, and in some cases improves.[/p][p][/p][p]However, this doesn’t fix the problem of the game’s memory leaks, which we are aware of and have built tools to further investigate.[/p][p][/p][h2]A Widescreen Future.[/h2][p]Additionally, this doesn’t only change how the game is rendered, but the design itself.
[/p][p]You can now see more enemies, but also your choice of weapons will matter most.
[/p][p]The original game was built for a 760x600 screen, and that includes enemy AI triggers, projectile range, level design, and more.
[/p][p]Whilst we aren’t able (nor do we want to) change things drastically, we may be adjusting things to make the game feel more fun overall.[/p][p]For example: [/p]
[/p][p]“How did you feel when you saw the game finally working properly in 16:9 after Christmas break?”
[/p]
[/p][p]You can now see more enemies, but also your choice of weapons will matter most.
[/p][p]The original game was built for a 760x600 screen, and that includes enemy AI triggers, projectile range, level design, and more.
[/p][p]Whilst we aren’t able (nor do we want to) change things drastically, we may be adjusting things to make the game feel more fun overall.[/p][p]For example: [/p]
- [p]We may adjust how far away enemies will notice you[/p]
- [p]We may change certain weapon’s projectile speed or projectile range[/p]
- [p]For example ^ 2:[/p]
- [p]We changed several patches ago the ranger’s bows to have different ranges (Short Bow is shortest, Regular Bow is further, Long Bow is furthest)
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[/p][p]“How did you feel when you saw the game finally working properly in 16:9 after Christmas break?”
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- [p]“I need to touch grass” - Mako[/p]
- [p]“I was just blown away, I never even considered it a possibility." - eastly[/p]
- [p]“My compound eyes couldn't believe the new crisp resolution! Buzz Buzz” - The Bug King[/p]